240 THE GAME PRODUCTION HANDBOOK, 2/E
14.9 CHAPTER SUMMARY
The importance of the concept phase in pre-production cannot be under-
estimated. This concept is the foundation the game is built on, and if the concept
is weak or is not fully defined before beginning the next phase, there might be
major elements missing from the game that are not discovered until the team is
well into production. This chapter discussed some of the major areas that must
be defined and approved by the project stakeholders before pre-production
continues. These areas include the initial concept, game-play mechanics, setting,
characters, and audio elements. Information was also presented on prototyping
and risk analysis, which are an integral part of the process as well.
After the concept is firmly established, the next phase of pre-production,
determining game requirements, begins. The next chapter discusses the deliver-
ables that are generated during this phase, such as a core feature set, milestones,
and design documentation.
FIGURE 14.5 Outline of concept phase.
Initial Concept Resources
General
Timeline Est. Start Est. End Tasks
Brainstorming
Producer runs sessions,
team participates. 1 week 1-Oct-07 5-Oct-07 Brainstorm initial concepts for game, including genre and platform.
Initial Concept Lead Designer 1 week 8-Oct-07 12-Oct-07
Review brainstorming notes. Define initial concept, genre, and
platform. Incorporate feedback from team.
Competitive Analysis Producer, Marketing 2 weeks 15-Oct-07 26-Oct-07
Review current and potential competition, complete SWOT analysis
based on initial concept.
Approve Initial Concept
Producer runs meeting,
leads attend.
2 - 3 weeks after
pre-production
begins 29-Oct-07 31-Oct-07
Present intial concept, with genre and platform, for approval. Initial
competitive analysis completed. Incorporate management feedback.
Define Concept Resources
General
Timeline Tasks
Mission Statement
Producer runs sessions,
team participates. 1 - 2 days 1-Nov-07 2-Nov-07 Define mission statement for the game.
Game Setting Lead Designer, Lead Artist 3 - 5 days 5-Nov-07 9-Nov-07 Define game setting, including look and feel.
Game Play Mechanics Lead Designer 2 - 4 weeks 12-Nov-07 6-Dec-07
Create general overview of how major game elements will function:
challenges, rewards, learning curve, control scheme, audio elements,
multiplayer.
Story Synopsis Lead Designer, Writer 3 - 5 days 10-Dec-07 14-Dec-07
Create game's back story, character biographies, general outline of
how story unfolds in the game.
Concept Art Lead Artist, Concept Artist 3 - 5 weeks 12-Nov-07 7-Dec-07 Create concept art for game setting, characters, and objects.
Audio Elements
Lead Designer, Sound
Designer 2 - 4 days 17-Dec-07 21-Dec-07
Create general overview of how voiceover, sound effects, and music
will be presented in the game.
Prototyping Lead Designer, Producer 4 - 6 weeks 12-Nov-07 21-Dec-07 Prototype major game elements.
Risk Analysis
Producer runs sessions,
team participates. 2 - 3 days 19-Dec-07 21-Dec-07
Assess risks on project, determine resolution strategy, publish to the
team.
Pitch Idea Producer, Leads
2- 3 months
after approval of
initial concept 2-Jan-08 4-Jan-08
Present all major game play elements to management for approval,
incorporate their feedback.
Project Kick-off Producer
After
management
approves pitch. 7-Jan-08 7-Jan-08
Meet with team to celebrate the concept approval. If working on
console title, submit game concept to console manfacturer for
approval.
14.8 CONCEPT OUTLINE
Figure 14.5 is a summary of each step that must be completed in the concept
phase. This is based on a two-year development cycle.