We created the following chart to help you decide which game template to start with to create your games:
Game Template |
Description |
Template Screenshot |
360 Shooter |
The character can turn in any direction, and the screen may stay static or scroll. |
|
Around the World |
Character walks on the surface of a shape (completely around, rather than just on top). For example, a planet that the character walks on to avoid obstacles. |
|
Avoidance |
Character moves (generally progressively faster) through an obstacle course while avoiding the sides and all obstacles. |
|
Dogfight |
Moves vertically while avoiding obstacles and shooting at enemies. |
|
Downward Bounce |
Think of this like dribbling a basketball. Gravity is in effect, but touching the screen shoots the ball down toward the ground to have it bounce off the platform. |
|
Fall Buttons/Fall Switch |
These are essentially the same game: guide a character falling down an obstacle course. Fall buttons use UI buttons, and fall switch operates by tapping anywhere on the screen. |
|
Flappy |
Guide a character through a horizontally-scrolling screen while avoiding obstacles by flapping (tapping the screen or a button to give an upward boost to fight gravity). |
|
Gravity Portal |
Run character along a platform to avoid obstacles. Switch gravity and fly up through top of screen, back through bottom, and run on the other side of the platform. |
|
Gravity Runner |
Pretty much the same as gravity portal, but instead of going off screen, you can run along the ceiling or floor. |
|
Impossible |
Intimidating name, right? This is essentially a platformer game wherein movement across the map is forced. Hop to avoid obstacles and enemies. |
|
ISO Jump/ISO Jump Slide |
These are Isometric (2.5D) games. Built like a platformer, jump over obstacles, or (in jump slide) slide under them. |
|
Jet Pack |
Think of this as a platformer fused with flappy. Run on the platform, or fly using flappy style flight to avoid obstacles. |
|
Jumping |
Guide a jumping character up the map going from platform to platform and see how high you can go. |
|
Motorcross |
Drive a vehicle over land, take jumps, and do tricks and flips. |
|
Platformer |
Classic Mario-style game. Run across the ground, jump over obstacles, and onto platforms to avoid enemies. |
|
Racing |
You could make a game like Spyhunter with this template. Guide your race car down a course while avoiding obstacles. |
|
Runner/ Shooting Runner |
Runners are very similar to platformers. However, they generally move progressively faster, and usually don't have upper levels. Run through and jump over obstacles. Shooting runners usually add enemies, and the ability to shoot them. |
|
Side Shooter |
Side shooters are very similar to dogfight games, but horizontal. Think Gallaga. |
|
Stage Clear |
This is what you'd start with for a game like Pac Man or Jawbreaker. Consume all the coins to clear a world. |
|
Sticky Jump |
Move a character through a map by jumping. When the character is on the ground, it stops. It only moves forward while in the air. |
|
Wall Jump |
Very much the same as gravity reverse (but vertical). Guide your character and avoid obstacles by changing which wall attracts the character. |
|
Wall Reverse |
Move the character to a goal object using flappy-style vertical movement while it bounces off the left and right walls. |
|
Zig Zag |
Very similar to wall jump. Guide your character up a map while it moves left or right. Switch the lateral direction by tapping the screen. |
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