xxii PREFACE
However, common elements exist for every game development team, and
improving upon these commonalities and anticipating new challenges is where a
producer should focus his efforts.
This book is divided into eight sections, each providing key information
about the game production process:
Part 1: Game Production Overview: This section presents a general
overview of the production cycle and roles on the team. It concludes with a dis-
cussion of some traditional software development methodologies that are being
applied to game production today.
Part 2: Business Information: This section discusses general legal infor-
mation any producer must be aware of as well as the relationship between the
publisher and developer.
Part 3: Managing People: This section discusses how to hire and retain
talent, build teams, and effectively communicate. These skills are a must for any
successful producer.
Part 4: Technical Production: This section discusses all the mini-projects
that must be managed during production, including voiceover, marketing needs,
and motion capture.
Part 5: Pre-Production: This section discusses all the decision-making and
planning that occurs during pre-production, such as defining the game concept,
game requirements, and game plan. A well-organized pre-production phase is a
must for a successful production phase.
Part 6: Production: This section discusses all the work that must be man-
aged during the production phase. It includes information on production tech-
niques, the production cycle, age ratings, and localization.
Part 7: Testing: This section discusses how to test and code release games.
It includes information on submitting games to Sony, Microsoft, and Nintendo
for approval.
Part 8: Post-Production: This section discusses how to successfully wrap
up your project by doing a closing kit and conducting a postmortem with the
team.
In addition, several industry insiders were interviewed about their game pro-
duction experiences, and they have generously offered advice and information
that anyone involved in game production will find valuable. Enjoy reading the
book!
Heather Maxwell Chandler
Executive Producer, Media Sunshine, Inc.
www.mediasunshine.com