Summary

In this chapter we've seen how we can add fonts of any style and size to our projects using the IwGxFont API. We also learnt how to use the Marmalade Studio Font Builder to convert TrueType fonts into bitmapped fonts that can be loaded by IwGxFont.

We also discussed how to implement our own user interface library and how we can localize our game by adding support for more than one language.

In the next chapter we'll be looking at how we can stop our games from being silent affairs with the addition of sound effects and music. We'll also be taking a brief look at how to add a video file playback.

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