Chapter 2. Mastering modularity
Table 2.1. Overview of the classes in the paint program
Chapter 3. Learning lifecycle
Chapter 4. Studying services
Table 4.1. Example characteristics of real-world services
Chapter 5. Delving deeper into modularity
Table 5.1. OSGi defined standard execution environment names
Chapter 6. Moving toward bundles
Table 6.1. Mapping real-world project versions to OSGi
Table 6.2. Common optional imported packages found in third-party libraries
Chapter 7. Testing applications
Chapter 11. Component models and frameworks
Table 11.1. Potential issues associated with component orientation
Chapter 12. Advanced component frameworks
Table 12.1. Blueprint component container managers
Table 12.2. Blueprint manager value objects
Table 12.3. How Blueprint scopes apply to different managers
Chapter 13. Launching and embedding an OSGi framework
Table 13.1. Some standard OSGi framework configuration properties
Chapter 14. Securing your applications
Table 14.1. Permissions defined by the OSGi specification
Table 14.2. PackagePermission constructor parameters
Table 14.3. BundlePermission constructor parameters
Table 14.4. AdminPermission constructor parameters
Table 14.5. ServicePermission constructor parameters
Chapter 15. Web applications and web services
Appendix A. Building bundles
Appendix B. OSGi standard services
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