ACKNOWLEDGMENTS
F
irst, I want to thank David Pallai for publishing the second edition of this
book. His advice and encouragement were invaluable to me during the
writing and editing process. I also want to thank Jenifer Niles, my editor
on the first edition. This book would not have been possible without her help and
support. A big thank you to Tom Sloper for writing the foreword, and an equally
big thank you to all the people who agreed to be interviewed for this book; the
interviews all provide unique looks into the game production process.
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