This book is intended to show you how to use Marmalade to implement the features required by a video game. It is not intended as a guide on how to write a video game, although there is sample code provided for a simple game that grows alongside each chapter of the book.
Since the Marmalade SDK is implemented in C++, you are expected to already be able to code in this programming language.
You are also expected to have a working knowledge of the concepts involved in both 2D and 3D graphics rendering. Brief overviews are provided in the relevant chapters, but they are intended merely as a refresher and to introduce terminology used in later parts of the book.
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