22 THE GAME PRODUCTION HANDBOOK, 2/E
and transferred to game development—there are no set guidelines for what
skills a producer must possess. Some producers are more technical than others
and work most effectively when focusing on ways to push the technology during
game development; others may be more effective at guiding the design features
of the game. However, anyone working in a production position must have the
following characteristics:
Strong leadership skills: These abilities include motivating teams and
individuals, negotiating conflicts, building a consensus, and providing the
guiding vision of the game from beginning to end.
Effective communication skills: All communication must be clear, dip-
lomatic, and timely. These skills include the ability to deliver bad news in a
sensitive fashion, giving constructive feedback, and answering any questions
in a forthright manner.
Highly developed organizational skills: These skills include creating
schedules, delegating tasks, and tracking all the fine details of the project.
Knowledge of project management principles is extremely useful.
Desire to work with (and for) others: Overall, a producer is there to
serve the team and not the other way around. The team is actually creating
the content for the game, and the producer must create a working environ-
ment that allows them to be their most productive. The producer must al-
ways be available to listen to complaints, suggestions, and questions from the
team and deal with them in a positive and open-minded fashion. Production
is not a fit for someone who does not enjoy working with people.
While there is some training available for game producers, these programs
are few and far between. But there are several areas a producer can concentrate
on to build up his skills:
Knowledge of the game industry: Keep up to date with the latest indus-
try technology and trends, talk with other developers, and play games.
Project management training: Take some classes in project manage-
ment, or better yet, become a certified project manager or scrum master.
Chapter 3, “Formal Production Processes,” Part 5, “Pre-Production,” and
Part 6, “Production,” in this book provide further information on project
management.
People management training: Learn how to effectively manage and moti-
vate people. Several books and classes provide valuable information on how
to manage a diverse group of people. Part 3 of this book, “Managing People,”
discusses management in more detail.