As demonstrated in Chapter 7, Textures, in WebGL 1, mipmaps don't exist for textures that don't conform to the power of 2 restriction. In WebGL 2, however, non-power of 2 textures work exactly the same as power of 2 textures.
As demonstrated in Chapter 7, Textures, in WebGL 1, mipmaps don't exist for textures that don't conform to the power of 2 restriction. In WebGL 2, however, non-power of 2 textures work exactly the same as power of 2 textures.
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