Contents

Introduction

Chapter 1: Before Jumping into Flash: Rich Media Design Principles and Practice

Working with Clients to Create Rich Media Projects

Addressing Accessibility Issues in Rich Media

Understanding Project Management 101

Understanding Copyright Issues When Using Others’ Work

Chapter 2: Getting Acquainted with Flash

Opening Flash for the First Time

Using Flash Panels

Understanding Flash Workspaces

Understanding Flash File Types

Chapter 3: Drawing Shapes in Flash

Drawing Standard Shapes

Understanding Merge vs. Object Drawing

Drawing Primitive Shapes

Drawing Polygonal or Star Shapes with the PolyStar Tool

Making Artsy Shapes with the Deco Tool

Drawing Other Shapes

Working with Color in Flash

Chapter 4: Getting Started with the Timeline

Becoming Acquainted with the Timeline

Adding Different Frame Types to Your Animation

Copying and Deleting Frames

Organizing Your Work with Layers

Aligning Objects with Snapping

Chapter 5: Adding Flash Text and Fonts to Your Creations

Understanding When You Can Use TLF Text Fields

Picking the Best Font

Using Classic Text

Using Text Layout Framework

Chapter 6: Working with Flash Symbols

Creating Graphic Symbols

Using the Library

Creating Button Symbols

Creating Movie Clip Symbols

Creating and Editing Symbol Instances

Chapter 7: Developing Simple Flash Animations

Developing Storyboards to Describe Your Animation

Creating a Frame-by-Frame Animation

Differentiating between a Stage Animation and a Movie Clip

Chapter 8: Using Tweens

Creating Shape Tweens

Creating Motion Tweens

Understanding Classic Tweens

Chapter 9: Techniques for Creating More Technical Animations

Creating a Bicycle with Rotating Wheels

Setting Different Speeds Using Parallax Scrolling

Creating a Bouncing Ball with Color Gradients, Motion Presets, and Eases

Adding Perspective to the Basketball Scene with 3D Tools

Chapter 10: Creating Characters with Inverse Kinematics

Boning a Character

Constricting Animations

Animating IK’d Objects

Chapter 11: Working with Audio

Creating a Rich Media Project with Audio

Creating the Drum Set

Making the Cymbals and Cymbal Stands

Adding Sounds to the Drums

Compressing Audio

Using the Sounds Supplied with Flash

Putting a Sound on the Stage

Controlling a Sound with a Code Snippet

Chapter 12: Working with Video

Understanding Supported Flash Video File Types

Setting Up ActionScript Cue Points

Chapter 13: Working with ActionScript

Getting Started with ActionScript

Programming ActionScript to Calculate Your BMI

Publishing Your Work

Appendix A: Adobe Rich Media Communication Using Flash Professional CS6 Objectives

Appendix B: Next Steps

Index

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