190 THE GAME PRODUCTION HANDBOOK, 2/E
descriptions, and the storyline can also be helpful to convey the look and feel
of the game. The composer can review these elements, along with the music
vision document, to determine the themes and inspiration for the music.
After the composer has these elements, he can begin roughing out the music
tracks. Plan on several rounds of feedback between the composer and sound de-
signer, before the final music is ready. The composer will provide a rough audio
mix of the initial music that can be reviewed by the sound designer to ensure that
it is on the right track. This is where the feedback process begins.
The feedback process needs to be well-defined beforehand so that time is
used wisely and the composer is not waiting weeks (or months) for feedback. It is
important that all feedback is communicated in writing to all appropriate parties.
If verbal feedback is provided via a conference call, write up the notes from the
conversation and email them to make sure there is a written record.
Establish deadlines for when feedback will be provided and when it will be
implemented. For example, when the composer delivers samples for review,
he should expect to hear feedback within three days. If no feedback is given,
he can assume that everything is fine and proceed with the next phase. After
the sound designer has given feedback, the composer needs to determine when
the next set of samples with the feedback incorporated will be ready for review.
This deadline is communicated in writing to the sound designer.
Finally, when anyone is giving feedback, make sure that it is useful and con-
structive. It’s not enough to say “eh, I really don’t like this, but I can’t put my
finger on why,” because that gives the composer nothing to work with. He won’t
know what to change in order to get it the way you want. Instead, be specific
about what you don’t like, even if you think it sounds silly. For example, “I really
don’t like the screeching at the end of the song, it is too shrill and may annoy the
player. Maybe it can be toned down or replaced with something else.” This type
of feedback is much easier to work with. If possible, provide specific time codes
on the areas of the music you are critiquing.
It is a good idea to gently remind composers of upcoming deadlines, so they
can be sure to deliver on time. They might get so caught up in doing the work
that they forget their final deadline is in three days. This way, you can be sure
that you have everything you need when you need it.
11.4 LICENSING MUSIC
If you are licensing music, determine which bands you are interested in and start
contacting their publishers. The publishers usually handle all negotiations for
music rights. If it is a popular band, these negotiations can take some time, so
start the process as soon as you can. Keep in mind that if you are licensing music,
it is likely you will not be able to alter it in any way.