© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
J. HarderPerspective Warps and Distorts with Adobe Tools: Volume 2https://doi.org/10.1007/978-1-4842-8829-0_13

13. Working with 3D and Perspective

Jennifer Harder1  
(1)
Delta, BC, Canada
 

Chapter Goal: Use the Perspective Grid and Perspective Selections tools to create sides of shapes that appear in an image with the correct perspective. I will complete this chapter by demonstrating how to use the 3D non-destructive effects with 2D objects and text.

In this chapter, we will look at some tools that we can use to add perspective to your artwork even if you are not a professional artist. Then we will look at and compare classic and new 3D features that have been added to Illustrator, and how these can be used to enhance the look of shapes and text.

We’ll also finish off the landscape project we have been working on throughout many of the Illustrator chapters in this book.

Finally, we will be making a quick overview of the Graph tools and discover how they can be used to create a basic 3D infographic that could be used in a magazine or on a website to inform people on a specific topic.

Note

You can find the projects for this chapter in the Chapter 13 folder.

Perspective Grid & Perspective Selection Tools

The last tools that we will be looking at in the Toolbars panel are the Perspective Grid tool (Shift + P) and Perspective Selection tool (Shift + V). Refer to Figure 13-1.
Figure 13-1

Toolbars panel Perspective Grid tool and Perspective Selection tool with Active Plane widget

In Photoshop you can work with Perspective Warp Smart Object filters and the vanishing point filter to create a box with a warped design. You can refer to the books mentioned in the introduction if this topic is of interest to you.

In Chapter 8, we used Object ➤ Envelope Distort ➤ Make with Top Object to warp a pattern over another vector object. However, there are other situations where you might want to draw a landscape or a cityscape in perspective for a comic book or a poster, but you are just not sure how to begin. This can be tricky for the beginner artist, especially if they have not taken a lot of art classes on perspective or have difficulty visualizing perspective on the Artboard while working at a computer.

Let’s practice that now.

Project: Skyscraper City Scene

To look at how we can use perspective in Illustrator, open perspective_start.ai. Save a copy of the file if you want to practice. Refer to Figure 13-2.
Figure 13-2

Background of illustration visible in Layers panel, and City layer active

This file has three layers. The Background with a horizon, sky, and moon; the City layer, on which you are going to use the Perspective Grid tool; and a Clouds layer for which the visibility is turned off, as it is not required in this part of the project. To create the start of the city, select the City layer.

Now you want to select the Perspective Grid tool from the Toolbars panel. Refer to Figure 13-3.
Figure 13-3

Toolbars panel Perspective Grid tool and Perspective Selection tool

This brings up a preview of the Perspective Grid with the Active Plane widget that looks like a circle surrounding a cube. Refer to Figure 13-4.
Figure 13-4

Default two-point perspective with Active Plane widget

View ➤ Perspective Grid

The grid, before you start to draw, can be altered in several ways. It is always good to set up the grid and decide on a perspective before you start to draw so that you do not have to redraw parts of your artwork later.

Viewing options for the grid can be found in the menu under View ➤ Perspective Grid. Refer to Figure 13-5.
Figure 13-5

Options in the View ➤ Perspective Grid menu

Here you can choose to Hide the grid after working with it (Shift + Ctrl/CMD + I), or go to View ➤ Perspective Grid ➤ Show Grid if it is not visible.

Show Rulers: Specifically for the Perspective Grid.

In this case you want to keep Snap to Grid selected, as you will need it with the Smart Guides to assist you as you draw. It allows parts of your path to snap to the grid lines.

Lock Grid: You can lock the grid to keep parts of it from being altered or moved as you use the Perspective Grid tool. Then only the visibility of the grid and plane position of the left, right and horizontal grid can be moved using their lower handles which we will look at shortly in the custom grid section of the chapter.

Lock Station Point: When enabled ensures that the left and right sides of the grid’s vanishing point move together. In this case, I kept these settings unlocked so that both vanishing points can be moved separately, as well as the station point, which we will look at in a moment.

Define Grid: Allows you to create custom grid settings from its dialog box. Refer to Figure 13-5 and Figure 13-6.
Figure 13-6

Define Perspective Grid dialog box

While in the dialog box, you can create and save preset custom perspective grid settings for the following:

Type: The type of grid you want to use; from the list choose One Point, Two Point, or Three Point Perspective. Refer to Figure 13-6.

Units: The settings by default are set to Points, but you can change this to Inches, Centimeters, or Pixels. Refer to Figure 13-6.

Scale: Set a scale ratio; the default is 1:1. Refer to Figure 13-6 and Figure 13-7.
Figure 13-7

Define Perspective Grid dialog box Scale options

Gridline every: This sets your grid at 30 pt on the Artboard. Currently based at the scale set of 1:1, at True Height Line, 1 pt on the Artboard represents 1 pt. This is specifically for the perspective grid and is displayed when View ➤ Perspective ➤ Show Rules is enabled. Refer to Figure 13-8.
Figure 13-8

Define Perspective Grid dialog box, Gridline every 30 pt setting

You can then set the Viewing Angle, currently at 45°, Viewing Distance, 480 pt, and Horizon Height, 250 pt. Third Vanishing Point is grayed out and is only available for the Three Point Perspective type, where you can set the X and Y coordinates. One Point Perspective only uses Horizon Height. Refer to Figure 13-9.
Figure 13-9

Define Perspective Grid dialog box, with Viewing Angle, Viewing Distance, Horizon Height, and Third Vanishing Point options

Grid Color & Opacity: This section lets you set the color and opacity for the Left (Blue), Right (Orange), and Horizontal (Green) grids from either the list or the computer’s color picker. Use the Opacity slider to set the opacity for the grid overall. By default, it is set to 50%. If you have made changes, you can click OK. But in this example, keep it on the default settings and click Cancel to exit. Refer to Figure 13-10.
Figure 13-10

Define Perspective Grid dialog box Grid Color and Opacity options, and OK and Cancel buttons

The lower half of the Perspective Grid menu allows you to choose various preset perspectives that have already been created specifically for One Point, Two Point, and Three Point Perspective. Refer to Figure 13-11.
Figure 13-11

View ➤ Perspective Grid perspective options

One Point Perspective: [1P-Normal View] shows up as a two-sided grids of left and horizontal lines moving into the center of the page and disappearing into the horizon. This is good for a path, road, or train tracks. Refer to Figure 13-12.
Figure 13-12

One Point Perspective grid

Two Point Perspective: [2P-Normal View], which you will be using to build your skyscraper, has the horizontal grid, but also has left and right grids that converge as though you are looking at the corner of a city block or building at ground level. Refer to Figure 13-13.
Figure 13-13

Two Point Perspective grid and option

Three Point Perspective: [3P-Normal View] This also could be used for a cityscape and also uses left, right, and horizontal grids. However, it is better suited for when you are looking down at objects, like when you are flying in a plane or standing on top of a higher building. Refer to Figure 13-14.
Figure 13-14

Three Point Perspective grid and option

In this project, make sure that you are using the Two Point Perspective [2P-Normal View]. Refer to Figure 13-15.
Figure 13-15

Set Two Point Perspective option for this project

Making a Custom Grid

While in this project we are going to use the preset grid, alternatively, you could move the various handles on the grid to create your own custom perspective grid.

While using the Perspective Grid tool you can move the lower handles, which will move the sides of the grid left, right, or horizontally up or down to a new location. These are the Right (orange), Horizontal (green), and Left (blue) grid planes controls. The point at which they all converge, or the white circle, is known as the station point or origin. Refer to Figure 13-16.
Figure 13-16

Perspective Grid tool, Perspective Selection tool, and moving lower handles and how the cursor changes when you move the handles of a grid plane control

Likewise, you can use the Perspective Selection tool to focus only on moving these grid handles. Then switch back to the Perspective Grid tool for more options. Refer to Figure 13-16 and Figure 13-17.
Figure 13-17

How the Grid Plane Handles appear when you use the Perspective Selection tool

The lower white station point circle changes the dotted grid point when dragged. When moved, this is then called the changed ruler origin point. Refer to Figure 13-16 and Figure 13-18.
Figure 13-18

How the cursor changes when you move the ruler origin point

The upper white diamond point on the horizontal grid can also adjust the plane when dragged up and down. This controls the grid cell size for all grids. Refer to Figure 13-19.
Figure 13-19

How the cursor changes when you move the diamond handle to adjust the grid cell size

The diamond handles on the left and right of the grid can expand and/or contract the grid on the horizontal. These control the extent of the grid and can be adjusted independently. Refer to Figure 13-20.
Figure 13-20

How the cursor changes when you move the diamond handles to control the extent of the grid

The upper top diamond handle between the left and right grids moves the perspective up or down for squat or tall buildings and is also known as the vertical grid extent. Refer to Figure 13-21.
Figure 13-21

How the cursor changes when you move the top vertical grid extent

The other handles are part of the green horizontal. The lower diamond handles allow you to move the entire perspective to a new location and change the ground or horizon level. Refer to Figure 13-22.
Figure 13-22

How the cursor changes when you move the lower diamond handles to move the grid

The upper diamond handles allow you to move the horizontal up or down to adjust the horizon height. The green line between the two diamonds is known as the horizon line while the diamonds themselves are called the horizon level. The space between this horizon line and the ground level is known as the horizon height. Refer to Figure 13-23.
Figure 13-23

How the cursor changes when you move the upper diamond handles to adjust the horizon height

The inner circular handles, which are resting on the horizontal horizon line, are also part of the left and right grid; they allow you to move the sides of the grid in or out. They are the left and right vanishing points. Refer to Figure 13-24.
Figure 13-24

How the cursor changes when you move the middle circle handles to adjust the left and right sides of the grid with the horizon

For your own project you can create your own custom grid, and if you want to save that grid you can, from the View menu, choose Perspective Grid ➤ Save Grid as Preset. Refer to Figure 13-25.
Figure 13-25

View ➤ Perspective Grid ➤ Save Grid as Preset option

This brings up the Save Grid as Preset dialog box. It has the same settings as the Define Perspective Grid dialog box, so you can refer to that section. Clicking OK will allow you to name and save a custom preset and add it to the main menu. Refer to Figure 13-26.
Figure 13-26

Save Grid as Preset dialog box and new saved grid option added to the sub-menu

If you need to remove this preset at any time, go to Edit ➤ Perspective Grid Presets, locate the perspective grid in the dialog box, select it, click on the Delete button, and then click OK to commit and exit. Refer to Figure 13-27.
Figure 13-27

Perspective Grid Presets dialog box

Note

In this dialog box, you can also add a new preset, and edit, import, and export grid presets for other users. You cannot delete the default presets. You can also see a summary of the preset settings for each preset. Refer to Figure 13-27.

In this case, reset your grid back to View ➤ Perspective Grid ➤ Two Point Perspective ➤ [2P-Normal View]. Refer to Figure 13-28.
Figure 13-28

Current default of two point perspective for project

Drawing on the Perspective Grid

To draw the two sides of a building in perspective, you can use the Rectangle tool to draw while the grid is on the Artboard. Refer to Figure 13-29.
Figure 13-29

Rectangle tool and Two Point Perspective grid on Artboard

However, before you start, make sure you know which side of your Active Plane widget is active. Refer to Figure 13-30.
Figure 13-30

Active Plan widget with left grid selected

In this case, it is set to Left Grid(1). This means that if you draw, you will be using the left grid to maintain perspective wherever you are on the Artboard. Here, you can see me drag out a rectangle on the left side of my grid. Refer to Figure 13-31.
Figure 13-31

Use the Rectangle tool to draw in perspective on the plane

Now switch to the Right Grid(3) and drag out another rectangle on the right side of the grid. Refer to Figure 13-32.
Figure 13-32

Active Plan widget with right grid selected, Rectangle tool, and drawing in perspective on the plane

You can then use the Selection tool to select the rectangles and change their colors. I used a gray on the right and black on the left—both with no stroke. Refer to Figure 13-33.
Figure 13-33

Use the Selection tool and Control panel to recolor your rectangles

If you want to add a sidewalk on one side of the building, click on the Perspective Grid tool again and switch your Active Plane widget to Horizontal Grid(2). Refer to Figure 13-34.
Figure 13-34

Active Plan widget with horizontal grid selected

Now, with your Rectangle tool, add a sidewalk on one or both sides of the building. Refer to Figure 13-35.
Figure 13-35

Use the Rectangle tool to draw on the horizontal grid

The fourth option of the Active Plane widget is No Active Grid(4). You can use this setting when you do not want to draw in perspective, but still want the grid visible on the Artboard. Refer to Figure 13-36.
Figure 13-36

Active Plan widget with no active grid selected

For additional Perspective Grid tool and Perspective Selection tool options, you can double-click on the tools in the Toolbars panel. Refer to Figure 13-37.
Figure 13-37

Perspective Grid tool and Perspective Selection tool Grid Options dialog box

This dialog box indicates whether the Active Plane widget will be visible and where it will be placed on the screen while you work. By default, it is in the top-left.

It also gives advice for automatic plane positioning when you drag the handle points with the Shift key selected to temporarily move the active plane to a new location. While holding down the shift key and double-clicking will hide inactive plains only showing the active. Clicking off the active grid reveals all grids. For the plane positioning. You can also select the options of the Anchor Point of Perspective Artwork and the Intersection of Gridlines check boxes. In this case, both settings are enabled and if disabled can affect the interaction of the Perspective selection tool and dragging or double-clicking while pressing the Shift key and interacting with an active plane. Refer to Figure 13-38.
Figure 13-38

All three grids currently intersecting

Another thing you can try with the Rectangle tool is to create windows for the building. Make sure to set either your left or right grid first with the Perspective Grid tool’s Active Plane widget, and then use the grid to add a few windows with the Rectangle tool. Refer to Figure 13-39.
Figure 13-39

Use the Active Plane widget and Rectangle tool to draw windows on the skyscraper

Later, with your Selection tool and Control panel, you can color them CMYK yellow to make it look like the light is on in some of the rooms. Refer to Figure 13-40.
Figure 13-40

Use the Selection tool to select windows and color them using the Control panel

Now, if you want to copy some of the windows in perspective, you can use the Perspective Selection tool (Shift + V) and select one of the windows. Hold down the Alt/Option key and drag a copy to a new location on the same grid plane on the building. Refer to Figure 13-41.
Figure 13-41

Use the Perspective Selection tool and the Active Plane widget to move a selected copy of a window to another area on the grid

If you want to move a copy to another plane in perspective with the Perspective Selection tool, then, while dragging, hold down the number of the grid; for example, if you are currently on the right grid, to copy to the left grid press Alt/Option + Drag +1, and this will allow you to copy that path from the right grid onto the left grid. Refer to Figure 13-41 and Figure 13-42.
Figure 13-42

Use the Perspective Selection tool and the Active Plane widget to move a selected copy of a window to another area on another grid

So, the following options would do the specified movements:
  • Left Grid: Drag + 1

  • Horizontal Grid: Drag + 2

  • Right Grid: Drag + 3

  • Perpendicular Movement: Drag + 5

Add the Alt/Option key to any of these combinations to copy and/or the Shift key to constrain the movement. You can also use the command Object ➤ Transform again (Ctrl/CMD + D) to repeat a similar movement on the current plane.

Use the Perspective Selection tool to scale and move objects while on the grid.

Note

Additional options for the Perspective Selection tool can be found for the right, left, and horizontal vanishing planes when you double-click on the circle grid point handles. Refer to Figure 13-43.

Figure 13-43

Vanishing Plane dialog box for left, right, and floor (horizontal) grids

In all cases, the Location field is set to 0 pt and Object Options are set to Do Not Move. This means that if I were to move my plane to a new location, the current objects on that plane would not move with it. However, setting a new location via the dialog box and changing to Move All Objects or Copy All Objects and then clicking OK would cause the object to either move or be copied with the grid. Refer to Figure 13-44.
Figure 13-44

Use the grid and its dialog box to move or to copy selected objects, and a preview of how the movement would appear

If you have tried this setting, you can use Edit ➤ Undo to undo that last step or click the Cancel button in the dialog box. I left the settings at Location: 0 pt and Do Not Move.

Additionally, you can use other shape tools with the Perspective Grid tool. In this case, I use the Rectangular Grid tool on the right plane with the following settings, which I first set when I double-clicked on the tool in the Toolbars panel: I set my Horizontal Dividers to 16 and my Vertical Dividers to 3, left my skews both at 0%, and made sure that Use Outside Rectangle as Frame was enabled and Fill Grid disabled. The default width and height do not matter, but the registration point is in the upper left. Refer to Figure 13-45.
Figure 13-45

Use the Active Plane widget and Rectangular Grid tool and its dialog box to create a grid in perspective

You might have to use different settings, depending on the size of your building and grid.

Use the Control panel to set the fill to none and the stroke to Black 1 pt. Then drag out your rectangular grid. Refer to Figure 13-46.
Figure 13-46

The rectangular grid on the Artboard with the Control panel settings of fill none, stroke black, 1 pt stroke weight

Use the Direct Selection tool to move some of the horizontal lines so that they conform to the grid and appear as frames around your windows. View ➤ Smart Guides and View ➤ Perspective Grid ➤ Snap To Grid can assist you with this. Refer to Figure 13-47.
Figure 13-47

Use the Direct Selection tool to adjust the lines of the grid

Remember to zoom in with your Zoom tool and use your Hand tool (spacebar) to navigate as you adjust the lines, and you should end up with something like this on the right side of the building. Refer to Figure 13-48.
Figure 13-48

Current window and grid setting on the right side of the building

Additionally, you could keep adding more windows or even add more buildings to your street. You can see how I did that in my file perspective_final.ai. In this file, I have also made the Clouds layer visible. Refer to Figure 13-49.
Figure 13-49

A whole city scene can be created with the Perspective Grid tool

Remember, if you need to move a shape in front or behind, use the Selection tool and choose Object ➤ Arrange and one of the commands from the menu. Refer to Figure 13-50.
Figure 13-50

Use the Selection tool and Direct Selection tool with Object ➤ Arrange commands to move objects forward and backward on the layers

When there are a lot of objects to bring forward or backward, use your key commands Forward Ctrl/CMD+ ] or Backward Ctrl/CMD+ [ multiple times to move selected objects quickly, without having to use the menu. This is important when you want to have the grids over windows or building to appear behind one another. Refer to Figure 13-51.
Figure 13-51

You may need to move parts of one building behind another to complete the perspective

Note

I also added a star in perspective on the building and added awnings with my horizontal plane, as I did with sidewalks. I also added a few symbols of trees between some of the buildings. On some of the shapes I even varied the opacity to make the area appear like light was shining out of parts of the building. Refer to Figure 13-52.

Figure 13-52

Adding details in perspective to the scene to add interest

I hope that this will get you started using the Perspective Grid tool and Perspective Selection tool. So, as you can see, working with the perspective tools allows you to create your own creative city landscape.

Additional Perspective Commands

Finally, I will point out that in the Object ➤ Perspective menu there are four other commands. Refer to Figure 13-53.
Figure 13-53

Object ➤ Perspective commands

Attach to Active Plane: If you have an object selected with the Selection tool and want to add it to the selected plane as seen in the widget, then choose this command. It will now be part of that plane. However, you will still need to use the Direct Selection tool to adjust the anchor points so they are in perspective with the grid. Refer to Figure 13-54.
Figure 13-54

Attach your current path to the active plane and then adjust the points using the Direct Selection tool

Release with Perspective: Keep the object in perspective, but have it no longer be part of grid and able to be moved with the Selection tool. Refer to Figure 13-55.
Figure 13-55

Use the Selection tool to move the path after it is released

Move Plane to Match Object: When you want to draw or bring objects in perspective at the same depth or height as an existing object, select the existing object in perspective. Then choose Object ➤ Perspective ➤ Move Plane to Match Object. This will bring the corresponding grid to the desired height or depth. You can now draw or bring new objects in perspective. This is best used when you are just starting to create the grid, as this creates its own plane for that selected object, which you can then modify with the Perspective Selection tool. Refer to Figure 13-56.
Figure 13-56

Choose Move the Plane to Match Object for path and use Perspective Selection tool to edit

Edit Text or Edit Symbol: This works with both text and symbols once they are within the perspective grid. Symbols and text cannot be added to the perspective grid directly. To do so, you need to select the text or symbol with the Perspective Selection tool and then drag and move it onto the grid side you want to apply the symbol or text to and then scale the text or symbol. Refer to Figure 13-57.
Figure 13-57

Use Perspective Selection tool and Active Plane widget to move type and symbols in perspective onto the grid

Both have now become perspective objects. In the Control panel, you can use the options of Edit Text or Edit Symbol, Edit Perspective, Opacity Transparency settings, and Isolate the selected object. Refer to Figure 13-58.
Figure 13-58

Control panel options for perspective object

Editing allows you to go into Isolation mode for text or Symbol Editing mode for symbols. For either alert, click OK and then use the upper-left arrow to exit Isolation mode. Here is an example with a symbol. Refer to Figure 13-59.
Figure 13-59

Alert message when entering Symbol Editing mode in the Layers panel, exiting the Editing mode, and how it then appears in the Layers panel

Make sure to save your work at this point.

For additional details and guidance on Perspective Grid tools as well as working with symbols and type, you can visit the following links:

https://helpx.adobe.com/illustrator/using/perspective-grid.html

https://helpx.adobe.com/illustrator/using/perspective-drawing.html

Effect ➤ 3D and Materials (3D Classic)

For quite a while in Adobe there have been 3D features that you could use to create basic 3D primitive shapes. However, more recently older features have been moved under a sub-menu called 3D (Classic), which is found in the Effects menu 3D and Materials. We looked at effects in Chapter 11, and now we will look at more advanced effects. Refer to Figure 13-60.
Figure 13-60

Effect menu settings for 3D & Materials ➤ 3D (Classic)

The three main items under Effect ➤ 3D and Materials ➤ 3D (Classic) are as follows:
  • Extrude & Bevel (Classic)

  • Revolve (Classic)

  • Rotate (Classic)

Let’s take a brief look at each one and then look at the brand-new features and see how they compare.

Open 3D_Classic.ai if you want to work with some examples. Use File ➤ Save As to create a copy.

Rotate (Classic)

This effect is ideal if you want to just rotate a graphic and text without applying any actual 3D effects other than adjusting the image within the X, Y, and Z 3D axes. It’s good for flat objects that need basic perspective. In this case, select the grouped object of the coffee cup with the coffee text. Refer to Figure 13-61.
Figure 13-61

Select the group object of a coffee cup illustration

Then go to Effect ➤ 3D and Materials ➤ 3D Classic ➤ Rotate (Classic). In the dialog box you can set the position using the various presets. With the preview enabled you can view the changes on the Artboard. Choose a rotation option from the Position dropdown list, like Off-Axis Front. Refer to Figure 13-62 and Figure 13-63.
Figure 13-62

3D Rotate Options (Classic) dialog box

Figure 13-63

Rotate Options (Classic) dialog box position settings

Alternatively, you can set your own custom rotation.

Using the box, you can drag and rotate in a variety of directions, and with the preview enabled the image updates on the Artboard. Refer to Figure 13-64.
Figure 13-64

Rotate Options (Classic) dialog box rotation cube that allows you to rotate the Illustration

The only way that you can alter the object in this manner is to use the 3D Rotate Options dialog box. Notice how it will keep an outline of the current shape and show the perspective change at the same time. You can do further custom rotations by dragging and turning the cube in the dialog box to the angle you want or use the text boxes to enter coordinates for the specific X, Y, and Z axes (-180°,0°,180°). The axis of X is red, Y’s is green, and Z’s is blue. If you want to alter the perspective angle, use the slider dropdown to change the angle. 0° is none while 160° is steep. It is used to create lens distortion or simulate three-point perspective. Refer to Figure 13-65.
Figure 13-65

The cube has three axes—X, Y, and Z—which relate to the text boxes in the dialog box, and you can also adjust the perspective angle

Click the More Options button. Set the Surface dropdown to Diffuse Shading, which allows you to alter the surface with diffuse shading and additional lighting, and you can also preserve spot colors, if present in the document. Refer to Figure 13-66.
Figure 13-66

Rotate Options (Classic) dialog box Surface settings changed from No Shading to Diffuse Shading, and effect on cup

Light Intenisty specifies the brightness of the selected light on the preview sphere (0%–100%).

The ambient lighting can appear like an overall light, covering the object, or a spotlight, depending on the intensity of the ambient light (0%–100%) you choose, and can gray or brighten the overall object if there are no shadow areas. It controls the brightness of all surfaces uniformly. By default, it is set to 50%.

You can add more than one light, add the lights to the back or front or delete a selected spotlight. Drag the spotlights around on the sphere to move them. Refer to Figure 13-67.
Figure 13-67

Rotate Options (Classic) dialog box set more than one spotlight and a custom shading

You can choose different shading colors as well. These include None, Black (default), and Custom—so you choose a color using the color picker. This affects how the object is shaded overall. Refer to Figure 13-67 and Figure 13-68.
Figure 13-68

Rotate Options (Classic) dialog box set a shading color from the list and the color picker, and look at the effect on the object

Note

Preserve Spot Colors, when enabled, will disable items that can cause the spot colors to be converted. It will also set a custom shading color back to black. By default, I left this setting disabled as we are not working with any special spot colors. Refer to Figure 13-69.

Figure 13-69

Rotate Options (Classic) dialog box, Preserve Spot Color option

If you don’t want these lighting control options, choose for Surface the option of No Shading, and when you have completed your rotation and perspective settings, click OK to commit. Refer to Figure 13-70.
Figure 13-70

Rotate Options (Classic) dialog box set back to Surface: No Shading; click OK to exit, and view the result on the object

As with other effects, this one is live, and you can view it in your Appearance and Properties panels and click on the name if you need to make further edits. Or select the effect and click on the trashcan icon to delete the selected item. Refer to Figure 13-71.
Figure 13-71

Appearance panel with effect and Properties panel with 3D Rotate (Classic)

Use Edit ➤ Undo or the History panel if you made this change so the effect is restored.

Tip

When the effect is applied to a single shape or object, while selected you can save the rotate style effect you just created in the Graphic Styles panel. You can add it to the panel by clicking New Graphic Style and then apply it when you select that effect from the panel to another selected grouped object. Refer to Figure 13-72.

Figure 13-72

Add the effect to the Graphic Styles panel and then apply it to another grouped object

You can apply this same rotate effect to text as well, and then add additional effects such as a drop shadow: Effect ➤ Illustrator Effects Stylize ➤ Drop Shadow as seen in Chapter 11. Check the preview box to see how that looks and click OK to confirm. This gives the feeling of text and a graphic that are raised off the Artboard. Refer to Figure 13-73.
Figure 13-73

Apply a Drop Shadow effect after you have applied the 3D effect

If I no longer want the Effect to be live, I can choose Object ➤ Expand Appearance. However, make sure to Edit ➤ Undo this right away if that was not your intent and you want to keep the object live. Otherwise, keep a backup copy of the object with the effect on another layer.

Revolve (Classic)

Revolve (Classic) works best with paths that are open. They can be a path with either no fill or no stroke. And the path must be simple. Refer to Figure 13-74.
Figure 13-74

Effect menu settings for 3D & Materials ➤ 3D (Classic) ➤ Revolve (Classic)

Before you select the effect the object’s fill should only be a solid color and not a gradient or a pattern for this effect to work correctly and not cause rendering issues. Refer to Figure 13-75.
Figure 13-75

Set a solid color for the open path before you use Revolve (Classic)

In this case, with your Pen tool, create an open or a closed path. In this example, it created an open path. Select with the Selection tool the open path that I created in the file to practice with. Refer to Figure 13-76.
Figure 13-76

Use the Pen tool to create an open path and use the Selection tool to select it

Now Go to Effect ➤ 3D and Materials ➤ 3D Classic ➤ Revolve (Classic). In the options dialog box are features similar to those found in the Rotate (Classic) effect. However, in this case to Revolve you can set position or use the cube or the X, Y, and Z text-box areas to simplify the revolve angle rotation around the axis and then the perspective (0°–160°) to edit the revolve angle, which can simulate lens distortion or simulate three-point perspective. Refer to Figure 13-77 and Figure 13-78.
Figure 13-77

3D Revolve Options (Classic) dialog box

Figure 13-78

The current revolved path with the Perspective setting changed

I left the Perspective at 0°.

Revolve allows you to set how much, in degrees, you want the path to revolve around the revolve axis; by default it is set to 360° for a full revolution. Refer to Figure 13-79.
Figure 13-79

3D Revolve Options (Classic) dialog box with revolve angle and cap set

Cap: Allows you to set the cap on for a solid appearance or off for a hollow appearance. This is more apparent on some shapes. In this case I left the cap on. Refer to Figure 13-79.

Offset: Can move the path away for a wider revolution around the revolve axis; by default it is set to 0 pt, but it can be set up to 1000 pt. Refer to Figure 13-80.
Figure 13-80

Offset of higher than 0 pt applied to 3D object

In this case I want my shape to look more like a coffee cup than a tent or a pipe, so I set the offset back to 0 pt and changed it from Left Edge to Right Edge. This determines which side the axis is on. Refer to Figure 13-81.
Figure 13-81

Setting the offset from Left Edge to Right Edge

To alter the surface further, click on the More Options button. Refer to Figure 13-82.
Figure 13-82

3D Revolve Options (Classic) dialog box More Options button

This area for Surface settings is similar to that for the Rotate (Classic) effect, but with a few more options. Refer to Figure 13-83.
Figure 13-83

3D Revolve Options (Classic) dialog box, More Options for Surface settings

The Surface field is currently set to Plastic Shading. With this setting you can set the following:

Light Intensity (0%–100%): Specify the brightness of a selected light on the sphere.

Ambient Light (0%–100%): Control the brightness of all surfaces uniformly.

Highlight Intensity (0%–100%): Control how much the object reflects light.

Highlight Size (0%–100%): Specify size of highlight.

Blend Steps (0–256): Specify the number of paths used to shade the surface; more blend steps will make the shape more realistic and less posterized. Refer to Figure 13-84.
Figure 13-84

3D Revolve Options (Classic) dialog box, More Options for surface lighting and changes in Blend Steps

Shading Color: Specify how the object is shaded; settings are None, Black, or a Custom color from the color picker. Refer to Figure 13-85.
Figure 13-85

3D Revolve Options (Classic) dialog box, set a custom shading color

Preserve Spot Colors and Draw Hidden Faces are currently disabled.

Preserve Spot Colors: When enabled, this will disable items that can cause the spot colors to be converted. By default, I left this setting disabled as we are not working with any special spot colors. Refer to Figure 13-86.
Figure 13-86

Revolve Options (Classic) dialog box options for Preserve Spot Colors and Draw Hidden Faces

Draw Hidden Faces: Specifies whether faces, hidden from view, are drawn; leaving this setting disabled speeds up the drawing process.

You can, as with the Rotate (Classic) effect, set spotlights to back with the Move Selected Light to Back of Object icon, or move them to the front again. You can also add more spotlights or delete a selected spotlight. Drag the spotlights around on the sphere to move them on the shape on the Artboard. Refer to Figure 13-87.
Figure 13-87

3D Revolve Options (Classic) dialog box, spotlights on sphere

Other Surface options are included in the menu. Refer to Figure 13-88.
Figure 13-88

3D Revolve Options (Classic) dialog box, Surface options

Wireframe: No additional settings of lighting controls, just creates a wireframe shape. Refer to Figure 13-89.
Figure 13-89

3D Revolve Options (Classic) dialog box, surface wireframe preview

No Shading: Just a solid color with no shadows. Only Preserve Spot Colors and Draw Hidden Faces are available. Refer to Figure 13-90.
Figure 13-90

3D Revolve Options (Classic) dialog box, No Shading options and preview

Diffuse Shading: Creates more of a matte than a shiny plastic finish. In this case, for lighting options you are limited to the options of Light Intensity, Ambient Light, Blend Steps, Shading Color, Preserve Spot Color, and Draw Hidden Faces, and you can review those settings in the earlier section on surface plastic shading. Refer to Figure 13-91.
Figure 13-91

3D Revolve Options (Classic) dialog box Surface Defuse Shading options and preview

In my case, I set the setting back to Plastic Shading. Refer to Figure 13-92.
Figure 13-92

3D Revolve Options (Classic) dialog box Surface options set back to Plastic Shading

Map Art

The last setting that you can review in this dialog box is the Map Art button, which allows you to map symbol artwork to the surface of the 3D object. Click on the button. Refer to Figure 13-93.
Figure 13-93

3D Revolve Options (Classic) dialog box, Map Art button

In the Map Art dialog box, with preview enabled and before you select a symbol that you want to use to cover a surface in your art, find the correct surface—in this case there are six. Use the arrows to move quickly through first surface, previous, next, or last surface. Refer to Figure 13-94.
Figure 13-94

Map Art dialog box

In my case, for surface 5 of 6, as seen in my Wireframe preview, I can select a symbol from the dropdown menu. I will add the coffee beans. Refer to Figure 13-95.
Figure 13-95

Map Art dialog box, setting the symbol for the one of the object’s faces

Now I need to move the beans into a light area so that they will be visible on the cup. Refer to Figure 13-96 and Figure 13-97.
Figure 13-96

Map Art dialog box move the art on the surface to the correct location

Figure 13-97

Object with Map Art preview

I can then use the bounding box handles to scale and rotate, or click on the Scale to Fit button. Refer to Figures 13-96 and 13-98.
Figure 13-98

Map Art dialog box settings for art to scale, or clear from the Map Art dialog box

If upon clicking Scale To Fit, the symbol with its bounding box handles is too large then click Clear, or Clear All if there is more than one symbol on another face. Or set the symbol to none from the symbol menu, and apply the symbol again from the menu. Refer to Figures 13-96 and 13-99.
Figure 13-99

Map Art dialog box with art set to Scale to Fit and then cleared and added again to the face

Other options in this area include the following:

Shade Artwork (slower): Mapped art exhibits same shading as object but may take longer to process. Refer to Figure 13-100.
Figure 13-100

Map Art dialog box with Shade Artwork (Slower) option enabled

Invisible Geometry: Shows a wireframe-like effect and only the artwork on the cup. Refer to Figure 13-101.
Figure 13-101

Map Art dialog box with Invisible Geometry option enabled

In this case I enabled Shade Artwork (slower) and disabled Invisible Geometry and clicked OK. Refer to Figure 13-102.
Figure 13-102

Map Art dialog box with Shade Artwork (Slower) option enabled, and click OK

I then clicked OK again to exit the 3D Revolve Options (Classic) dialog box. Refer to Figure 13-103.
Figure 13-103

Click OK to exit the 3D Revolve Options (Classic) dialog box and view result

As with the Rotate (Classic) effect, 3D Revolve (Mapped) (Classic) will also be available in the Appearance panel if you need to edit it while the object is selected or after it has been externally edited. And the effect can also be added to the Graphic Styles panel, and the Map Art is also included. Refer to Figure 13-104.
Figure 13-104

Object with settings in the Appearance panel, and it can be added to the Graphic Style panel

You can also use the Direct Selection tool to edit points to make the cup appear as if it has more depth rather than look funnel-like, and the object will update. Refer to Figure 13-105.
Figure 13-105

Adjust the object’s path with the Direct Selection tool

Also, while the path is selected, you can change the fill or stroke color anytime using the Control panel. In this case I only color the fill and leave the stroke at none as it would cover the fill and be considered an additional surface. Refer to Figure 13-106.
Figure 13-106

Use the Control panel to change the color of the object afterward

From open paths and the 3D Revolve (Classic) effect you can create many simple shapes. Half-circles can become spheres; half-triangles, cones; or half-rectangles, cylinders. Refer to Figure 13-107.
Figure 13-107

You can create many simple shapes with open paths

Note

However, sometimes if there are a number of grouped open paths the shape can start to become complex, and this can cause a warning message in the dialog box. This can sometimes happen when paths cross, but I have not found that it causes any issues, as it is just a warning. Refer to Figure 13-108.

Figure 13-108

You can also create complex shapes with grouped open paths, but be aware of any alert messages in the Revolve (Classic) dialog box

Another warning you may encounter with Map Art symbols that have gradients is that those gradients will be rasterized.

Extrude & Bevel (Classic)

The last 3D (Classic) option lets you set the 3D Extrude and Bevel (Classic). Like Revolve (Classic) it is best to work with solid-color fills and strokes as patterns and gradients can cause issues with rendering. Refer to Figure 13-109.
Figure 13-109

Effect menu settings for 3D and Materials ➤ 3D (Classic) ➤ Extrude & Bevel (Classic)

This effect works best on closed shapes such as rectangles and type. The shape can have a fill and stroke. In this case I selected a rectangle with no stroke and chose Effect ➤ 3D and Materials ➤ 3D (Classic) ➤ Extrude & Bevel (Classic). Refer to Figure 13-110.
Figure 13-110

Select the closed path that you want to extrude

When you enable the More Options settings, you will find most of the same settings overall as for the Revolve (Classic) effect. Refer to Figure 13-111 and Figure 13-112.
Figure 13-111

3D Extrude & Bevel Options (Classic) dialog box

Figure 13-112

3D Extrude & Bevel Options (Classic) dialog box with More Options set

In this case, I will just point out the main differences in the dialog box, and you can refer to the 3D Revolve (Classic) section for more information on Position, Surface, and Lighting options. Refer to Figure 13-113.
Figure 13-113

Extruded rectangle

In this case, look at the Extrude & Bevel section. Refer to Figure 13-114.
Figure 13-114

3D Extrude & Bevel Options (Classic) dialog box with Extrude & Bevel options

Currently, the Extrude Depth is set to 50 pt (the range is from 0 pt to 2000 pt). Increasing the depth makes the extrusion longer. Refer to Figure 13-115.
Figure 13-115

Extruded rectangle with an Extrude Depth set to 189 pt

The extrusion can also be affected by the Perspective setting. I changed that setting to 122° and then set it back to 0°. Refer to Figure 13-116.
Figure 13-116

Extruded rectangle with Perspective angle adjusted and then set back to 0°

Cap can be either closed or open. Turn cap on for solid appearance and turn cap off for hollow appearance. Refer to Figure 13-117.
Figure 13-117

3D Extrude & Bevel Options (Classic) dialog box with Cap settings on

You can then set the bevel from None to one of ten other options. In this case try Jaggy. It makes an accordion-like shape. Refer to Figure 13-118.
Figure 13-118

3D Extrude & Bevel Options (Classic) dialog box with Bevel list, and then set to Jaggy

You can then adjust the Height (1–100 pt) and set the bevel extent to either Bevel Extent Out (bevel is added to original object) or Bevel Extent In (bevel is subtracted from original object). This expands or contracts the bevel on both ends. Refer to Figure 13-119.
Figure 13-119

3D Extrude & Bevel Options (Classic) dialog box with Height and bevel extent settings

Note

At the bottom of the dialog box, you may get a warning when you use the bevel that self-intersection may have occurred. You can ignore this message. Refer to Figure 13-120.

Figure 13-120

3D Extrude & Bevel Options (Classic) dialog box alert when a bevel is set

As mentiond, the same surface options are available as for Revolve (Classic). You can alter the shading color and set to Custom. Refer to Figure 13-121.
Figure 13-121

3D Extrude & Bevel Options (Classic) dialog box surface plastic shading options with a custom shading color, and how it appears in the preview

Map Art

As with Revolve (Classic), you can add Map Art. Refer to Figure 13-122.
Figure 13-122

3D Extrude & Bevel Options (Classic) dialog box Map Art button

The process is the same. Just make sure that you find the surface that you are looking for before you apply the symbol. Then scale and move the symbol into place. Refer to Figure 13-123.
Figure 13-123

Map Art dialog box with symbol applied to face, and how it appears in the preview

Click OK to exit the Map Art dialog box, and OK again to exit the 3D Extrude & Bevel Options (Classic) dialog box. Refer to Figure 13-123 and Figure 13-124.
Figure 13-124

3D Extrude & Bevel Options (Classic) dialog box; click OK to exit

As with the other effects, this effect appears in the Appearance panel, and you can click on the name to edit from here. The effect can be added to the Graphic Styles panel with the Map Art included as well. Refer to Figure 13-125.
Figure 13-125

Appearance panel with effect, which can be added to the Graphic Styles panel

You can alter the color of the fill or the stroke of the rectangle, when selected, using the Control panel. But this may alter the shadow color as well. In this case I only altered the fill, as adding a stroke can add additional surfaces when working with Map Art. Refer to Figure 13-126.
Figure 13-126

Changing the fill color of the extrusion afterward using the Control panel

Use the Selection tool if you want to scale or move the extrusion.

Here is how bevel and extrude can affect text with some Map Art applied to one of the letters. Refer to Figure 13-127.
Figure 13-127

3D Extrude and Bevel (Classic) type example

This is a good alternative if you need to copy 3D text into Photoshop as a Smart Object layer.

Save your work and refer to my file 3D_Classic.ai if you want to look at these examples.

To view some more complex examples you can check out https://helpx.adobe.com/illustrator/using/creating-3d-objects.html.

Effect ➤ 3D and Materials Panel

Next, we will look at some new features in the Effects menu that have been updated and improved for 3D in Illustrator and are a good alternative if you need to create 3D objects that you can copy as Smart Objects into Photoshop. Refer to Figure 13-128.
Figure 13-128

Effect ➤ 3D and Materials panel

The options include the following:
  • Extrude & Bevel

  • Revolve

  • Inflate

  • Rotate

  • Materials

All of this is combined and edited using the 3D and Materials panel, which we will look at next. Refer to Figure 13-129.
Figure 13-129

3D and Materials panel

Project: Coffee Cup Example

Open coffee_cup_3D.ai.

In this example, I will show you some of the same examples of a coffee cup, which this time I created using the Window ➤ 3D and Materials panel. Refer to Figure 13-129.

Note

These 3D effects can only be applied as one instance to an object; however, you can use other non-3D effects in combination. Refer to Figure 13-130.

Figure 13-130

Alert message for applying more than one 3D and Materials effect

Rotate

In the first example, we can see that I used Effects ➤ 3D and Materials ➤ Rotate. You can apply this effect when you select your object with the Selection tool. Refer to Figure 13-131.
Figure 13-131

Select the object with the Selection tool to apply the 3D effect

3D and Materials Object Tab

In the 3D and Materials panel, this will come up as 3D Type: Plane, or a flattened object on a single plane, under the Object tab. Refer to Figure 13-132.
Figure 13-132

3D and Materials panel, Plane (Rotate) setting, and preview

Rather than using a cube to do your rotating, you can now rotate directly on the shape, or use the sliders in the Rotation section in the 3D and Materials panel. It has the same presets for Rotation, based on direction axis and isometrics. And now the X (vertical), Y (horizontal), and Z (circular) axes range (-180°,0°,180°) sliders are clearly labeled, and you can change the Perspective slider (0°–160°). Refer to Figure 13-133.
Figure 13-133

3D and Materials panel Plane (Rotate) setting, presets, and preview

In the current preset of Off-Axis Front, to rotate on the shape itself, select and drag upward and downward on the horizontal line if you want to rotate around the X-axis. Doing so will create a custom rotation preset. Refer to Figure 13-134.
Figure 13-134

3D and Materials panel Plane (Rotate) setting and preview for Rotate around X

Drag left and right on the vertical line to rotate around the Y-axis. Refer to Figure 13-135.
Figure 13-135

3D and Materials panel Plane (Rotate) setting and preview for Rotate around Y

Drag on the circle and move in a clockwise or counterclockwise motion if you want to rotate around the Z-axis. Refer to Figure 13-136.
Figure 13-136

3D and Materials panel Plane (Rotate) setting and preview for Rotate around Z

The dot in the center is Rotate Freeform. Drag on this dot in any direction to get a different random rotation. Refer to Figure 13-137.
Figure 13-137

3D and Materials panel Plane (Rotate) setting and preview for Rotate Freeform

Note

To undo any of the steps you can choose Edit ➤ Undo or Ctrl/CMD+Z, or use the History panel.

While in the Object tab for Plane, you will notice that the cap and bevel options are not available. You do, however, have the option to expand as a wireframe in the Quick Actions area. This creates a type of grouped-path outline of the object. Edit ➤ Undo that last step.

However, at any point in time you could switch to another 3D type, and these options would become active. We will look at that shortly; however, for now remain on the 3D type of Plane. Refer to Figure 13-138.
Figure 13-138

3D and Materials panel Plane (Rotate) setting, or set to another 3D type, or expand as a wireframe or export 3D object

Additionally, you can now use the Quick Actions to Export your 3D object to the Asset Export Panel. See the end of this 3D and Materials section for a link on this topic.

Besides setting the Object settings, you also have access to three other tabs: Materials, Lighting, and Render.

Materials Tab

This lets you set the type of materials that you will fill or cover the object with. If, in the past, you used 3D features in Photoshop, this area will be familiar to you as many of the materials will look similar. Refer to Figure 13-139.
Figure 13-139

3D and Materials panel Plane (Rotate) Materials tab

Under the Materials section, with the Materials tab active, you can review all the materials that are available. These include the default base material, which is like plastic shading. And if you scroll down a bit in the menu, you will see over 40 different Adobe Substance Materials. A material is applied to the entire 3D surface. Refer to Figure 13-140.
Figure 13-140

3D and Materials panel Plane (Rotate) Materials tab

Tip

If you need to expand this area to see more materials, then drag on lower edge of the panel to enlarge it. Refer to Figure 13-141.

Figure 13-141

3D and Materials panel, drag to lengthen the panel

While looking at the Adobe Substance Materials, you have the option to find more materials on Substance 3D Assets or find more materials on Substance 3D Substance Community assets from Adobe. You can also add your own materials. These materials come in the (.Sbsar) format if you have them downloaded on your computer. Refer to Figure 13-142.
Figure 13-142

3D and Materials panel Plane (Rotate) Materials tab, Add Materials and file format

Add Single and Multiple Graphics Symbols
To add single or multiple graphics, you need to switch to the Graphics tab under the Materials tab. This is the same as using Map Art, which we saw earlier with the 3D (Classic) options. Here, all your graphic symbols are available to add to your art when you click on the symbol in the panel. However these options under the plus icon allow you to add a selected object on your Artboard as a single graphic to the Symbols panel, or add as separate multiple graphics, if more than one graphic is selected. Refer to Figure 13-143.
Figure 13-143

3D and Materials panel Plane (Rotate) Materials (Graphics) tab, adding symbols graphics, and preview of graphic on object; and add single and multiple graphics to the 3D and Materials panel and Symbols panel at the same time

You can the click on the Delete button if you want to remove a graphic, and it will be removed from the Symbols panel as well. In this case, do not delete any graphics you did not create. Refer to Figure 13-144.
Figure 13-144

3D and Materials panel Plane (Rotate) Materials tab Delete Graphic button

In the Materials tab with the Materials button reselected, once you have a collection of materials from the Substance Collection, you can select that material in the panel and change it from the default to a different material. Some will appear more realistic than others depending on the shape you use. Refer to Figure 13-145.
Figure 13-145

3D and Materials panel Plane (Rotate) Materials tab with a material selected

Once a material is selected, it will appear in the panel’s Properties section. Depending on the substance material that you chose, you will have different options, known as Main Parameters and Additional Parameters, below the Properties section, that you can further edit. These could include resolution, repeat of pattern, as well as colors, texture, staining, position, and additional technical lighting effects like ambient lighting. Refer to Figure 13-146.
Figure 13-146

3D and Materials panel Plane (Rotate) Materials tab with material added to Properties section and additional settings viewed in Main Parameters section

Some main parameters are complex, and other materials may only have a few options, so you need to spend time and look at each one after you select your substance material.

In this case, I just returned to my Base Default Property for now, so that I could see my current design on my coffee cup. It has two Base Properties: Roughness (0–1) for texture and Metallic (0–1) to set a shinier appearance. Refer to Figure 13-147.
Figure 13-147

3D and Materials panel Plane (Rotate) Materials tab, Default material and base properties, and preview of object with a higher metallic setting

Additionally, when you switch to the Graphics tab you can click on a symbol to add it to your Properties area and then further manage its main parameters. This includes setting Invisible Geometry, and Scaling and Rotation. You also have an additional option to replace the selected symbol when you click on a new symbol’s More Options ellipse and click Replace to switch to the new symbol. Refer to Figure 13-148.
Figure 13-148

3D and Materials panel Plane (Rotate) Materials tab, Graphic Properties, and Main Parameters for selected graphic

You can, move, scale, and rotate the graphic on the object. Or Use the Main Parameter sliders to adjust scale (25-400%) and rotation (0-360°). You can also apply multiple graphics on top of a material. They can be dragged above and below each other in the Properties area to reorder them. Refer to Figure 13-149 and Figure 13-150.
Figure 13-149

Move, scale, and rotate the selected graphic on the object

Figure 13-150

Remove graphic from Properties area

We will look at the Properties area again when we look at the other 3D settings, but for now you can select the graphic in the Properties section and remove it, and the symbol will be removed from the object. Use Edit ➤ Undo to undo that last step. Refer to Figure 13-150.

Lighting Tab

The next tab is Lighting, which has a few more options than what was in the Classic panel. Refer to Figure 13-151.
Figure 13-151

3D and Materials panel Plane (Rotate) Lighting tab

In this case you have some lighting presets: Standard, Diffuse, Top Left, and Right. Refer to Figure 13-152.
Figure 13-152

3D and Materials panel Plane (Rotate) Lighting tab, presets

Selecting a preset changes some of the settings in the lower sliders below the lighting color. A new color can be chosen with the color picker. Refer to Figure 13-153.
Figure 13-153

3D and Materials panel Plane (Rotate) Lighting tab settings, set new color preset, and view the result

Other Lighting settings include the following:

Intensity (0%–200%): Brightness of light

Rotation (-180°,0°,180°): Rotates the focus of light around object

Height (0°–90°): Brings or moves light closer or farther away from object

Softness (0%–100%): Determines how the light spreads and creates a fuzzy effect that can override the Diffuse preset. This is more apparent after the object is rendered.

Ambient Light: Currently enabled and controls the global setting of the Intensity of the ambient light (0%–200%). Refer to Figure 13-153.

Many of these settings are more apparent when a Shadows toggle is enabled for the shadow. Refer to Figure 13-154.
Figure 13-154

3D and Materials panel Plane (Rotate) Lighting tab, Shadows settings

This kind of shadow is a new feature, and you do not have to use a separate drop-shadow effect to create this shadow.

Settings for the shadow include Position, where you choose a ground position of either Behind Object or Below Object. Refer to Figure 13-155.
Figure 13-155

3D and Materials panel Plane (Rotate) Lighting tab, shadow set to ground position

If you choose Below Object, you will have to adjust the distance of the shadow from the object (0%–100%) and the Shadow Bounds (10%–400%) so that the shadow does not appear chopped off or too far away from the object. Refer to Figure 13-156.
Figure 13-156

3D and Materials panel Plane (Rotate) Lighting tab, shadow options to set Distance from Object and Shadow Bounds

In this case, I changed the rotation of the lighting a bit to about 30° so that the shadow position would be below the object, but behind the object as well. Refer to Figure 13-157.
Figure 13-157

3D and Materials panel Plane (Rotate) Lighting tab settings and preview

Note

It does not currently appear at this time that you can set more than one light source unless the Material Substance itself has a light source within its technical parameters. You can check in the Materials tab if it is present.

The Render Tab

If you choose later to render a real-time preview, you can use this tab to choose Ray Tracing options. With the Ray Tracing toggle active, you can set the quality to Low, Medium, or High, and choose Raster settings. See Chapter 11 about the Document Raster Effects Settings dialog box, found in the Effects menu.

Reduce Noise: Enabled to reduce the grainy appearance that may come from rendering

Alternatively, with or without the Ray Tracing toggle active, in Real-Time Preview mode you can render as a vector the object and the map artwork, which results in a resolution-independent image. Note that Render as Vector is not supported for materials and graphics with gradients or raster contents. Refer to Figure 13-158.
Figure 13-158

3D and Materials panel Plane (Rotate) Render tab

The setting Remember and apply to all applies these render settings to all existing and future 3D and Materials effects.

If you want to render a graphic, then click the Render button or the square icon. It will take few seconds to process depending on the Quality setting that was used. It will then be a grouped object or path that has the setting applied. You can use Edit ➤ Undo if you need to undo that step and return it to its original state.

In this case, we will disable Ray Tracing and remain in Real-time Preview mode for the rest of the chapter. Refer to Figure 13-159.
Figure 13-159

3D and Materials panel Plane (Rotate) Render tab, Ray Tracing toggle off

Note

The effect will appear in the Appearance panel, and this effect, like the others, can be added to the Graphic Styles panel. Refer to Figure 13-160.

Figure 13-160

Appearance panel with 3D and Materials effect; effects added to Graphic Styles panel

Materials

This setting, when chosen from the Effect menu, will appear as a Plane type in the 3D and Materials panel with a Preset rotation of front. Refer to Figure 13-161.
Figure 13-161

3D and Materials panel; Plane (Material) object found in the 3D and Materials menu

However, afterwards as with the earlier mentioned Rotate effect, you can then set the Rotation presets for X, Y, Z, as well as the Perspective Angle, using the panel. As with the Rotation options, you can also utilize the other tabs that contain Materials, Graphics, and Lighting and Shadow to alter the graphic as well as render it. Otherwise, there are no real differences between this setting and Rotate for a Plane. Refer to Figure 13-161.

Revolve

Revolve has many of the same settings as the 3D (Classic) Revolve effect, and much of what you have learned about the Rotate effect and the 3D and Materials panel so far can be applied to this effect as well. Refer to Figure 13-162.
Figure 13-162

Effect ➤ 3D and Materials ➤ Revolve

In this case, select an open path with the Selection tool. Go to Effects ➤ 3D and Materials ➤ Revolve and look at the 3D and Materials panel. The path then sweeps or revolves around a point in a circular direction. Refer to Figure 13-163.
Figure 13-163

Open path, 3D and Materials panel Object ➤ Revolve tab, and preview of Revolve

In the panel you can see that many of the panel options are the same, so refer to the Rotate section for more details. I will just point out the main differences.

The 3D type in the panel is now set to Revolve. Refer to Figure 13-164.
Figure 13-164

3D and Materials panel Object ➤ Revolve tab and Revolve settings

You now have access to the Revolve angle, which determines how much of a revolution occurs, or if it is segmented and stops at a certain point. By default, it set to 360° for a full rotation, but you can set it from 0° to 360°. Refer to Figure 13-165.
Figure 13-165

3D and Materials panel Object ➤ Revolve tab with different Revolve Angle values

Offset, as we saw in the Classic version, can spread out the revolve. This can make the cup appear more bowl-like. By default, the Offset is set to 0 in, but you can move the slider to the right to increase it. Above the Offset slider are two new sliders called Twist (0-360°) and Taper (1-100%). These can be use to warp an object in unusual ways. In this case I will leave them at the default of Twist 0° and Taper 100%. Refer to Figure 13-166.
Figure 13-166

3D and Materials panel Object ➤ Revolve example with different Offset, Twist and Taper settings

The Offset Direction From option can be set to either Right Edge or Left Edge. I set it to Right Edge to create a cup rather than have it appear like a tent. Refer to Figure 13-167.
Figure 13-167

3D and Materials panel Object ➤ Revolve tab with Offset Direction From settings of Left Edge and Right Edge and a preview

The Cap option has two possibilities: “Turn cap on for solid appearance” and “Turn cap off for hollow appearance.” I leave the cap on by default; however, on some objects it may be more apparent when the cap off setting is chosen. Refer to Figure 13-168.
Figure 13-168

3D and Materials panel Object ➤ Revolve tab with Cap setting on

Note

For Revolve, Bevel is not an available option. We will be looking at that in the next section. Refer to Figure 13-169.

Figure 13-169

3D and Materials panel Object ➤ Revolve tab with Bevel unavailable

Rotation settings for Revolve, as mentioned, are the same presets and options as those for Rotate (Plane), and you can adjust your X, Y, and Z axes either from the panel or on the preview. You can also set the Perspective angle. Refer to Figure 13-170.
Figure 13-170

3D and Materials panel Object ➤ Revolve tab with preset settings for X, Y, and Z, and Perspective with its current setting

Materials Tab

In the Materials tab, for Revolve, like Rotate, you have access to the Materials, Graphic Symbols, and Properties panels. Refer to Figure 13-171 and Figure 13-172.
Figure 13-171

3D and Materials panel Revolve ➤ Materials tab with Properties settings and a graphic symbol Materials button in this tab is currently selected

Figure 13-172

3D and Materials panel Revolve ➤ Materials tab with graphic symbol options in the Materials tab with the Graphics button currently selected

What I like about these new options for Revolve, when working with symbols, is that you can drag the symbol over one face and not have to worry about whether there are multiple Map Art Surfaces to set the graphic symbol to—just drag the symbol to where you think it should be. Even if I add or remove a stroke afterward using my Control panel, the symbol only flows over the material. We will see an example of that later, at the end of the chapter, with a complex 3D effect that requires multiple symbols. Refer to Figure 13-173.
Figure 13-173

3D and Materials panel Revolve Materials tab, move graphic over cup

Lighting Tab

In the Lighting area, as with Rotate (Plane), you can set the same settings. I like that with these new features you can also set a shadow. Refer to Figure 13-174.
Figure 13-174

3D and Materials panel Revolve ➤ Lighting tab with Shadows settings

For details on render setting, see the Rotate section. Refer to Figure 13-175.
Figure 13-175

3D and Materials panel Revolve ➤ Render tab

Note

Like rotate, this effect can be viewed and edited in the Appearance panel and added to the Graphic Styles panel. Refer to Figure 13-176.

Figure 13-176

Appearance panel with 3D effect that can be stored in Graphic Styles panel

Extrude & Bevel

Extrude & Bevel has many of the same settings as the 3D (Classic) effect Extrude & Bevel, and much of what you have learned about the Rotate effect and the 3D and Materials panel so far can be applied to this effect as well. You can refer to those sections for more information. Refer to Figure 13-177.
Figure 13-177

Effect ➤ 3D and Materials ➤ Extrude & Bevel

In this case, select a closed path with the Selection tool; it could be a shape or even some type. Go to Effects ➤ 3D and Materials ➤ Extrude & Bevel and look at the 3D and Materials panel. This extrudes the object at a certain depth. Refer to Figure 13-178.
Figure 13-178

Selected rectangle with 3D and Materials panel’s Object tab (Extrude)

In this case, the 3D Type option will now be set to Extrude. You can set the depth of the extrusion as well as the Twist and Taper sliders. Refer to Figure 13-178 and Figure 13-179.
Figure 13-179

Rectangle with extrusion applied and then a twist and taper added

The Cap section has two options: “Turn cap on for solid appearance” and “Turn cap off for hollow appearance.” I leave the cap on by default; however, a setting of off on some objects may be more apparent when the cap-off setting is chosen as in the example below where the rectangle on the right appears hollow. Refer to Figure 13-180.
Figure 13-180

3D and Materials panel Object tab (Extrude) with Cap on and Cap off

The next section in the Object tab in the panel is Bevel. Enable the toggle to make Bevel active. Refer to Figure 13-181.
Figure 13-181

3D and Materials panel Object tab (Extrude) with Bevel settings

Bevel now has several new updated options that affect the cap but not the extrusion depth like the Classic Extrude & Bevel effect does. First, you can choose a bevel shape from seven options. I chose Classic from the list. Refer to Figure 13-182.
Figure 13-182

3D and Materials panel Object tab (Extrude) with Bevel Shape options

In this example, the option has been applied to one end of the object’s depth. You can then make further adjustments to the bevel.

Width (0%–100%): By default, it is 50%. Refer to Figure 13-183.
Figure 13-183

3D and Materials panel Object tab (Extrude) with Bevel Width preview

Height (0%–100%): By default, it is set to 50%. Refer to Figure 13-184.
Figure 13-184

3D and Materials panel Object tab (Extrude) with Bevel Height preview

Repeat (1–10): Creates a type of stair-step pattern. By default, it is set to 1. Refer to Figure 13-185.
Figure 13-185

3D and Materials panel Object tab (Extrude) with Bevel Repeat preview

Space (0%–100%): Is active when Repeat is set higher than 1. It sets the spacing of the repeat. By default, it is set to 30%, so make sure to set this before you set the repeat back to 1, or you might not see the bevel. Refer to Figure 13-186.
Figure 13-186

3D and Materials panel Object tab (Extrude) with bevel Space and Repeat options

The next setting is Bevel Inside, which makes the bevel go inward rather than outward on the end. Refer to Figure 13-187.
Figure 13-187

3D and Materials panel Object tab (Extrude) with Bevel Inside options

Figure 13-188

3D and Materials panel Object tab (Extrude) with Bevel both sides options

The next setting is Bevel both sides. It ensures that when you rotate the object, you can see the bevel on both sides. This is good, as one side might end up looking flat. Refer to Figure 13-118.

You can click the Reset button if you need to set the bevel setting back to the original state.

In the past, I had difficulty creating pyramid shapes with the Classic setting. However, with the improved settings I can now choose whether to have one side beveled or not and adjust the depth and width, and this is much better. Refer to Figure 13-189.
Figure 13-189

3D and Materials panel Object tab (Extrude) with improved bevel options compared to Extrude and Bevel (Classic)

As with Rotate, you can set the Rotation settings presets for the X, Y, and Z axes as well as the Perspective option, which is by default 0°. Refer to Figure 13-190.
Figure 13-190

3D and Materials panel Object tab (Extrude), Rotate and Preset options, and Perspective settings

Materials Tab

In the Materials tab, like Rotate (Plane), you have access to the materials and graphic symbols, and their properties. You can refer to that section and the Revolve section as well for more details. I will point out that, like Revolve, you do not have to hunt through Map Art Surfaces to add symbols as you do with Classic Bevel and Emboss. Just drag the symbol over the shape to the location you want it to be. Also, if you add or remove a stroke you do not have to worry that the symbol will disappear or be covered, as it rests on top of the material. Refer to Figure 13-191.
Figure 13-191

3D and Materials panel Materials tab for Extrude example, and graphics on object

Lighting Tab

In the Lighting area, you can set the same settings as with Rotate (Plane). I prefer these new features compared to Classic, as you can also set a shadow. Refer to Figure 13-192.
Figure 13-192

3D and Materials panel Lighting tab (Extrude) with Shadows settings applied

For details on Render settings, see the Rotate section. Refer to Figure 13-193.
Figure 13-193

3D and Materials panel for Render tab (Extrude)

Note

Like Rotate, this effect can be viewed and edited in the Appearance panel and added to the Graphic Styles panel. Refer to Figure 13-194.

Figure 13-194

3D effect applied in Appearance panel and added to Graphic Styles panel

Here is how type appears when Extrude and Bevel is chosen. Refer to Figure 13-195.
Figure 13-195

Text with 3D Extrude and Bevel effect

Inflate

Inflate is a new option added to the 3D options, which is not found in the Classic settings. However, it shares many of the new features of the Rotate effect and the 3D and Materials panel, and those settings can be applied to this effect as well. You can refer to those sections for more information. Refer to Figure 13-196.
Figure 13-196

Effect ➤ 3D and Materials ➤ Inflate

In this case, select a closed path with the Selection tool; it could be a shape or even some type. Go to Effects ➤ 3D and Materials ➤ Inflate and look at the 3D and Materials panel.

Much of what you have learned about the Rotate and Revolve effects and the panel can be applied to this effect as well, so I will just point out the main differences. Refer to Figure 13-197.
Figure 13-197

Selected object with Selection tool, 3D and Materials panel Object tab (Inflate), with inflated 3D object

The 3D Type is now set to the Inflate setting, and the shape that is created is very much like a balloon. Refer to Figure 13-197.

In the Object tab, you can set the depth, which will extrude the object, and Volume (0%–100%) will cause the object to expand more on the end. Currently, volume is set to 100%. You can also adjust the Twist and Taper as well. Refer to Figure 13-198.
Figure 13-198

3D and Materials panel Object tab (Inflate), with object set to Depth Twist, Taper and Volume settings

Inflate Both Sides: While the checkbox is disable only one side is inflated. When this checkbox is enabled, you can see that both sides are inflated when the object is rotated. Refer to Figure 13-199.
Figure 13-199

3D and Materials panel Object tab (Inflate), with Inflate both sides option disabled and enabled

Cap: Has two options: “Turn cap on for solid appearance” and “Turn cap off for hollow appearance.” I leave the cap on by default; however, on some objects as seen in the following example with the cap turn off it is apparent that the shape is hollow while on more complex examples this might not be as obvious. Refer to Figure 13-200.
Figure 13-200

3D and Materials panel Object tab (Inflate), with Cap On and Cap Off preview

Inflate has no bevel options, but you can set the Rotation presets for the X, Y, and Z axes as well as Perspective, which is by default set to 0°. Refer to Figure 13-201.
Figure 13-201

3D and Materials panel Object tab (Inflate) with Rotation presets and Perspective settings

Note

Settings for the Materials, Lighting, and Render tabs are the same, and you can refer to the Rotate, Revolve, and Extrude & Bevel sections to learn more about these tabs in the panel. Materials will allow you to overlay symbols and have them appear over the material and not be hidden if you later add or remove a stroke from the object. With Inflate you can also adjust the shadows with your Lighting tab. Refer to Figure 13-202.

Figure 13-202

3D and Materials panel Lighting tab (Inflate) settings for lighting and adding shadows to object

Like Rotate, this effect can be viewed and edited in the Appearance panel and added to the Graphic Styles panel. Refer to Figure 13-203.
Figure 13-203

Appearance panel with 3D effect added to Graphic Styles panel

Here is how type appears when Inflate is chosen. Refer to Figure 13-204.
Figure 13-204

Type with 3D Inflate effect applied

You could then store these objects as symbols in Illustrator in the panel, or with the object selected you could copy it (Ctrl/CMD+C) and paste it (Ctrl/CMD+V) into Photoshop as a Smart Object layer. Click OK and make sure to click the check to commit in the Options panel. Refer to Figure 13-205.
Figure 13-205

Paste your Illustrator graphics into Photoshop as Smart Object layers

In Illustrator, I found using a combination of two of the new 3D effects (Revolve and Inflate with a shadow) on separate paths allowed me to create a coffee cup with a plate, and you can see this example in my file coffee_cup_3D.ai. Refer to Figure 13-206.
Figure 13-206

Example of coffee cup with various 3D effects from the 3D and Materials panel applied

To complete this design, I also added a circular ellipse with a gradient to cover the top of the cup and make it appear that there was liquid in the cup, with no effects applied. Refer to Figure 13-206.

Note

With these new 3D features, while they work best with solid color fills and strokes, you can also use pattern and linear gradient swatches to create material-like effects that bend over the object, as you can see in this Inflate example. However, I would not recommend at this time using radial gradients in your designs as they can come out bitmapped. Refer to Figure 13-207.

Figure 13-207

The new and improved 3D settings work better with patterns and linear gradients on objects, and you can adjust opacity from the Control panel as well

Note

With 3D effects in Illustrator, when you adjust the opacity using the Control panel it affects the object overall, and you will not see the back face with any contours as you would with behind actual 3d objects that are semi-transparent. Refer to Figure 13-207.

For information on acquiring more materials from the Substance Collection you can visit https://helpx.adobe.com/illustrator/using/create-3d-graphics.html?trackingid=YB1TGLWS&mv=in-product&mv2=ai.

For more information on the panel and its improvements to revolve, shadow, and how to export 3D objects as OBJ, USDA and GLTF files using the Asset Export panel, here are some links:
https://helpx.adobe.com/illustrator/using/create-3d-graphics.html
https://helpx.adobe.com/illustrator/using/map-artwork.html

Project: Blowing in the Wind, Part 9, Adding the House Using 3D Effects

To complete the landscape project of the girl at the farm, I will just show you how you can use your 3D and Materials panel to add a basic house shape, with a roof and a chimney, using the Extrude and Bevel option.

Open Landscape1_9_start.ai. Save a copy if you want to practice. Refer to Figure 13-208.
Figure 13-208

Landscape project with new objects added

In this file, I added a few shapes to the house layer with my Rectangle tool. I created a rudimentary structure for the house and its roof and chimney. Refer to Figure 13-209.
Figure 13-209

New paths added to the House layer

I also added a new layer called Windows and Door Shadow. You can leave that layer locked and hidden for now, as it does not apply to this part of the project.

You may need to zoom in with your Zoom tool to get a closer look at the house, as it is far away. Refer to Figure 13-210.
Figure 13-210

Zoom tool

Select the House layer. Refer to Figure 13-211.
Figure 13-211

Select the unlocked house layer

Select the yellow part of the house with the Selection tool. As you build, things may appear a bit jumbled, but that’s OK, as we are only going to create three 3D objects. Refer to Figure 13-212.
Figure 13-212

Select the yellow rectangle with the Selection tool

Now go to Effect ➤ 3D and Materials ➤ Extrude & Bevel and look at your 3D and Materials panel. Refer to Figure 13-213.
Figure 13-213

Use the Effect menu to apply a 3D and Materials ➤ Extrude & Bevel in the 3D and Materials panel

Set Depth to 1.25 in and leave Cap turned on. Refer to Figure 13-214.
Figure 13-214

3D and Materials panel Object tab to set the depth and cap

Keep the Bevel option turned off as we do not need it. Refer to Figure 13-215.
Figure 13-215

3D and Materials panel Object tab, leave Bevel toggle off

Then set Rotation to X: 168°, Y: 14°, Z: 3°, and Perspective to 12°. Refer to Figure 13-216.
Figure 13-216

3D and Materials panel Object tab, set the rotation settings and view result

I left everything else in the panel at the default settings.

Now, with the Selection tool select the roof. Refer to Figure 13-217.
Figure 13-217

Select the brown roof with the Selection tool

In the 3D and Materials panel, click on the 3D Type Extrude icon. This is a good way to access the effect quickly without having to go through the menu. Refer to Figure 13-218.
Figure 13-218

Choose the 3D Type Extrude from the 3D and Materials panel

At this point, it does not look much like a roof, but we will fix this.

In the 3D and Materials panel, set Depth to 0.0278 in and leave the cap on. Refer to Figure 13-219.
Figure 13-219

3D and Materials panel, Object tab, set the depth and cap

Now toggle on the Bevel option and set Bevel Shape to Classic, change the Width setting to 100%, but leave the other settings at the default of Height: 50%, Repeat: 1, and Bevel inside and Bevel both sides disabled. Refer to Figure 13-220.
Figure 13-220

3D and Materials panel, Object tab, set the bevel and review it

Now set the Rotation to X: 76°, Y: 28°, Z: 2°, and Perspective to 6°. Refer to Figure 13-221.
Figure 13-221

3D and Materials panel, Object tab, set the rotation and review it

No other settings were changed in the panel.

Lastly, select the chimney with the Selection tool and use the 3D and Materials panel to set to Extrude. Refer to Figure 13-222.
Figure 13-222

Use the Selection tool to select the chimney Choose the 3D Type Extrude from the 3D and Materials panel

The chimney is currently on its side, but we will fix this. Set the Depth to 0.0833 in and leave the cap on. Refer to Figure 13-223.
Figure 13-223

3D and Materials panel, Object tab, set the depth

Leave the Bevel toggle off as we do not need it. Refer to Figure 13-224.
Figure 13-224

3D and Materials panel, Object tab, keep the Bevel toggle off

Now set the Rotation to X: -7°, Y: 14°, Z: 0°, and leave the Perspective at 0°. It is behind the house, and we want to keep the bottom of the chimney hidden. Refer to Figure 13-225.
Figure 13-225

3D and Materials panel, Object tab, set the rotation

No other changes in the panel were made.

Click, with your Selection tool, outside the Artboard to deselect the shape and see the final result. Refer to Figure 13-226.
Figure 13-226

Review how the house currently looks

Lock the House layer at this point. Refer to Figure 13-227.
Figure 13-227

Lock the House layer

You can then turn on the visibility for the Windows and Door Shadow layer. Refer to Figure 13-228.
Figure 13-228

Turn on the visibility of the Windows and Door Shadow layer

This layer has some windows that I drew with my Pen tool and added a gradient fill to. It also has a door. I also added a small transparent radial gradient shadow in the Transparency panel with Opacity set to 30% and a blending mode of Multiply. It was added to the base of the house, as it would be darker there. Refer to Figure 13-229.
Figure 13-229

View the settings and options for the shadow in the Transparency and Control panels

Note

I could have used the 3D Bevel and Extrude option to create a shadow as well by using the Lighting tab on the various objects, but sometimes it is best to create a custom effect and blend it the way you want to. In complex areas of an illustration some shadows may not be as distinct at a distance. However, if the house were closer, more details could be added.

Make sure to lock your layers and save your document. To view my final project, refer to file Landscape1_9_final.ai. Refer to Figure 13-230.
Figure 13-230

Lock the layers and view the completed image

The project is complete, and you can close any open files.

Graph Tools and 3D Effects for Creating Beginner Infographics

As a final thought, if you enjoyed working with the new 3D effects, make sure to experiment with them if you need to create some infographics for a poster or magazine page. Infographics are similar to designing logos but are meant to inform the public quickly about some statistics or historical event, without their having to do a lot of reading. The focus is on the visual, not text. They can be a bit daunting at first to create, as you must gather information on a topic and then make an illustration to match that data. The visuals need to be informative, but also engaging and interesting to the audience so as to catch their eye and interest instantly. Refer to Figure 13-231.
Figure 13-231

Toolbars panel graphing tools

One way you can put the data together quickly is to use Illustrator’s graphing tools.

While this is a separate topic, you can learn more about how to use these tools and some graphic suggestions at https://helpx.adobe.com/illustrator/using/graphs.html.

Project: Coffee Production Infographic Idea

However, sometimes the graph you build with the Column Graph tool in a 2D state is not exciting. Refer to Figure 13-232.
Figure 13-232

A simple column graph example

However, by applying a few 3D effects, like Extrude or Rotate Plane, to parts of the graph, you can make the information, in this case about coffee production, more interesting. Refer to Figure 13-233.
Figure 13-233

Infographic column graph with 3D effects

In this case I used a number of graphics to add texture to the bar graph to make it look like boxes that are holding coffee beans. Refer to Figure 13-234.
Figure 13-234

3D and Materials panel with many graphic symbols added to the Properties area, dragged into place on graph, and reordered in this area as well

This is something that I could never do with the 3D Classic effects.

The wooden edges of the boxes are all separate 3D rectangles that were rotated into place. Refer to Figure 13-235.
Figure 13-235

Individual 3D wooden boards

If you want to look at this file in more detail, you can look at the file coffee_graph_final.ai.

While infographics can be complicated to initially research and dream up, Illustrator does make it easy to create them once you have a concept.

Summary

3D effects Extrude & Bevel, Rotate, and Revolve have been a part of Illustrator for some time. However, new and improved features have been added, like Materials and Inflate, that we can use in our illustrations and infographics to create some unique effects. Next, we will look at some other Adobe applications that we can use Photoshop or Illustrator graphics in to take your project to the next level.

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