Part I An Introduction to 3D Rendering
The Direct3D 11 Graphics Pipeline
Visual Studio Graphics Debugger
Graphics Debugging Alternatives
Part II Shader Authoring with HLSL
An Introduction to Texture Mapping
9 Normal Mapping and Displacement Mapping
Part III Rendering with DirectX
10 Project Setup and Window Initialization
Your First Full Rendering Application
Part IV Intermediate-Level Rendering Topics
21 Geometry and Tessellation Shaders
Motivation: Tessellation Shaders
Displacing Tessellated Vertices
22 Additional Topics in Modern Rendering
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