Page numbers followed by f indicates a figure and t indicates a table.
A
Alpha channel, 115, 116, 118, 119, 120
Alpha maps, 13f, 13, 115f, 115
creating vegetation using, 115–120
saving out texture with, 119, 120
Ambient occlusion (AO), 385f, 385–388, 386f, 387f, 388f
render, 325
Anatomy, knowledge of, 331–332
AO, see Ambient occlusion
Arc Rotate Selected button, 30
Asymmetrical details, 381–388, 382f, 383f, 384f
Auto Backup, 6
Automatic Mapping Coords, 348
Autumn colors, 126
Axis method, 216
B
Backface Cull, 49
Barrel texture, creation of, 52–56
Basic colors, baking, 390–424, 391f, 392f, 393f, 394f
3D paint applications, 398–399
danger label, 415
dirt map painting, 400–403, 401f, 402f, 403f, 404f
game mesh modeling, 420f, 420–424, 421f, 422f, 423f, 424f
graphics tablets, 399
high-frequency detail layers
normal mapping, 412–415, 413f, 414f, 415f
high-resolution specular textures, 417f, 417–419, 419f
layered scratch masks, 405–406, 406f
masking, 394–398, 395f, 396f, 397f, 398f
micro bumps layer, 417
normal and specular maps, 408–412, 409f, 410f, 411f, 412f
scratch map painting, 404f, 404–405, 405f
UV template rendering, 399f, 399–400, 400f
Basic proportions right, 339f, 339–346, 340f, 341f, 342f, 343f, 344f, 345f, 346f
Bend modifier, 81
Blend modes, 100, 101f, 122, 125, 128
Blend shader technique, 297
Blinn Basic Parameters, 23, 24, 57
Blockout
model, 71
Blockout pavement, 292
using vertex colors, 292
BodyPaint 3D, 63
union operation, 184
Box mapping method, 216
Box-type shape, creating, 214
Brick texture, 304
Bridge tool, 75
Brush tool, 100, 110, 116, 118
C
CGFX shaders online, 297
CGI, see Computer Generated Images
Chamfer
function, 156
tool, 147
Chamfered edge, 287
Character
cutting in detail, 347f, 347–356, 348f, 349f, 350f, 351f, 352f, 353f, 354f, 355f, 356f, 357f
camera, 434
lights creation, 434–437, 435f, 436f
materials in 3ds Max, 438f, 438–439, 439f, 440f
materials in theory, 437f, 437, 438f
studio wall, 433f, 433–434, 434f
Chimney stacks, 314
Clone Stamp tool, 54, 105, 111, 296, 305
Composited normal map, 291
Computer Generated Images (CGI), 435
Concept sketch, 283
Configure Modifier Sets, 19, 20f
Cracked concrete texture, 318
Create panel, 4
Crop tools, 100
Cube-mapping method, 223
Cut/refine function, 152
Cylinder
quadrant of, 287
sides, 184, 193, 195, 202, 204
for wheel axles
bottom face of, 83
top face of, 84
wings on, 83
sides with, 52
D
3D environment, blockout proces, 276–282
3D paint applications, 398–399
2D Plan, 275
using planar mapping, 277
Darker pixels, 299
Default shader slots
mask, 299
Desaturated normal map, 306
Diffuse texture map, 10, 11f, 108, 115f, 257f
using Photoshop’s blend modes, 290
Dirt map, painting, 400–403, 401f, 402f, 403f, 404f
Display Preferences menu, 29
Divide Edge function, 155, 157
Door window, creating, 159
Drop Shadow, 104
3ds Max
materials in, 438f, 438–439, 439f, 440f
setting up, 6
E
Edit Edges tab, 73
Edit Geometry tab, 73
Edit Geometry toolbar, 45
Edit UVW box, 59
using Zoom Region, 62
vertices around in, 60
Edit Vertices tab, 73
Editable mesh, 18, 19f, 188, 206
Backface Cull, 49
Edit Polygon, 58
to Modifier stack, 18, 19f, 62
Editable Poly, 35f, 35, 73, 164, 188
vertex in, 39
Elliptical Marquee Tool, 102
Environment, set resolution for, 289
Environment and Effects window, 31
F
File environment_road_02.psd, 293
Floating/intersecting geometry, 8–9, 9f, 279
Floor buffer, 65, 66f, 66, 111, 112f, 236, 238f, 238
with complimentary specular map, 111
multi/sub-object material, 105
Front bumper, truck, 168
Frozen objects, 72
G
Game art terminology, 6
Game mesh
modeling, 420f, 420–424, 421f, 422f, 423f, 424f
floating/intersecting, 8–9, 9f
Global Lighting Ambient, 31
Golden ratio, 332
Graphics tablets, 399
Grass and dirt textures, 304f, 304
Greyscale image, 299
Gutterings, 318
H
Halo effect, 129
Healing Brush tool, 54, 55f, 430
High poly models, 289
High-frequency detail layers
normal mapping, 412–415, 413f, 414f, 415f
High-resolution mesh, 243, 358f, 358
baking down, 427f, 427–432, 428f, 429f, 430f, 431f, 432f
breathing pipe, 364f, 364–367, 365f, 366f, 367f, 368f
codpiece and other details, 362f, 362
High-resolution model, tweaking, 388–389, 389f
High-resolution specular textures, 417f, 417–419, 419f
Horizontal function, 219
Hue/saturation adjustment layer, 312
Hydraulic arm, truck, 189
building, 193
mapping, 225
I
Image Aspect lock button, 32
Insert Bezier Point, 366f, 366
J
cover letter, 450
curriculum vitae (CV), 450–451
job search, 449
recruitment agencies, 449
K
Kerbs, chamfered edges to, 288
L
Lasso tool, 116
Layered scratch masks, 405–406, 406f
Layers pop-up window, 144
Level of Detail (LOD), 9, 10f, 235, 238f
chain, 236
creating, 235
LOD, see Level of Detail
Low-poly models, 289
Low-poly vehicle
axis method, 216
Boolean function, 155
box-type shape, creating, 214
chamfer tool, 147
cylinder, creating, 150, 184, 193, 204
cylindrical mapping method, 225
Divide Edge function, 157
door window, creating, 159
hydraulic arm, 225
layer manager, 144
layers pop-up window, 144
lines and vertices, 153
low-poly bracket box, creating, 214
midpoint vertices, 160
object properties, 162
rear windows, creating, 161
recess-type structure, 162
Shift-drag option, 198
Show Vertex Connections, 219
trailer back, 178
Unwrap UVW modifier, 224
vertex function, 186
M
Make Planar function, 164
Mapping method
box, 216
cube, 223
Marquee tool, 102
Masking, 394–398, 395f, 396f, 397f, 398f
Material ID number, 106
Material/map browser, blend, 298f
Maximize Viewport Toggle, 30
Metal railings, 318
Micro bumps layer, 417
Models
techniques of constructing, 8
trailer, 190
Modifier List
Edit Mesh to, 61
UVW Map from, 58
Modifier stack
for polygon, 29
Modify panel, 4
Modular approach, guttering and railings, 318
Mudguard, truck
edge
creating, 182
selecting, 210
trailer, modeling, 181
N
Ngons, 345
object space, 246
and specular maps, 408–412, 409f, 410f, 411f, 412f
types of, 245f
world space, 246
nvidia normal map filter plug-in, 291, 296
O
Object properties, 162
Object space normal map, 245f, 246
limitation of, 246
Options fly-out, 51
P
Paneled windows, 311
Parameters mapping, cylindrical in, 58
Path selection tool, 130
Pavement slab edges, chamfered edges to, 288
Pen tool, 130
Perspective window, 46
Photoshop
dimensions in, 277
texture map in, 53
texture PSDs in, 290
texture template in, 230
Pipeline, 330
Pivot point, 292
Plastic Barrel, creating, 33–41
Poly model, 243, 246, 256f, 256
creating, 247
Portfolios, 443–444, see also Job applications
final presentation of, 448–449
producing the work, 447
what not to include in, 446
Production phase
asset list, 286
texture list, 286
Projection
mapping, 251
modifier, 251
Q
Quick test, 248
R
Rear lights, truck
extruding and shaping, 174
Rear windows, creating, 161
Recess-type structure, 162
Rectangular Marquee Tool, 127
Red brick texture, 308
Reference material, collecting, 333–334
Render Setup, 32
Render UVW template, 229
using photoshop, 322
UV template, 399f, 399–400, 400f
Reset Xform, 365
RGB channels, 119
Road mesh, 299
assign vertex colors, 300
unwrapping, 299
Rotate tool, 4
Scale Deformation interface, 366f, 366
Scaling, 154
moving vertices by, 148
Scene setup
blockout model, 71
Bridge tool, 75
curved section, 76
Cut tool, 75
Edit Edges tab, 73
Edit Geometry tab, 73
Edit Vertices tab, 73
Extrude tool, 75
flip, 76
Slice Plane tool, 75
symmetry modifier, 77
Scratch map, painting, 404f, 404–405, 405f
Self-illuminated lights, 397
Set texture resolution, 290
Shade Selected Faces Toggle, 43
Shader, 13
Show Standard Map, 24
Slice Plane tools, 75, 85, 86, 133, 137, 146, 310, 315, 318
Smudge tool, 296
Specular map, 12f, 12, 111, 112, 257f
creating, 256
and normal map, 408–412, 409f, 410f, 411f, 412f
Splines menu, 185
Stabilizer, truck
mirroring, 226
poly count reduction, 188
Standard blinn shaders, 281
Standard Primitives, 33
Subdivisional surfaces (SUBDs), 368
SUBDs, see Subdivisional surfaces
Surface blur, 296
Symmetry modifier, 77, 340, 341
T
Tangent space normal map, 245f, 246, 255f, 257f, 290
benefits of, 246
Target-welding vertices, 49
Templates, 289
determination of, 289
UV, 93, 94f, 399f, 399–400, 400f
engine-type, 214
grid, 216
layout, types, 13
map, 110
Heal and Clone tools to, 55
image creation, 55
resolution, 288
types, 10
Texturing process, 92–112, 389–390
Tiling concrete textures, 318
role of, 305
Toggle View Edged Faces, 38
Trailer back, 178
microbeveling, 368f, 368–371, 369f, 370f
shoe edges, 371f, 371–372, 372f, 373f
symmetrical details, 373f, 373–374
U
Unique texture, 14
layout, 15f
Unwrap UVW modifier, 92, 94, 224
User interface, layout of, 1, 2f
making the UVs in, 374–381, 375f, 376f, 377f, 378f, 379f, 380f, 381f
UVWs windows in, 314
rendering, 399f, 399–400, 400f
UV texture editor, 91
UV Unwrap window, 222
adjusting, 30
Modifier List, 58
in Modifier stack, 22
V
V Tile Mapping parameters, 58
Vegetation
creating diffuse textures for, 120–132
bushes, 136
smaller plants, 135
using alpha maps/channnels, 115–120
Vertex function, 186
using fill/paint bucket tool, 302
Viewport
navigation, 5
W
Weld tool, 85
Wheel axles, creating cylinders for, 81f, 81
Wheel brackets
designing, 81
final version of, 81f
World space normal map, 246
limitation of, 246
Z
3.16.75.165