While the process for installing the required software is similar, the process for getting Ouya recognized by the OS is different.
We're going to have to add some paths to PATH
. Assuming that you have put the SDK folder in the location ~/Development/adt-bundle-mac-x86_64
, open up a Terminal window (this is in your Applications/Utilites
folder by default). Enter the following command:
open ~/.bash_profile
This will open the .bash_profile
file in TextEdit
(the default text editor included on your Mac). This file allows you to customize the environment your user runs in. Add the following three lines:
export PATH=$PATH:~/Development/adt-bundle-mac-x86_64/sdk/tools export PATH=$PATH:~/Development/adt-bundle-mac-x86_64/sdk/platform-tools export ANDROID_HOME=~/Development/adt-bundle-mac-x86_64/sdk
Save the file and quit TextEdit. Now we've made the changes that are needed to execute the file. Type the following in Terminal:
source ~/.bash_profile
Now add the following line to ~/.android/adb_usb.ini
(create it if it doesn't exist) for your OUYA Console
to be recognized:
0x2836
Make sure your Ouya is connected and turned on and in Terminal, type the following:
adb kill-server adb start-server adb devices
If you see a device listed in your Terminal window then all is well, if not, check that you have installed all the required software, your device is turned on, and that you have connected it via USB.
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