We obtain multiplicative blending by writing the following:
gl.blendFunc(gl.DST_COLOR, gl.ZERO);
This will be reflected in the blending equation as the following:
color = S * D + D * 0.0;
color = S * D;
The result will always be a darker blending.
We obtain multiplicative blending by writing the following:
gl.blendFunc(gl.DST_COLOR, gl.ZERO);
This will be reflected in the blending equation as the following:
color = S * D + D * 0.0;
color = S * D;
The result will always be a darker blending.
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