In this chapter, we will look at the process a prop builder uses to go from idea to reality. Your idea may be a construction drawing or drafting from a designer, or even just a doodle. It may be a photograph, or a real object. In some cases, you have to draw or draft the prop yourself, whether it is from your imagination, or if a reference image needs to be altered. Occasionally, you may be provided with simply a verbal or written description of what needs to be built.
Your idea must then be transferred to your construction materials. This covers a number of techniques of measuring and marking your materials so they can be cut, bent, sculpted, carved, folded, sewn, crumpled, attached, or otherwise manipulated into the shape and structure you need. We will also look at jigs, which can add precision or automation to the measuring, marking, and manipulation of materials.
A drawing of a prop can range from a fully realized technical drafting to the most basic of doodles, and everything in between. A drafting is an orthographic projection of the prop, used to represent a three-dimensional object in two dimensions. An orthographic projection is a way of drawing the object without the effects of perspective; lines do not converge toward a vanishing point, and shapes do not get smaller as they move farther away. So if you draw an orthographic projection of a box from the front, it would appear as a square.
A typical drafting includes the orthographic projections of the top, left, and front sides, though simpler props may only include the front and a side. Choosing where these sides are can be arbitrary on props with no definite “front” or “top,” but once chosen, these projections are all at right angles to each other.
The different types of lines used indicate different things. A solid line shows the outer boundaries of the material. A dashed line is used to show the outline of something obscured by the material in front. An “X” within a shape means the material is cut out or hollow. Dimension lines give the measurements between the two arrows used. A section line is used to indicate where a section is taken from; a section drawing shows what the object looks like if it were cut at the section line. Designers use section lines when a portion of the prop is hidden because it is on the inside or because it is behind the outermost parts of the prop. In a section drawing, cross-hatching is used to indicate where you are looking at a shape that has been cut through, rather than at the outermost boundaries of the material. Break lines are used for long or repetitive sections so that the designer does not need to draw the whole thing out. Standards exist for drafting in the entertainment industries, such as the USITT (United States Institute for Theatre Technology) graphics standards for theatre in the United States and Canada, but designers will bend these rules if it helps make the drafting clearer to read, particularly with props.
Designers will also write notes on their drafting for further clarification. Notes can indicate the materials to be used, the final look of the piece, or other needs of the prop that are not apparent from the drafting itself. Drafting is done in black and white and often does not convey any texture. Check through the entire drafting to see if any information is missing. Do all the parts fit together like they should? Do you know what every line means? Do you know what the back needs to look like?
Drafting a prop in scale makes all the measurements very specific, whether or not this was the designer’s intent. There may be times they want their measurements to merely be suggestions; for instance, if they draw something 13/16″ thick but they would be happy for you to build it out of ¾″ plywood, or if you need to make something slightly thicker for structural reasons. However, some measurements do need to be precise. Critical measurements are the measurements that need to be exact because of how they relate to some other element of the production. For example, a piece of furniture may need to fit through a door during a scene change. Its overall width is a critical measurement. If a wand needs to hold lights and a battery inside it, its interior dimensions are the critical measurement. Clarify as early as possible which measurements are critical, and which are merely guidelines.
While a sketch or illustration is less exact than a drafting, it frees the designer from having to provide precision and exact detail where it is not needed. It can provide critical measurements, or it may simply provide notes: “should be standard chair height,” “must be taller than the actor,” “needs to fit inside the champagne box.” When measurements are given in relation to other elements of the production, it is important to keep in contact with the other departments while constructing the prop.
Drawings can distill the essence of what a prop looks like down to a few lines. For example, squiggly lines are often used to represent intricate detail, such as those found in baroque or rococo architecture. You may need to do your own research or make a more exact drawing to flesh out the detail. You will also need to pay attention to whether the detail is invented, or if it is mirrored throughout other elements of the production. Often, a designer may latch onto a specific detail, such as a rosette or scroll work, which they insert into the set design, the costumes, and other props. You need to know if your specific prop will also contain that specific design detail. Squiggly lines can convey a lot of information.
Sometimes you need to make an exact duplicate of an item in a photograph. Other times, the photograph is simply a guide. It may be a photograph of an object that needs alteration, such as “I want you to build this teddy bear, but it needs to be these measurements.” Other times, the prop you are building is a combination of elements from several photographs. When you are given a photograph for a project, find out what information the designer or props master is attempting to convey to you.
There are several ways to determine measurements from a photograph. If a person is holding a staff in the photograph, and the staff is as tall as that person, you know to make the staff as tall as the actor who will be holding it. If you have a photograph of a prop in a person’s hands, you can use your own hands to scale the prop.
You can compare the size of the prop to other objects in the photograph which have a standard size. People often photograph an object next to a coin so you get a sense of the scale. Many other objects have standard sizes; if the object is photographed next to a chair, even though we don’t know the size of that exact chair, we know what the size of a standard chair is, and we can start determining measurements from that.
You may only get the measurements for one or two parts of your object in this manner. The rest of the measurements will be deduced from the proportions of the various elements. The proportion of elements in a piece goes a long way in creating a prop that “looks right.” Often, it is the correct proportions that create a more successful prop rather than finding exact measurements. For example, if you are making a fantasy oversized book, it will convey itself as a book to the audience more successfully if it fits within the usual proportions of a book.
Sometimes, you have a chance to take your own photographs of an object you need to replicate. It may be in a museum, on location, or at someone’s house. It is likely you only have one chance to photograph or measure the object, so you have to do it right.
Start off with a front, a side, and a top view, and add any other views that may be helpful in reconstructing the object later. If it is an asymmetrical object, then take photographs from both sides. Isometric views give you a guide as to how the different views join together. Take close-up shots of details. Don’t forget the back and the bottom!
Be careful about the distortions inherent in photographs. They do not reproduce reality exactly, at least as far as taking measurements is concerned. Many consumer cameras you use shoot with a wide-angle lens, which makes the center appear closer to the viewer, while the sides are pushed farther away. The front-to-back distances are exaggerated. You often have to zoom out and step farther back to make the lens approximate that which we see with our eyes. If you have a camera with interchangeable lenses, take your photographs with a “standard” lens, which approximates what the human eye sees.
Taking photographs from different angles will help ensure you have the correct proportions and measurements. For instance, while a front view will make details in front appear larger than details at the back, the top view will show the correct relationship in size of the front and back.
Even with a standard lens, photographs have a number of distortions. If the picture is not taken completely straight on, you may get “converging parallels,” where lines that are parallel in reality appear to move toward each other in the photograph. Again, this is why it is important to take photographs from multiple angles.
Take measurements while you photograph; start with overall width, length, and height, and work from there. You may not know all the measurements you will need until you start building your prop, so include other objects in the photos to help with scale. Take pictures of the object in your hand or while standing next to it; include coins next to small objects; if you have a ruler with you, include that in your photos.
US scene designers typically work in ¼″ or ½″ scale, while designers in metric parts of the world will work in 1:25 or 1:50. In grander works, particularly opera, designers may work in larger scales. These scales are the most common because anything bigger would mean the model could not fit through a door, and anything smaller would not have enough detail to be useful. For props, though, they may draft in an even larger scale to fit as much information as possible on a sheet of paper.
A ¼″ scale means that every quarter of an inch on the drawing equals 1′ in real life. So a 3′ tall box will be drawn as a ¾″ tall square. Metric scales are expressed as a ratio, so the drawing needs to list the units as well. Centimeters are the most common units for prop and set drafting in theatre, film, and TV, but it could very well be meters. So 1:50 means that 1 cm on the drawing equals 50 cm in real life.
Imperial scale can be expressed in ratios as well. So ¼″ scale would be 1:48 and ½″scale is 1:24. You can see that the imperial 1:48 and 1:24 are close, but not the same, to the metric 1:50 and 1:25.
Always check the scale before taking measurements. The designer should have the scale written on the drafting. If they have any dimensions written out, you can check them against your scale ruler to make sure they match. Also, use common sense; if you are building a chair from a drawing, and your scale ruler says it should be 20′ tall, you’re probably using the wrong scale.
If your prop is fairly geometric, you can pull measurements from your drawing and just cut your materials out. But if you have parts with intricate curves, organic shapes, or other complexities, it is helpful to generate a full-scale drawing or pattern. Patterns are a way to record the full-scale sizes and shapes of individual pieces you need to cut out.
You can enlarge a scale drawing on a computer or a copy machine. You can also use a projector or a grid overlay to make an enlargement. We will go through each of these methods in turn.
With a computer, you can use a program like Adobe Photoshop to enlarge a scale drawing to print out at full scale. If the drawing is small enough, you can print it on one page, otherwise you will need to print multiple pages, line them up, and tape them together.
You need a program like Photoshop to print your picture at the precise size you need; printing directly from your operating system or using a more basic program may not maintain the scale of the image. For more on using these programs, refer to Chapter 17: Graphics.
Many copy machines allow you to enlarge a drawing. For instance, if you want it to be twice as big, you would enlarge it by 200 percent. It can take a bit of fine-tuning to position your original so it does not get cropped on your new copy.
You can use either an overhead or a digital projector to shine your image onto a flat surface and then trace the lines. This makes everything bigger, including the lines of the drawing, which in some cases leaves too much room for ambiguity and imprecision. Avoid shining the projector at an angle, which will distort the image with a keystone effect. Some projectors have keystone correction capabilities; otherwise you need to move either the projector or the screen until the image is perfectly flat.
To double-check the size of your enlargement, you can include a scale drawing of a ruler on the original picture. When it is enlarged on the computer or with a projector, you can compare the drawing of the ruler to a real ruler.
Once you have your full-scale drawings or patterns, you need a way to transfer them to your material.
With carbon or transfer paper, you can trace your lines on top, and they will appear on your material below. For some materials, you may wish to pounce it. Rather than tracing with a pencil, you trace with a rotary tool that leaves a trail of little holes or indentations along the material. For materials that cannot be pierced, you can still punch the holes in your paper, and then take some colored chalk and pounce it through the holes. Special pouncing bags exist for this. If your material is translucent or transparent, you can place the drawing below and draw directly on the material on top.
An alternative to tracing or transferring your drawing is to adhere it directly to your material. You want a temporary adhesive (spray adhesives work well here) unless that surface will be covered or removed in a later process.
A prop builder may build a full-scale mock-up of a prop. When an actor needs to interact heavily with a prop, they may wish to use it during the rehearsal process. It may be difficult to have the real prop completed that early, so a mock-up that matches the size and weight as closely as possible may be substituted. Having a mock-up in rehearsal also allows the director to make changes to the prop before the prop builder builds the real prop out of more expensive materials. When a prop is mocked up in full size and placed next to actors in the rehearsal hall, they can see more clearly whether it is the size and proportion that they were hoping for, or whether parts need to be lengthened or shortened. When it comes time to construct the real prop, all the design factors (size, weight, shape, balance, etc.) will have been refined to a point where the designer, director, and actor are happy.
A prop builder may also build a mock-up for their own clarity. A drawing or photograph of an item does not fully convey all the information of a three-dimensional object, even if it is drawn up in full scale.
Pattern pieces can be developed from your mock-up. In some cases, your mock-up may actually become your pattern; you can disassemble it into individual pieces that you trace onto a different material. When constructing armor or other sheet metal products, artisans will frequently use thick cardstock or heavy paper to get the fit and shape right before tracing the patterns to steel.
Some tools will even let you duplicate shapes if you have a pattern cut out of a rigid material, like MDF or a hard plastic. A router with a pattern bit, for instance, can follow the shape of a pattern on top to cut an exact duplicate out of the material on bottom.
Computer-aided drafting (CAD) and 3D drawing software can be used to construct a virtual mock-up. You can play with the sizes and proportions of the parts that may not be clearly defined in the drawing. They can also be used to communicate to the designer what you intend to build before committing any materials.
The parts you draw on the computer can be printed out at whatever scale you need and transferred to the materials you need to cut. You can also use the drawings to digitally fabricate some or all of the pieces.
A three-dimensional digital model may still be incomplete, because you cannot see how the item feels in your hand, how it is balanced, or what it looks like in proportion to a human being or other objects it will need to interact with.
Prop builders utilize a number of devices for making simple measurements. A ruler is the most basic. These come in multiple lengths, and can measure either in inches, metric, or both. Longer measuring devices, such as yardsticks and steel straightedges, are useful not just for measuring, but also for drawing and cutting straight lines. Always be certain when taking your measurement that the ruler remains parallel to the edge you are measuring, otherwise your measurements will be inaccurate.
A tape measure comes as large as 100′ or 30 m (or more!), but it is rare for the prop builder to need anything larger than 25′ or 30′, 7.5 m or 10 m. Tape measures have a little tab on the end that is used to hold the tape in place when measuring a piece of material. This tab is free to wiggle; this allows you take accurate measurements either from the outside or inside of a piece.
While a rigid device like a ruler or tape measure will give you accurate measurements on hard goods, a flexible cloth tape allows you to follow the folds of fabric and to wrap around contours, such as when measuring fabric for upholstery.
Calipers are handy if you need to measure diameters or odd-shaped pieces. Some calipers have a ruler or dial showing the measurement, while others can be held to a ruler to get a measurement.
Check your measuring devices against each other and get rid of the ones that deviate from the average. Metal rulers are more accurate than wooden ones, so use those as a standard. Try to stick with a single measuring device on a project so at least the measurements will be internally consistent.
Tape measures can be the least reliable measuring devices if not taken care of. The little metal tab at the end is easily bent and will make all measurements inaccurate. Check your tape measure regularly by laying it over an accurate straight-edge ruler. The markings should line up. If they don’t, you can bend the metal tab back into shape with a set of pliers.
To overcome the potential inaccuracy of a tape measure, carpenters sometimes “burn an inch”; they begin measuring from the one-inch mark and subtract an inch from the measurement. While, this is indeed more accurate, it is easy to forget to subtract that inch. A common lament heard in the prop shop by carpenters is, “I forgot to burn an inch!”
Cloth tape measures can also involve some inaccuracy, as they easily stretch up to a half an inch longer over several feet. The plastic-reinforced flexible tape measures are more reliable.
You need to know the volume of an item if you are casting a piece and need to know how much casting material you need. If you can get the original object wet, you can find the volume by submerging it in a cup of liquid. Mark the height of the water both before and after you submerge your object. The amount of water it takes to fill the cup from the first line to the second is the amount of material you will need to cast that item. If you cannot get your item wet, you can use this method with sand (do not pack it down).
To measure the depth of a hole or groove, you can use a specialized depth gauge, or just stick a thin rod down there, mark the depth, and measure that. For drilling to a specific depth, some drill presses come with adjustable stops that allow you to set the depth which you drill to. You can also add a stop-block directly to your drill bit, but you need a different stop-block for every diameter of drill bit you have. A quicker and cheaper option is to simply wrap a piece of masking tape around your drill bit to let you know how deep to drill.
In addition to maintaining accuracy with your measuring devices, you want to maintain accuracy with the markings you make. A dull pencil can create a thick enough line that if you cut the wrong part of it, your piece will end up slightly larger or smaller than you wanted it to be. If you use a pencil, make sure it is as sharp as possible when making your marks.
For precise work, you can use a sharp knife to make a mark. Knife marks are harder to see unless you are up close (you can circle it with a pencil to solve that problem) and not every material can be marked with a knife.
The tools and machines to cut your materials also have widths. A razor blade’s width is inconsequential, but the blade on a table saw or radial arm saw can be ⅛″ thick or more. The width of a blade is called the kerf. If you mark a piece of wood at 6″ and cut it so the kerf is on the wrong side of your mark, your wood will be 5⅞″ long. So the other consideration in making your marks is indicating which side of the mark the kerf should go on. This is known as the waste side of your mark to indicate that it is not the piece of material you are keeping; all cuts should be made on the waste side of your mark.
For layout, there are a whole class of tools for making and marking perpendicular lines. Combination squares and speed squares enable you to push one side to an edge and make a quick mark. Framing squares will also let you find perpendicular lines.
To find and mark angles, sliding bevel squares are extraordinarily useful, particularly in their ability to find an angle on one piece and transfer it to another. A protractor can do the same, as well as tell you what the angle is.
For fabric, paper, and other delicate materials, plastic versions of the above tools exist (commonly sold with drafting supplies at hobby and art stores). Clear plastic squares and triangles allow you to see the material underneath while measuring and marking.
When using a straight-edge as a guide for cutting, set it up so you are cutting on the waste side. Then, if you accidentally veer away from the straight-edge, you are cutting into the unused portion. Otherwise, you may potentially ruin the good material. This is true if you are using a knife along a straight-edge, or a power tool like a jigsaw, circ saw or router against a rail.
Making sure your pieces are square when they are supposed to be is important for a lot of constructed props. In some cases, your tools may not be large enough to check the overall squareness. If you have a box, the best way to check if it is square is to measure the diagonals. If these are equal, the box is square. If not, you may need to rack the box to tweak it into squareness.
To make circles, you can use a compass. The kind of compasses you find in elementary schools are typically low quality, and do not hold their settings for very long. Much better ones exist for the professional. Larger circles can be drawn with a pair of trammel points attached to a wooden stick or other rigid bar (trammel points are easily improvised if you do not own a pair).
What follows are a number of shortcuts that carpenters and others find useful to make precise and accurate shapes and marks with the tools available in the typical shop.
Some people draw large circles using a string. The downfall with this is that the string stretches and sags, and does not hold the pencil at a consistent distance from the center.
A cut list is a list that displays the sizes of all the pieces you will assemble together. It allows you to estimate the amount of material you will need to purchase and use for a project. You can also do all your cutting at the same time, so you do not have to walk back and forth between the power saws, or set up and reset machines, particularly if you are working in a small shop where your table saw surface doubles as your assembly table.
For many prop projects, you may not be able to develop your entire cut list at the beginning. Sometimes it is more helpful to build a portion of your prop before taking the next step; maybe it has some tricky geometry that you cannot sketch or visualize in your head and which you’d rather see in real physical form. Sometimes, you just do not have all the parts figured out yet, and you like to construct your prop little by little before making the decisions on how to proceed.
Whether you make a complete cut list at the beginning, or develop one as you move along, you should know how to make one.
In this example, we have a box we wish to make out of ¾″ plywood. It has four sides and a bottom, and is open on top. It has a 20″ by 20″ footprint, and is 28″ tall. We have our first bit of information: our cut list will have five pieces of wood listed. So our cut list should look like this, right?
Length (inches) | Width (inches) | |
Piece 1 | 20 | 28 |
Piece 2 | 20 | 28 |
Piece 3 | 20 | 28 |
Piece 4 | 20 | 28 |
Piece 5 | 20 | 20 |
Wrong! Look again; if we draw the cube out as if we would construct it, you will see that not all the pieces are the same size; you have to take into account the thickness of your materials.
This is one of the most common mistakes made by beginners (and even some experts) when making a cut list for carpentry and other constructive projects. Here is our correct cut list:
Length (inches) | Width (inches) | |
Piece 1 | 20 | 27¼ |
Piece 2 | 20 | 27¼ |
Piece 3 | 18½ | 27¼ |
Piece 4 | 18½ | 27¼ |
Piece 5 | 20 | 20 |
Once you have your cut list, you can also plan out the most efficient way to make all the cuts while using the least amount of material possible. For our box example, you can lay out the pieces on a stock 4′ by 8′ piece of plywood in a manner that will maximize the size of the leftover piece or pieces.
A jig is a device for maintaining the spatial relationship between two or more objects. The objects may be your tool and your material, or it may be several pieces of your materials. A jig can be as simple as a spacer block, which holds two materials apart at a certain distance. A more complex example is a circle jig for the band saw that allows you to cut a nearly perfect circle from a piece of material.
You can find all sorts of commercial jigs that simplify certain tasks or allow you a greater precision with your tools. Books, magazines, and websites have countless ideas for jigs you can make yourself. Homemade jigs can range anywhere from simple devices for accomplishing a single task on a specific prop, to fully adjustable reusable jigs, such as a router table for your router.
If your project has a repetitive task, like placing hundreds of evenly spaced tacks around the perimeter of an upholstered seat, or if it requires a certain amount of precision, consider using a jig. Being able to freehand something is not necessarily the sign of a good prop builder. Often, it is the experienced artisan who spends more time measuring, laying out, and preparing jigs before beginning a project. The novice is more likely to jump right in with a saw and make a mess of the whole thing.
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