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by Jeremy Kerfs
Beginning Android Tablet Games Programming
Title
Contents at a Glance
Contents
About the Author
About the Technical Reviewer
Acknowledgments
Chapter 1: Setting Up Android 3.0 Java Development
What Is Android?
What You Need to Create Android Games
Setting Up Your Android Tablet Programming Environment
Putting Your Tools to the Test
Summary
Chapter 2: Creating Simple Games with Sprites and Movement
Working with Images
Getting a Professional Look
Implementing Timing and Complex Motion
Detecting Collisions
Summary
Chapter 3: Gathering User Input
Understanding Tablet Input Options
Understanding Tablet Input
Responding to Touch
Responding to Gestures
Using Input Queues
Responding to Sensor Data
Using Sensor Data
Summary
Chapter 4: Adding Sound Effects, Music, and Video
Getting Ready for Sounds
Adding Music
Adding Video
Managing Music
Summary
Chapter 5: One-Player Game with Obstacles
Planning a One-Player Game: AllTogether
Building the One-Player Game
Summary
Chapter 6: A Ball and Paddle Game
Getting Started
Preparing the Game Environment
Adding Collision Detection and Event Handling
Adding Touch, Sound, and Rewards
Summary
Chapter 7: Building a Two-Player Game
Understanding Multiplayer Games
Building a Two-Player Peer-to-Peer Game
Summary
Chapter 8: A One-Player Strategy Game
Introducing Harbor Defender
Assembling Harbor Defender
Debugging Harbor Defender
Summary
Chapter 9: A One-Player Strategy Game
Enhancing the Game Sprites
Creating the User Controls
Putting Everything on the Screen
Deploying and Managing the Attack Boats
Firing the Cannons
Managing Game Outcomes
Analyzing the Game
Summary
Chapter 10: Publishing the Game
Polishing the Application
Packaging the Game
Deploying the Game
Marketing Your Game
Summary
Appendix A: Testing Android Games on a Real Device
Index
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