In this example, we've created a reflective "mirrored" cube. But what if we only wanted the logo to be reflective? How could we constrain the cube map to only be displayed within the red portion of the texture?
In this example, we've created a reflective "mirrored" cube. But what if we only wanted the logo to be reflective? How could we constrain the cube map to only be displayed within the red portion of the texture?
18.220.64.128