Summary

Your hard work is finished, and you’ve learned a lot. Most recently in this chapter, you saw how to use a matrix to rotate a bitmap. You also checked out how to keep track of 50 sprites and maintain another list of which sprites are dead and ready to be created again. This chapter also marked your first foray into creating a user interface that includes several icons and a marker to show the user what is currently selected.

If you’re tired of code, there is great news: the next chapter deals with publishing your game, providing updates, and handling the business end. You look at what games sell well and how tablets are changing the computing landscape. When you understand the business aspects, it’s your turn to create your own masterpiece!

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