WebGL 2 Highlights

In this book, we have covered the foundations of computer graphics with WebGL 2, the web-based 3D Graphics API that ships with all modern browsers. We learned that WebGL 1 is based on OpenGL ES 2.0, while WebGL 2 is based on OpenGL ES 3.0, which guarantees many features that are offered in WebGL 1 as optional extensions, along with many other powerful methods. Although we’ve used WebGL 2 to learn a wide range of computer graphics topics, almost all that knowledge and all of those skills translate to other graphics APIs. That being said, let’s take a moment to cover the key features that WebGL 2 provides over WebGL 1, along with a strategy for migration from WebGL 1 to WebGL 2.

In this chapter, we will cover the following:

  • A more extensive look at the WebGL 2 API
  • New additions to the WebGL 2 core specification
  • A strategy for migrating 3D applications from WebGL 1 to WebGL 2
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