66 THE GAME PRODUCTION HANDBOOK, 2/E
Although the agreements will be tailored to a specific company, they cover
several main points. This first is to define specific IP ownership issues, such as
which IPs belong to the company and which IPs belong to the employee, and
the second is to collectively transfer all ownership of the designated IPs to the
company. In addition, guidelines can be set for employees who leave before the
project is completed, such as having to fully document their work or agreeing not
to poach other employees from the company. The language can be as restrictive
as the company deems necessary. This type of agreement should be drafted by
an attorney.
Work for Hire
When an external vendor creates something for use in the game, such as music,
art assets, or code, he owns the created assets and is protected by one of the
intellectual property rights discussed earlier in this chapter. This means you do
not have any legal rights to use them in a game, unless you expressively obtain
permission from the vendor to do so. However, this does not mean the vendor
is obligated to grant you exclusive rights; he may want to license these assets to
other game companies as well.
This problem can be avoided if a work for hire agreement is put in place
before any assets are created. This agreement transfers all the rights to the per-
son hiring the vendor, and for all intents and legal purposes, the hiring party is
considered the creator of the work. For example, if you hire a composer under a
work for hire agreement to create music, after the work is completed, you own
all the music rights free and clear. This means you can use the music in other
products you create, or you can license it for use to other parties.
It is important to note that there are only two situations in which a work for
hire can exist. The first situation is where an external vendor is commissioned
to create a completely new work and signs a work for hire agreement before the
starting anything. In addition, the work must fall within one of nine categories
of commissioned work detailed in the Copyright Act: a translation, an instruc-
tional text, a test, answers for a test, an atlas, a contribution to a collective work,
a compilation, supplementary material, or a contribution to a movie or other
audiovisual work. For example, a magazine article could be a work for hire as it
is a contribution to a collective work, but a novel could not be a work for hire,
because it does not fall into any of the previously mentioned categories.
The second work for hire situation involves any work created by employees
that is within their scope of employment. For example, all the code written by a
programmer who is an employee on your development team is work for hire. He
does not own the rights to the work, as the rights are held by the employer. Of
course, this situation can get complicated if working with part-time employees,
and in that case, a lawyer might need to be consulted. For more information on