Contents
Chapter 1: Before Jumping into Flash: Rich Media Design Principles and Practice
Working with Clients to Create Rich Media Projects
Addressing Accessibility Issues in Rich Media
Understanding Project Management 101
Understanding Copyright Issues When Using Others’ Work
Chapter 2: Getting Acquainted with Flash
Opening Flash for the First Time
Understanding Flash Workspaces
Understanding Flash File Types
Chapter 3: Drawing Shapes in Flash
Understanding Merge vs. Object Drawing
Drawing Polygonal or Star Shapes with the PolyStar Tool
Making Artsy Shapes with the Deco Tool
Chapter 4: Getting Started with the Timeline
Becoming Acquainted with the Timeline
Adding Different Frame Types to Your Animation
Organizing Your Work with Layers
Aligning Objects with Snapping
Chapter 5: Adding Flash Text and Fonts to Your Creations
Understanding When You Can Use TLF Text Fields
Chapter 6: Working with Flash Symbols
Creating and Editing Symbol Instances
Chapter 7: Developing Simple Flash Animations
Developing Storyboards to Describe Your Animation
Creating a Frame-by-Frame Animation
Differentiating between a Stage Animation and a Movie Clip
Chapter 9: Techniques for Creating More Technical Animations
Creating a Bicycle with Rotating Wheels
Setting Different Speeds Using Parallax Scrolling
Creating a Bouncing Ball with Color Gradients, Motion Presets, and Eases
Adding Perspective to the Basketball Scene with 3D Tools
Chapter 10: Creating Characters with Inverse Kinematics
Chapter 11: Working with Audio
Creating a Rich Media Project with Audio
Making the Cymbals and Cymbal Stands
Using the Sounds Supplied with Flash
Controlling a Sound with a Code Snippet
Chapter 12: Working with Video
Understanding Supported Flash Video File Types
Setting Up ActionScript Cue Points
Chapter 13: Working with ActionScript
Getting Started with ActionScript
Programming ActionScript to Calculate Your BMI
Appendix A: Adobe Rich Media Communication Using Flash Professional CS6 Objectives
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