Summary

The "Hello World" project may have been very simple, but it has served to demonstrate a surprising amount of the power of Marmalade. We now know how to create a new Marmalade project, build it, and create and apply our own application-specific settings to it.

We then ran our project in the Windows simulator and learned how to deploy and run it on a number of different mobile platforms.

Displaying some text on the screen isn't the most exciting thing in the world though, so in the next chapter we will learn how we can use the Marmalade SDK to draw simple 2D images on the screen. We'll also be finding out how Marmalade makes it easy for us to use bitmapped images.

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