First published 2020
by Routledge
52 Vanderbilt Avenue, New York, NY 10017
and by Routledge
2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN
Routledge is an imprint of the Taylor & Francis Group, an informa business
© 2020 Taylor & Francis
The right of Jean-Luc Sinclair to be identified as author of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.
Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe.
Library of Congress Cataloging-in-Publication Data
Names: Sinclair, Jean-Luc, author.
Title: Principles of game audio and sound design : sound design and audio
implementation for interactive and immersive media / Jean-Luc Sinclair.
Description: New York, NY : Routledge, 2020. | Includes index.
Identifiers: LCCN 2019056514 (print) | LCCN 2019056515 (ebook) |
ISBN 9781138738966 (hardback) | ISBN 9781138738973 (paperback) |
ISBN 9781315184432 (ebook)
Subjects: LCSH: Computer games—Programming. | Sound—Recording and
reproducing—Digital techniques. | Computer sound processing. | Video
games—Sound effects.
Classification: LCC QA76.76.C672 S556 2020 (print) | LCC QA76.76.C672
(ebook) | DDC 794.8/1525—dc23
LC record available at https://lccn.loc.gov/2019056514
LC ebook record available at https://lccn.loc.gov/2019056515
ISBN: 978-1-138-73896-6 (hbk)
ISBN: 978-1-138-73897-3 (pbk)
ISBN: 978-1-315-18443-2 (ebk)
Typeset in Classical Garamond
by Apex CoVantage, LLC
Visit the companion website: www.routledge.com/cw/sinclair