I’ve always been an animal lover. When I was young my parents had what’s called a smallholding here in the UK, which is a small, self-sufficient farm with just a few livestock such as cows, sheep, goats, and, of course, the obligatory chickens roaming free.
Photographing wildlife is something I haven’t done often enough. I keep telling myself that I should just take off for a few days with a tent and supplies and go into the countryside to photograph nature and take some time out—yeah, that’s my idea of bliss for sure.
I’ve never been on a safari, although it is high up on my wish list, but I started a personal project some time ago where I photograph animals in captivity, such as in wildlife parks and zoos. Then I use Photoshop to cut them out of their surroundings, create scenes that look like their natural habitats, and place them in those scenes. In my mind, this sets them free, if that makes sense. In chapter 10 I’ll take you through one of these pictures, which was inspired by the work of wildlife photographer Nick Brandt.
One picture I wanted to create, although not part of my Animals project, was of a stag out in the Highlands of Scotland, amongst the heather with mountains in the distance. With this image in mind, I headed out with a friend to a nearby farm during the mating season to photograph a stag. I planned to later go to Scotland to photograph the scenery so I could put the images together, but this never happened. For some reason, I lost the motivation to work on the image, despite having taken the stag photographs, and I ended up putting it on the back burner for another day.
One day I happened to be browsing wildlife photographs on the 500px website and on the website of my friend Moose Peterson, who is a photographer and Nikon Ambassador. I often browse 500px and the websites of other photographers whose work I love, not just to see great images, but also to look for inspiration.
One particular wildlife photograph that Moose had taken stuck with me. It is a photograph of a bison in the middle of what looks like a pretty fearsome blizzard (Figure 6.1). It is truly a beautiful image and it immediately made me think of my photographs of the stag, inspiring me to create a picture of the stag in the snow instead of the expected Scottish Highlands scene.
There’s actually nothing to reverse engineer for this chapter because there’s no particular picture from which we’re looking to copy elements like lighting. However, this is a good opportunity to talk about observing.
Without a doubt, one of the best things you can do as a photographer and digital artist, especially when creating composite images like we are in this chapter, is to get outside and observe your surroundings. Examine how shadows behave, look at their characteristics, look at reflections, look at what happens to the color of distant objects, and on and on.
Taking the time to regularly observe what “real life” is like, as opposed to guessing what something should look like, can save you a ton of time in post-production and will take your images to the next level (to use a well-known phrase).
For example, I shot Figure 6.2 purely to make use of the sky in a future picture, but let’s look at it for a moment. Look at the distant trees and hills and notice how in addition to being out of focus, they also have a blue color cast, whereas the foreground is much warmer. This kind of information is vital when it comes to putting your images together and making them believable.
In this chapter, we’re going to create a snow scene. Notice how in the bison picture the lighting is even and soft. Light is reflected from the white snow, filling in shadow areas and making the scene brighter. It may be a little difficult to see here, but the moving snowflakes nearest the camera are much larger and blurrier than those further into the picture, which is to be expected. And, of course, there’s a subtle cool tint to the image that makes us feel cold just looking at it.
We can use all of this information to create our own believable snow scene, as you’ll see in the following pages.
I knew I was going to cut the deer out of its original background in post-production, and the light wasn’t particularly bright when I shot the photograph, so I chose an aperture of f/2.8.
I set the camera to Aperture Priority mode so it would only change the shutter speed. An ISO of 640 gave me a shutter speed in the 1/1000s range, which would pretty much guarantee a tack-sharp frozen deer even if it decided to move. As for focusing, I set the camera to Servo mode so that it would constantly react as I tracked the deer.
There isn’t much to cover in terms of gear because it was just me and my camera (Figures 6.4 and 6.5).
Had I thought about it, I most certainly would have used a monopod or even a tripod when photographing the stag, but I was with a large group and didn’t know how much space we’d have and . . . yeah, I know, it sounds like I’m making excuses.
There’s quite a few steps involved in taking this picture from the original selection and cutout to the final snow scene. We’ll start off in Adobe Photoshop Lightroom, but if you don’t use Lightroom you can follow the exact same steps in Adobe Camera RAW. Once we’ve completed the RAW conversion, we’ll head over to Photoshop to build the image up step-by-step and create effects that simulate real life so our final image is believable. We’ll use Smart Filters and Adjustment layers so we can dive in and make changes later if we need to, without having to redo lots of steps.
Once you’ve gone through the steps in this chapter, why not create a snow scene using your own pictures? Instead of the deer you could insert your family members or the family dog.
NOTE Download the image file you need to follow along step-by-step at: http://www.rockynook.com/photograph-like-a-thief-reference/
Grab the Crop Tool (R) and bring in the sides, top, and bottom so that there is a smaller frame around the deer (Figure 6.6). Then bring your cursor outside of the crop handles and drag up to rotate and straighten the image (Figure 6.7).
In the Basic tab, start by increasing the Exposure slider to around +0.55 and the Shadows slider to +65 (Figure 6.8). The adjustment caused by the Shadows slider is subtle, but it does tend to flatten the image out, so we’ll move the Clarity slider to around +20 to bring back a little midtone contrast.
Figures 6.13 and Figure 6.14 show the before and after versions of the deer image.
Now we’re going to make a selection and cut the deer out of its original background. With the Quick Selection Tool, start making a selection of the deer by clicking and dragging over it (Figure 6.16).
If the Quick Selection Tool has included any areas that you don’t want to select (Figure 6.17), hold down the Option key (Mac) or Alt key (PC) and drag the cursor over those areas to remove them from the selection (Figure 6.18).
NOTE Don’t expect to get a perfect selection with the Quick Selection Tool. Bright parts of the deer’s antlers and its fur are quite challenging, so we’ll be using other techniques to pick up those areas next.
NOTE By default, Quick Mask is set to Masked Areas, which means the area that is NOT included in the selection is covered with the red overlay. I prefer it when the selected area is covered in the red overlay, but this is just a personal preference.
Choose a normal round brush (B) with a Hardness of about 90% (Figure 6.23), zoom in to the antlers, and start painting over them to add or remove areas from the selection. Don’t include the bit of grass hanging off of them.
Now that we’ve finished working on the antlers, press Q on the keyboard to exit Quick Mask mode and you’ll see the marching ants selection around the deer (Figure 6.26). Again, to be safe, save the selection by going Select > Save Selection. Name the selection “Deer 2” and click OK (Figure 6.27).
We’re not going to do much in here because I found that trying to pick up too many of the fine hairs affects the selection we’ve already been working on (especially if you turn on Smart Radius). With the Refine Edge Brush Tool, paint down the front of the deer (his neck) to pick up the fine hair in this area (Figure 6.29). Then paint around the deer’s tail, across the top of his back, and along his underside (Figure 6.30). Click OK to exit Select and Mask or Refine Edge.
With the marching ants selection still active around the deer, click on the Layer Mask icon at the bottom of the Layers panel (Figure 6.32). This hides the background and gives us a cutout of the deer that we will add into the snow scene (Figure 6.33).
Hold down the Option key (Mac) or Alt key (PC) and click on areas of the antlers that have grass nearby to sample a clean area (Figure 6.36), and then clone over the grass (Figure 6.37). Keep Option-clicking (Mac) or Alt-clicking (PC) different areas to sample and clone so that the cloning doesn’t look repetitive and obvious.
NOTE We don’t have to be careful about cloning outside of the deer because the Layer Mask will hide it.
Open the Color Picker and set the RGB values to R: 194, G: 206, and B: 210 (Figure 6.39), then click OK. Drag this Layer to position it beneath the Deer layer in the Layers panel (Figure 6.40).
It’s very unlikely for a horizon line to be perfectly straight, so we’ll warp it a little bit in our picture to make it look more realistic. Go to Edit > Transform > Warp (Figure 6.45), and then click and drag inside the Warp grid to make the horizon line a little more wavy (not too much, though; Figure 6.46). Press Return (Mac) or Enter (PC) to set the line.
Press B to go to the Brush Tool, and in the options bar at the top of the screen, click to open the Brush Preset Picker (Figure 6.49). From there, choose Brush 59, which looks a spray-can effect (Figure 6.50).
We need to make some changes to the brush so that it behaves how we want it to, so open up the Brush panel (Figure 6.51). At the bottom of this panel we can see a real-time representation of what the brush will look like as we use it. Set Size to 125 px and Spacing to 7%.
Click on Shape Dynamics on the left side of the panel and increase Size Jitter to 14% (Figure 6.52). This controls the amount of variation between each brushstroke.
Finally, click on Transfer and increase Opacity Jitter to 100%. If you’re using a pressure-sensitive tablet and pen like those made by Wacom, turn on Pen Pressure (Figure 6.53).
Then simply zoom in on the lower portion of the picture, and with a black foreground color, use the brush we’ve created to apply a few strokes over the bottom of each leg to make it look like the deer is standing in snow (Figure 6.54 and Figure 6.55).
Hold down the Option key (Mac) or Alt key (PC) and click once on the Layer Mask in the Layers panel to return to normal, full-color view.
I use the subscription-based version of Photoshop CC, which has tools that enable me to render all kinds of trees. I can control the branches, the amount of leaves, the color, and so much more. However, if you are using a standalone version of Photoshop, you’ll need to use a different method to add trees. You can use stock images or your own photographs, for example.
NOTE If you’re adding in stock images or your own photographs of trees, I have a great video on my YouTube channel that shows how to cut them out from their background. Just visit www.youtube.com/glyndewis, and check out Episode 76 in my Weekly Show Playlist.
If you’re using Photoshop CC, go to Filter > Render > Tree (Figure 6.60), and in the Base Tree Type menu choose 12: Ash Tree (Figure 6.61). Now we can make the tree look exactly how we want it to by adjusting the sliders as follows: Light Direction: 5; Leaves Amount: 2; Leaves Size: 101; Branches Height: 83; Branches Thickness: 107. Leave Default Leaves and Randomize Shapes checked, and then click OK.
Darken the tree by dragging the midtone slider in the Levels properties to the right so it reads 0.70 (Figure 6.64). Click on the Tree – Left layer in the Layers panel and lower its Opacity to 50% (Figure 6.65), which will make the tree look like it’s off in the distance.
NOTE Converting a layer to a Smart Object before applying a filter gives us much more flexibility because it enables us to go in at a later stage and adjust the filter without having to redo lots of steps.
Vary the tree settings in step 16 each time so the trees aren’t identical. Set the Opacity of the layer with the middle tree to 60% (Figure 6.69), and add Gaussian Blur with a Radius of 2 Pixels. Set the Opacity of the layer with the tree on the far right to 50% (Figure 6.70), and add Guassian Blur with a Radius of 1 Pixel.
TIP Getting out and about and simply observing your surroundings can go a long way toward helping you with your retouching. Notice how distant objects have lower contrast and appear to have a blue cast over them.
Add a new blank layer above the Tree group by clicking on the New Layer icon at the bottom of the Layers panel. Press D to set the foreground and background colors in the toolbar to their defaults of black and white, and then go to Filter > Render > Clouds (Figure 6.73).
Click on the eye icon of the Deer layer to turn off this layer’s visibility while we work on the mist (Figure 6.74).
Select the Marquee Tool (M) and drag out a small rectangle in the middle of the layer that contains the clouds. Then go to Layer > New > Layer via Copy to put this rectangular selection onto its own layer (Figure 6.75). Rename this layer “Mist,” and then delete the original clouds layer.
Hold down the Option key (Mac) or Alt key (PC) and click on the Levels icon in the Adjustments panel to add a Levels adjustment layer. Name this adjustment “Lighten Mist” and click OK. In the Levels adjustment properties, drag the black Output Levels marker to the right until you reach 100 (Figure 6.77).
In the Layers panel, lower the Opacity of the Mist layer to around 70%. Then click to reveal the eye icon on the Deer layer and turn on its visibility.
Click on the Deer layer in the Layers panel and add a new blank layer above it by going to Layer > New > Layer. In the properties, name the new layer “Deer Snow” and check the Use Previous Layer to Create Clipping Mask checkbox (Figure 6.78).
Note: We use a clipping mask so that when we paint to add snow onto the deer, the snow will only appear on the deer and not on other parts of the image. The clipping mask restricts the snow so it is only visible per the layer mask below.
Press B to select the Brush Tool. Click on the Brush Preset Picker in the options bar at the top of the screen and choose Spatter Brush number 27 (Figure 6.79).
Open the Brush panel, and in the Brush Tip Shape section, set Size to 80 px and Spacing to 40% (Figure 6.80).
Click on Shape Dynamics and set Size Jitter to 25% and Angle Jitter to 100% (Figure 6.81).
Click on Transfer and set Opacity Jitter to 100% (Figure 6.82). If you’re using a pressure-sensitive tablet and pen, choose Pen Pressure from the Control menu.
With a white foreground color, paint over the areas of the deer where you want to add snow (Figure 6.83).
Add a new layer to the top of the layer stack and rename it “Mist 2.” Set the foreground color in the toolbar to white, and then press G to select the Gradient Tool. In the options bar at the top of the screen, open the Gradient Picker and choose the second gradient, which is called Foreground to Transparent (Figure 6.88). Hold down the Shift key and click and hold at the bottom of the deer’s front leg. Without letting go, drag upward to the top of the deer’s shoulder and then release (Figure 6.89). This adds a mist effect to the lower part of our picture (Figure 6.90).
Having tried all kinds of techniques for creating snow, I still turn to these individual files from Renee. Rather than storing them in a folder on my computer, I actually store them in a catalog within my Creative Cloud so that I have them wherever I go, regardless of what computer I’m using (Figure 6.92).
I may add up to six different snow layers. When the snow looks dense enough, I’ll put all the snow layers into a group by clicking on the uppermost snow layer, holding down my Shift key, clicking on the first snow layer, and then going to Layer > New > Group from Layers (Figure 6.95).
Start by adding a new layer to the top of the layer stack and renaming it “Noise.” Go to Edit > Fill, choose 50% Gray from the Contents menu, and click OK. Then go to Filter > Noise > Add Noise, set Amount to 3%, select Gaussian, and put a check in the Monochromatic checkbox (Figure 6.96). Click OK. Change the Blend Mode of the Noise layer to Soft Light (Figure 6.97) to hide the gray and reveal our picture, which now has added noise and texture.
Hold down the Option key (Mac) or Alt key (PC) and click on the Hue/Saturation icon in the Adjustments panel to add a Hue/Saturation adjustment layer. Name this adjustment “Cool” and click OK. In the Hue/Saturation properties, click the Colorize checkbox and dial in Hue: 215 and Saturation: 25 (Figure 6.98). Lower the Opacity of the layer to 30%.
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