Part 2: Prototypes and Playtesting
5. Paper Prototyping Development Techniques
8. Prototypes and Intellectual Property
9. Flow and the Fundamental Game Design Directive
Part 4: Describing Game Elements
13. Mechanics, Dynamics, and Aesthetics (MDA)
Part 5: Game Theory and Rational Decision-Making
19. Equilibria in Normal-Form Games
20. Sequential and Iterated Games
22. Marginal Decision Analysis
Part 6: Human Behavior in Games
23. Behaviorism and Schedules of Reinforcement
24. Learning and Constructivism
28. Documentation and Written Communication
30. Spreadsheets for Simulation
Part 8: The Game Design Business
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