Journey Ahead

In this book, we have covered the foundational concepts, techniques, and resources required to build interactive 3D web applications with WebGL 2. Now that you're on your way to becoming a computer graphics expert, the resources in this final chapter are dedicated to helping you on that journey.

In this concluding chapter, you will do the following:

  • Cover WebGL libraries of various sizes and capabilities.
  • Investigate strategies for testing WebGL applications.
  • Learn about 3D reconstruction.
  • Explore the power of physically-based rendering.
  • Meet various graphics communities.
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