Summary

Let’s summarize what we’ve learned in this chapter:

  • We covered many of the core methods available only in the WebGL 2 specification.
  • We learned some of the key differences between WebGL 1 and WebGL 2.
  • We discussed migration strategies for converting a WebGL 1 application to WebGL 2.

We're nearly done! Can you believe it? Up next, in the final chapter, Journey Ahead, we will conclude this book by laying out a roadmap of concepts, resources, and other useful pieces of information that are both inspiring and empowering, to help you continue down the path of mastering real-time computer graphics.

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