Chapter Goal: Use the Perspective Grid and Perspective Selections tools to create sides of shapes that appear in an image with the correct perspective. I will complete this chapter by demonstrating how to use the 3D non-destructive effects with 2D objects and text.
In this chapter, we will look at some tools that we can use to add perspective to your artwork even if you are not a professional artist. Then we will look at and compare classic and new 3D features that have been added to Illustrator, and how these can be used to enhance the look of shapes and text.
We’ll also finish off the landscape project we have been working on throughout many of the Illustrator chapters in this book.
Finally, we will be making a quick overview of the Graph tools and discover how they can be used to create a basic 3D infographic that could be used in a magazine or on a website to inform people on a specific topic.
You can find the projects for this chapter in the Chapter 13 folder.
Perspective Grid & Perspective Selection Tools
In Photoshop you can work with Perspective Warp Smart Object filters and the vanishing point filter to create a box with a warped design. You can refer to the books mentioned in the introduction if this topic is of interest to you.
In Chapter 8, we used Object ➤ Envelope Distort ➤ Make with Top Object to warp a pattern over another vector object. However, there are other situations where you might want to draw a landscape or a cityscape in perspective for a comic book or a poster, but you are just not sure how to begin. This can be tricky for the beginner artist, especially if they have not taken a lot of art classes on perspective or have difficulty visualizing perspective on the Artboard while working at a computer.
Let’s practice that now.
Project: Skyscraper City Scene
This file has three layers. The Background with a horizon, sky, and moon; the City layer, on which you are going to use the Perspective Grid tool; and a Clouds layer for which the visibility is turned off, as it is not required in this part of the project. To create the start of the city, select the City layer.
View ➤ Perspective Grid
The grid, before you start to draw, can be altered in several ways. It is always good to set up the grid and decide on a perspective before you start to draw so that you do not have to redraw parts of your artwork later.
Here you can choose to Hide the grid after working with it (Shift + Ctrl/CMD + I), or go to View ➤ Perspective Grid ➤ Show Grid if it is not visible.
Show Rulers: Specifically for the Perspective Grid.
In this case you want to keep Snap to Grid selected, as you will need it with the Smart Guides to assist you as you draw. It allows parts of your path to snap to the grid lines.
Lock Grid: You can lock the grid to keep parts of it from being altered or moved as you use the Perspective Grid tool. Then only the visibility of the grid and plane position of the left, right and horizontal grid can be moved using their lower handles which we will look at shortly in the custom grid section of the chapter.
Lock Station Point: When enabled ensures that the left and right sides of the grid’s vanishing point move together. In this case, I kept these settings unlocked so that both vanishing points can be moved separately, as well as the station point, which we will look at in a moment.
While in the dialog box, you can create and save preset custom perspective grid settings for the following:
Type: The type of grid you want to use; from the list choose One Point, Two Point, or Three Point Perspective. Refer to Figure 13-6.
Units: The settings by default are set to Points, but you can change this to Inches, Centimeters, or Pixels. Refer to Figure 13-6.
Making a Custom Grid
While in this project we are going to use the preset grid, alternatively, you could move the various handles on the grid to create your own custom perspective grid.
In this dialog box, you can also add a new preset, and edit, import, and export grid presets for other users. You cannot delete the default presets. You can also see a summary of the preset settings for each preset. Refer to Figure 13-27.
Drawing on the Perspective Grid
This dialog box indicates whether the Active Plane widget will be visible and where it will be placed on the screen while you work. By default, it is in the top-left.
Left Grid: Drag + 1
Horizontal Grid: Drag + 2
Right Grid: Drag + 3
Perpendicular Movement: Drag + 5
Add the Alt/Option key to any of these combinations to copy and/or the Shift key to constrain the movement. You can also use the command Object ➤ Transform again (Ctrl/CMD + D) to repeat a similar movement on the current plane.
Use the Perspective Selection tool to scale and move objects while on the grid.
Additional options for the Perspective Selection tool can be found for the right, left, and horizontal vanishing planes when you double-click on the circle grid point handles. Refer to Figure 13-43.
If you have tried this setting, you can use Edit ➤ Undo to undo that last step or click the Cancel button in the dialog box. I left the settings at Location: 0 pt and Do Not Move.
You might have to use different settings, depending on the size of your building and grid.
I also added a star in perspective on the building and added awnings with my horizontal plane, as I did with sidewalks. I also added a few symbols of trees between some of the buildings. On some of the shapes I even varied the opacity to make the area appear like light was shining out of parts of the building. Refer to Figure 13-52.
I hope that this will get you started using the Perspective Grid tool and Perspective Selection tool. So, as you can see, working with the perspective tools allows you to create your own creative city landscape.
Additional Perspective Commands
Make sure to save your work at this point.
For additional details and guidance on Perspective Grid tools as well as working with symbols and type, you can visit the following links:
https://helpx.adobe.com/illustrator/using/perspective-grid.html
https://helpx.adobe.com/illustrator/using/perspective-drawing.html
Effect ➤ 3D and Materials (3D Classic)
Extrude & Bevel (Classic)
Revolve (Classic)
Rotate (Classic)
Let’s take a brief look at each one and then look at the brand-new features and see how they compare.
Open 3D_Classic.ai if you want to work with some examples. Use File ➤ Save As to create a copy.
Rotate (Classic)
Alternatively, you can set your own custom rotation.
Light Intenisty specifies the brightness of the selected light on the preview sphere (0%–100%).
The ambient lighting can appear like an overall light, covering the object, or a spotlight, depending on the intensity of the ambient light (0%–100%) you choose, and can gray or brighten the overall object if there are no shadow areas. It controls the brightness of all surfaces uniformly. By default, it is set to 50%.
Preserve Spot Colors, when enabled, will disable items that can cause the spot colors to be converted. It will also set a custom shading color back to black. By default, I left this setting disabled as we are not working with any special spot colors. Refer to Figure 13-69.
Use Edit ➤ Undo or the History panel if you made this change so the effect is restored.
When the effect is applied to a single shape or object, while selected you can save the rotate style effect you just created in the Graphic Styles panel. You can add it to the panel by clicking New Graphic Style and then apply it when you select that effect from the panel to another selected grouped object. Refer to Figure 13-72.
If I no longer want the Effect to be live, I can choose Object ➤ Expand Appearance. However, make sure to Edit ➤ Undo this right away if that was not your intent and you want to keep the object live. Otherwise, keep a backup copy of the object with the effect on another layer.
Revolve (Classic)
I left the Perspective at 0°.
Cap: Allows you to set the cap on for a solid appearance or off for a hollow appearance. This is more apparent on some shapes. In this case I left the cap on. Refer to Figure 13-79.
The Surface field is currently set to Plastic Shading. With this setting you can set the following:
Light Intensity (0%–100%): Specify the brightness of a selected light on the sphere.
Ambient Light (0%–100%): Control the brightness of all surfaces uniformly.
Highlight Intensity (0%–100%): Control how much the object reflects light.
Highlight Size (0%–100%): Specify size of highlight.
Preserve Spot Colors and Draw Hidden Faces are currently disabled.
Draw Hidden Faces: Specifies whether faces, hidden from view, are drawn; leaving this setting disabled speeds up the drawing process.
Map Art
Other options in this area include the following:
However, sometimes if there are a number of grouped open paths the shape can start to become complex, and this can cause a warning message in the dialog box. This can sometimes happen when paths cross, but I have not found that it causes any issues, as it is just a warning. Refer to Figure 13-108.
Another warning you may encounter with Map Art symbols that have gradients is that those gradients will be rasterized.
Extrude & Bevel (Classic)
At the bottom of the dialog box, you may get a warning when you use the bevel that self-intersection may have occurred. You can ignore this message. Refer to Figure 13-120.
Map Art
Use the Selection tool if you want to scale or move the extrusion.
This is a good alternative if you need to copy 3D text into Photoshop as a Smart Object layer.
Save your work and refer to my file 3D_Classic.ai if you want to look at these examples.
To view some more complex examples you can check out https://helpx.adobe.com/illustrator/using/creating-3d-objects.html.
Effect ➤ 3D and Materials Panel
Extrude & Bevel
Revolve
Inflate
Rotate
Materials
Project: Coffee Cup Example
Open coffee_cup_3D.ai.
In this example, I will show you some of the same examples of a coffee cup, which this time I created using the Window ➤ 3D and Materials panel. Refer to Figure 13-129.
These 3D effects can only be applied as one instance to an object; however, you can use other non-3D effects in combination. Refer to Figure 13-130.
Rotate
3D and Materials Object Tab
To undo any of the steps you can choose Edit ➤ Undo or Ctrl/CMD+Z, or use the History panel.
While in the Object tab for Plane, you will notice that the cap and bevel options are not available. You do, however, have the option to expand as a wireframe in the Quick Actions area. This creates a type of grouped-path outline of the object. Edit ➤ Undo that last step.
Additionally, you can now use the Quick Actions to Export your 3D object to the Asset Export Panel. See the end of this 3D and Materials section for a link on this topic.
Besides setting the Object settings, you also have access to three other tabs: Materials, Lighting, and Render.
Materials Tab
If you need to expand this area to see more materials, then drag on lower edge of the panel to enlarge it. Refer to Figure 13-141.
Add Single and Multiple Graphics Symbols
Some main parameters are complex, and other materials may only have a few options, so you need to spend time and look at each one after you select your substance material.
We will look at the Properties area again when we look at the other 3D settings, but for now you can select the graphic in the Properties section and remove it, and the symbol will be removed from the object. Use Edit ➤ Undo to undo that last step. Refer to Figure 13-150.
Lighting Tab
Other Lighting settings include the following:
Intensity (0%–200%): Brightness of light
Rotation (-180°,0°,180°): Rotates the focus of light around object
Height (0°–90°): Brings or moves light closer or farther away from object
Softness (0%–100%): Determines how the light spreads and creates a fuzzy effect that can override the Diffuse preset. This is more apparent after the object is rendered.
Ambient Light: Currently enabled and controls the global setting of the Intensity of the ambient light (0%–200%). Refer to Figure 13-153.
This kind of shadow is a new feature, and you do not have to use a separate drop-shadow effect to create this shadow.
It does not currently appear at this time that you can set more than one light source unless the Material Substance itself has a light source within its technical parameters. You can check in the Materials tab if it is present.
The Render Tab
If you choose later to render a real-time preview, you can use this tab to choose Ray Tracing options. With the Ray Tracing toggle active, you can set the quality to Low, Medium, or High, and choose Raster settings. See Chapter 11 about the Document Raster Effects Settings dialog box, found in the Effects menu.
Reduce Noise: Enabled to reduce the grainy appearance that may come from rendering
The setting Remember and apply to all applies these render settings to all existing and future 3D and Materials effects.
If you want to render a graphic, then click the Render button or the square icon. It will take few seconds to process depending on the Quality setting that was used. It will then be a grouped object or path that has the setting applied. You can use Edit ➤ Undo if you need to undo that step and return it to its original state.
The effect will appear in the Appearance panel, and this effect, like the others, can be added to the Graphic Styles panel. Refer to Figure 13-160.
Materials
However, afterwards as with the earlier mentioned Rotate effect, you can then set the Rotation presets for X, Y, Z, as well as the Perspective Angle, using the panel. As with the Rotation options, you can also utilize the other tabs that contain Materials, Graphics, and Lighting and Shadow to alter the graphic as well as render it. Otherwise, there are no real differences between this setting and Rotate for a Plane. Refer to Figure 13-161.
Revolve
In the panel you can see that many of the panel options are the same, so refer to the Rotate section for more details. I will just point out the main differences.
For Revolve, Bevel is not an available option. We will be looking at that in the next section. Refer to Figure 13-169.
Materials Tab
Lighting Tab
Like rotate, this effect can be viewed and edited in the Appearance panel and added to the Graphic Styles panel. Refer to Figure 13-176.
Extrude & Bevel
In this example, the option has been applied to one end of the object’s depth. You can then make further adjustments to the bevel.
The next setting is Bevel both sides. It ensures that when you rotate the object, you can see the bevel on both sides. This is good, as one side might end up looking flat. Refer to Figure 13-118.
You can click the Reset button if you need to set the bevel setting back to the original state.
Materials Tab
Lighting Tab
Like Rotate, this effect can be viewed and edited in the Appearance panel and added to the Graphic Styles panel. Refer to Figure 13-194.
Inflate
In this case, select a closed path with the Selection tool; it could be a shape or even some type. Go to Effects ➤ 3D and Materials ➤ Inflate and look at the 3D and Materials panel.
The 3D Type is now set to the Inflate setting, and the shape that is created is very much like a balloon. Refer to Figure 13-197.
Settings for the Materials, Lighting, and Render tabs are the same, and you can refer to the Rotate, Revolve, and Extrude & Bevel sections to learn more about these tabs in the panel. Materials will allow you to overlay symbols and have them appear over the material and not be hidden if you later add or remove a stroke from the object. With Inflate you can also adjust the shadows with your Lighting tab. Refer to Figure 13-202.
To complete this design, I also added a circular ellipse with a gradient to cover the top of the cup and make it appear that there was liquid in the cup, with no effects applied. Refer to Figure 13-206.
With these new 3D features, while they work best with solid color fills and strokes, you can also use pattern and linear gradient swatches to create material-like effects that bend over the object, as you can see in this Inflate example. However, I would not recommend at this time using radial gradients in your designs as they can come out bitmapped. Refer to Figure 13-207.
With 3D effects in Illustrator, when you adjust the opacity using the Control panel it affects the object overall, and you will not see the back face with any contours as you would with behind actual 3d objects that are semi-transparent. Refer to Figure 13-207.
For information on acquiring more materials from the Substance Collection you can visit https://helpx.adobe.com/illustrator/using/create-3d-graphics.html?trackingid=YB1TGLWS&mv=in-product&mv2=ai.
Project: Blowing in the Wind, Part 9, Adding the House Using 3D Effects
To complete the landscape project of the girl at the farm, I will just show you how you can use your 3D and Materials panel to add a basic house shape, with a roof and a chimney, using the Extrude and Bevel option.
I also added a new layer called Windows and Door Shadow. You can leave that layer locked and hidden for now, as it does not apply to this part of the project.
I left everything else in the panel at the default settings.
At this point, it does not look much like a roof, but we will fix this.
No other settings were changed in the panel.
No other changes in the panel were made.
I could have used the 3D Bevel and Extrude option to create a shadow as well by using the Lighting tab on the various objects, but sometimes it is best to create a custom effect and blend it the way you want to. In complex areas of an illustration some shadows may not be as distinct at a distance. However, if the house were closer, more details could be added.
The project is complete, and you can close any open files.
Graph Tools and 3D Effects for Creating Beginner Infographics
One way you can put the data together quickly is to use Illustrator’s graphing tools.
While this is a separate topic, you can learn more about how to use these tools and some graphic suggestions at https://helpx.adobe.com/illustrator/using/graphs.html.
Project: Coffee Production Infographic Idea
This is something that I could never do with the 3D Classic effects.
If you want to look at this file in more detail, you can look at the file coffee_graph_final.ai.
While infographics can be complicated to initially research and dream up, Illustrator does make it easy to create them once you have a concept.
Summary
3D effects Extrude & Bevel, Rotate, and Revolve have been a part of Illustrator for some time. However, new and improved features have been added, like Materials and Inflate, that we can use in our illustrations and infographics to create some unique effects. Next, we will look at some other Adobe applications that we can use Photoshop or Illustrator graphics in to take your project to the next level.