BIOGRAPHIES 469
CORAY SEIFERT
Coray Seifert is an associate producer at THQ’s Kaos Studios, working on his
24th title, Frontlines: Fuel of War. A coordinator of the International Game
Developers Association’s New Jersey chapter since 2002, he also co-founded the
IGDA Game Writers Special Interest Group Quarterly Report and continues
to work with the SIG as a committee member and contributing author for their
Game Writing book series. Coray has developed games as a writer, designer, and
producer for companies like Large Animal Games, Creo Ludus Entertainment,
and the U.S. Department of Defense, and has appeared on Gamasutra.com,
Forbes.com, NY1, in Game Developer Magazine, and at numerous game indus-
try events as an editor, panelist, lecturer, or host. An advocate for the aspir-
ing game developer, Coray also teaches game design as a visiting lecturer at
Bloomfield College and the New Jersey Institute of Technology. While not dis-
tributing gratuitous high-fives and D&D jokes, Coray lives in Summit, NJ with
his amazing wife Katie and their two highly eccentric cats.
TOM SLOPER
Tom Sloper has been in the game business since 1979. He’s produced, de-
signed, or otherwise contributed to the completion of 120 products, winning
six awards. His games have been on a wide variety of video game and computer
platforms, from the Atari 2600 on up to the Nintendo DS, not to mention games
for watches and calculators and the classic Vectrex system. Tom has worked for
Sega Enterprises (game designer), Atari Corporation (director of product de-
velopment), and Activision (senior producer, executive producer, and creative
director). Tom has produced games with developers all over the world and is an
international mah-jongg player. Doing business as Sloperama Productions, Tom
is currently consulting, writing, and speaking on game topics.
WADE TINNEY
Wade co-founded Large Animal Games (www.largeanimal.com) with part-
ner Josh Welber in 2001. Since then, Large Animal has developed more than
45 games for a variety of platforms, including the Web, mobile devices, and PCs.
They’ve created Web-based promotional games for clients such as LEGO, MTV,
Cartoon Network, and Mattel, and their original downloadable game titles are
distributed through the leading casual game portals. Large Animal’s puzzle game
AlphaQUEUE was a finalist in the 2004 Independent Games Festival (IGF),
and RocketBowl was a 2005 IGF Award winner. Wade is an active member of
the International Game Developers Association, a regular contributor to their