178 THE GAME PRODUCTION HANDBOOK, 2/E
they have already recorded. The sound studio will have access to these files and
can prepare them for the sessions.
Bring the latest version of the character descriptions to the sessions as well.
These notes will refresh the actor’s memory of the character and give the voice
director concrete information on how to communicate the character to the
actor.
Gameplay footage or a game trailer are also useful tools to show the actors
what the game is about and how their voices will be used in the game. Don’t
bring a playable demo of the game; time spent setting up the demo and playing
it can be spent actually recording dialogue. If gameplay footage is not available,
be prepared to describe the general gameplay experience to the actor so he will
have a better understanding of how his dialogue will be used.
Put together a pronunciation guide for key words that must be pronounced
consistently. This guide is especially necessary for words that have been specifi-
cally created for the game, such as unusual character names and fictitious loca-
tion names. Real-life words should also be included, such as foreign language
phrases, international names and locations, and words that are commonly mis-
pronounced. The pronunciation guide should include a phonetic spelling of the
word. If there is time, audio files can be recorded of the correct pronunciation
and played for the actor during the session.
Finally, have the most up-to-date schedule for each day of the recording
session. This will help you track the actor’s comings and goings and will make
it easier for you to reschedule actors if necessary. For example, an actor might
be booked for a four-hour session, but complete everything in two hours. The
schedule can be consulted to see whether any other actors can be scheduled at
an earlier time to maximize the time in the recording booth.
Directing Actors
Professional voice directors can be hired to run the actual recording session. The
advantage of using a professional is that they are well-versed in working with ac-
tors to get the desired performance. The drawback is the expense. However, a
professional director can be a good investment if recording thousands of dialogue
lines with numerous actors, because you are likely to get the needed performance
the first time around and will not need to re-record dialogue at a later date. Most
sound studios can help you locate a professional director for your session.
If someone from the development team is going to handle the voice direc-
tion, make sure this person is an effective oral communicator. The director or
acting-director has the responsibility to make the actor feel comfortable and to
clearly communicate feedback to the actor. The director must be sensitive about
giving the actor critiques and direction, so the actor does not get frustrated dur-
ing the session. Most important, this person must remain positive and focused,