Index
A
B
C
D
- 2D graphics
- 3D, to 2D projection
- 3D animation
- 3D animation, exploring
- 3D animation file formats, Marmalade / The ANIM file
- 3D exporter plug-ins, Marmalade
- 3D graphics
- 3D model
- 3D model animation
- 3D model data
- 3D modeling package
- 3D rendering
- 3DS Max
- data
- data-driven system
- data directory
- datafile
- datafile formats, Marmalade 3D model
- degenerate polygon
- delta vector
- deployment types
- creating / Creating different deployment types, Creating and using deployment types
- details, specifying / Specifying icons, application names, and other details
- application names, specifying / Specifying icons, application names, and other details
- icons, specifying / Specifying icons, application names, and other details
- asset lists, specifying / Specifying asset lists
- using / Creating and using deployment types
- Derbh archive
- Derbh archiver
- development environment
- device
- device browser
- device capabilities
- Device Code Signing Key
- device types
- diffuse lighting
- DispFixRot setting
- downloading
- drawing
- Dynamic Link Library (DLL)
- DZip Configuration File (DCL) / Creating a Derbh archive
E
F
G
H
I
J
- Java Native Interface (JNI)
K
- key frames
- key information
- key input
- KeyManager class
- key press detection
- key state
- key state changes
L
M
- .mkb extension / Using a generic approach
- .mkf extension / Using a generic approach
- .mtl extension / Creating materials using an MTL file
- main() function / The source file for the "Hello World" project
- Main.cpp file / The source file for the "Hello World" project
- Marmalade
- SDK, installing / Installing the Marmalade SDK
- development environment, installing / Installing a development environment
- license type, selecting / Choosing your Marmalade license type
- URL / Choosing your Marmalade license type
- installing / Downloading and installing Marmalade
- downloading / Downloading and installing Marmalade
- account, viewing / Viewing an overview of your account
- profile information, updating / Updating your profile information
- licenses, managing / Managing your licenses
- user list, managing / Managing your user list
- deploying, on BlackBerry QNX devices / Installing on BlackBerry QNX devices
- ITX file format / The Marmalade ITX file format
- resource manager / The Marmalade resource manager
- 3D exporter plug-ins / The Marmalade 3D exporter plugins
- 3D animation file formats / The Marmalade 3D animation file formats
- multimedia support / Multimedia support in Marmalade
- build styles, using / Using build styles
- supported build style platforms / Supported build style platforms
- build styles, specifying for use / Specifying which build style to use
- deployment types, creating / Creating different deployment types
- connecting, to online services / Connecting to other types of online services
- Marmalade 3D exporter plugins
- Marmalade Configuration Utility
- Marmalade Documentation help file / The MKB file for the "Hello World" project
- Marmalade project
- Marmalade SDK
- Marmalade System Deployment Tool
- materials
- material templates
- material templates, parameters
- matrices
- maxPrimsPerChunk parameter / Defining model templates
- Maya
- MemSizeDebug setting / Built-in ICF settings
- MemSize setting / Built-in ICF settings
- message
- Microsoft Excel
- MIDI files
- mipMapping parameter / Defining image templates
- MKB file, Hello World project / The MKB file for the "Hello World" project
- mobile operating systems
- Mode class
- ModeGame**Update method
- ModeGameOver class / The ModeTitle and ModeGameOver classes
- ModeGameOverModeGameOver class
- model
- about / Describing a 3D model
- vertex system, specifying / Specifying a model's vertex stream
- index stream, specifying / Specifying a model's index stream
- UV streams, specifying / Specifying a model's color, UV, and normal streams
- normal streams, specifying / Specifying a model's color, UV, and normal streams
- color streams, specifying / Specifying a model's color, UV, and normal streams
- exporting / Exporting a model
- model data
- model matrices
- model matrix
- model space
- model space vertices
- model templates
- model templates, parameters
- ModeManager class
- ModeTitle class / The ModeTitle and ModeGameOver classes
- morph targets
- MP3
- MTL file
- multi-touch input
- multimedia support, Marmalade / Multimedia support in Marmalade
- multiple resource sets
N
O
P
Q
R
S
- S3E
- s3eAccelerometerGetX function / Reading accelerometer input
- s3eAccelerometerGetY function / Reading accelerometer input
- s3eAccelerometerGetZ function / Reading accelerometer input
- s3eAudio.h file / The s3eAudio API
- s3eAudio API
- s3eAudioGetError function / End of track notification
- s3eAudioGetInt function
- s3eAudioPause function
- s3eAudioResume function
- s3eAudioSetInt function
- s3eAudioStop function
- s3eConfigGetString function / The source file for the "Hello World" project, The app.config.txt file
- s3eDeviceCheckQuitRequest function / The source file for the "Hello World" project
- s3eDeviceGetInt function / Limiting ICF settings by platform and device
- s3eDeviceGetString function / Limiting ICF settings by platform and device
- s3eFacebook API
- S3E file
- s3eIOSAppStoreBilling
- s3eIOSGameCenter API
- s3eIOSIAD
- s3eKeyboard.h file / Detecting key input
- s3eKeyboard API
- s3eKeyboardGetInt(S3E_KEYBOARD_GET_CHAR) function / Detecting character code input
- s3eKeyboardGetInt function
- s3eKeyboardProperty enumeration / Initialization and update of key information
- s3eKeyboardRegister function / Detecting key state changes using callbacks
- s3eKeyboardSetInt function / Initialization and update of key information
- s3eKeyboardUpdate function / Initialization and update of key information
- s3eOSExec.h file / Launching a web page in the device browser
- s3eOSExecAvailable
- s3eOSReadString API / Inputting strings
- s3ePointer API
- s3ePointerGetInt function / Determining available pointer functionality
- s3ePointerGetState function / Detecting multi-touch input using polling
- s3ePointerGetTouchState function / Detecting multi-touch input using polling
- s3ePointerGetTouchX function / Detecting multi-touch input using polling
- s3ePointerGetTouchY function / Detecting multi-touch input using polling
- s3ePointerGetX function / Detecting multi-touch input using polling
- s3ePointerGetY function / Detecting multi-touch input using polling
- s3ePointerRegister function / Detecting single touch input using callbacks
- s3ePointerUpdate function
- s3eSound API
- s3eSoundChannelGetInt function
- s3eSoundChannelPause function
- s3eSoundChannelResume function
- s3eSoundChannelSetInt function / Starting sound playback
- s3eSoundChannelStop function
- s3eSoundGetInt function / Global sound settings
- s3eSoundSetInt function / Global sound settings
- s3eSurface API
- s3eVideo API
- s3eVideoPause function
- s3eVideoResume function
- s3eVideoStop function
- S3E_AUDIO_CHANNEL property / Other audio queries
- S3E_AUDIO_DURATION property / Other audio queries
- S3E_AUDIO_MUTES_S3ESOUND property / Other audio queries
- S3E_AUDIO_NUM_CHANNELS property / Other audio queries
- S3E_AUDIO_PLAYBACK_FROM_HTTP_AVAILABLE property / Other audio queries
- S3E_AUDIO_POSITION property / Other audio queries
- S3E_AUDIO_STATUS property / Other audio queries, End of track notification
- S3E_CHANNEL_RATE property / Pausing, resuming, and stopping playback
- S3E_CHANNEL_VOLUME property / Pausing, resuming, and stopping playback
- S3E_CONFIG_ERR_NONE / Accessing ICF settings in code
- S3E_CONFIG_ERR_NOT_FOUND / Accessing ICF settings in code
- S3E_CONFIG_ERR_PARAM / Accessing ICF settings in code
- S3E_CONFIG_ERR_PARSE / Accessing ICF settings in code
- S3E_KEYBOARD_GET_CHAR property / Initialization and update of key information
- S3E_KEYBOARD_HAS_ALPHA property / Initialization and update of key information
- S3E_KEYBOARD_HAS_DIRECTION property / Initialization and update of key information
- S3E_KEYBOARD_HAS_NUMPAD property / Initialization and update of key information
- S3E_KEYBOARD_KEY_EVENT / Detecting key state changes using callbacks
- S3E_KEYBOARD_NUMPAD_ORIENTATION property / Initialization and update of key information
- S3E_KEY_STATE_DOWN / Detecting key state changes using polling
- S3E_KEY_STATE_PRESSED / Detecting key state changes using polling
- S3E_KEY_STATE_RELEASED / Detecting key state changes using polling
- S3E_OSREADSTRING_FLAG_EMAIL / Inputting strings
- S3E_OSREADSTRING_FLAG_NUMBER / Inputting strings
- S3E_OSREADSTRING_FLAG_PASSWORD / Inputting strings
- S3E_OSREADSTRING_FLAG_URL / Inputting strings
- S3E_POINTER_AVAILABLE property / Determining available pointer functionality
- S3E_POINTER_BUTTON_LEFTMOUSE / Detecting single touch input using polling
- S3E_POINTER_BUTTON_MIDDLEMOUSE / Detecting single touch input using polling
- S3E_POINTER_BUTTON_MOUSEWHEELDOWN / Detecting single touch input using polling
- S3E_POINTER_BUTTON_MOUSEWHEELUP / Detecting single touch input using polling
- S3E_POINTER_BUTTON_RIGHTMOUSE / Detecting single touch input using polling
- S3E_POINTER_BUTTON_SELECT / Detecting single touch input using polling
- S3E_POINTER_HIDE_CURSOR property / Determining available pointer functionality
- S3E_POINTER_MULTI_TOUCH_AVAILABLE property / Determining available pointer functionality
- S3E_POINTER_STATE_DOWN / Detecting single touch input using polling
- S3E_POINTER_STATE_PRESSED / Detecting single touch input using polling
- S3E_POINTER_STATE_RELEASED / Detecting single touch input using polling
- S3E_POINTER_STATE_UNKNOWN / Detecting single touch input using polling
- S3E_POINTER_STATE_UP / Detecting single touch input using polling
- S3E_POINTER_STYLUS_TYPE property / Determining available pointer functionality
- S3E_POINTER_TYPE property / Determining available pointer functionality
- S3E_POINTER_TYPE_INVALID / Determining the type of pointer input
- S3E_POINTER_TYPE_MOUSE / Determining the type of pointer input
- S3E_POINTER_TYPE_STYLUS / Determining the type of pointer input
- S3E_SOUND_AVAILABLE property / Global sound settings
- S3E_SOUND_DEFAULT_FREQ property / Global sound settings
- S3E_SOUND_NUM_CHANNELS property / Global sound settings
- S3E_SOUND_USED_CHANNELS property / Global sound settings
- S3E_SOUND_VOLUME property / Global sound settings
- S3E_SOUND_VOLUME_DEFAULT property / Global sound settings
- S3E_STYLUS_TYPE_FINGER / Determining the type of stylus input
- S3E_STYLUS_TYPE_INVALID / Determining the type of stylus input
- S3E_STYLUS_TYPE_STYLUS / Determining the type of stylus input
- S3E_VIDEO_DEFAULT_VOLUME property / Other video queries
- S3E_VIDEO_POSITION property / Other video queries
- S3E_VIDEO_STATUS property / Other video queries
- S3E_VIDEO_VOLUME property / Other video queries
- S4E file
- Samsung Kies utility
- Scale method / Animating by scaling
- scale parameter / Defining model templates
- ScaleTrans method / Animating by scaling
- Scoreloop
- screen
- screen coordinates
- screen resolutions
- SensorEventListener interface / Implementing an Android extension
- SensorManager class / Implementing an Android extension
- Serialise method / Serializing a class, GROUP file serialization
- SetPitch method / Playing, stopping, and altering sound parameters
- SetRotX method / The model matrix
- SetRotY method / The model matrix
- SetRotZ method / The model matrix
- SetVol method / Playing, stopping, and altering sound parameters
- shaders
- sheet_by_index method / Processing using a Python script
- shimmering
- single touch input
- SKEL file
- Skier class
- SkierController class
- Skiing project
- SKIN file
- Slide project
- slider control
- social gaming networks
- social media sites
- SoundEngine module
- sound parameters
- sound playback
- Sound project
- sound resources
- sounds.group file
- source file, Hello World project / The source file for the "Hello World" project
- specular lighting
- specular power
- SplashScreenBkB setting / Built-in ICF settings
- SplashScreenBkG setting / Built-in ICF settings
- SplashScreenBkR setting / Built-in ICF settings
- SplashScreenFile setting / Built-in ICF settings
- SplashScreenHeight setting / Built-in ICF settings
- SplashScreenWidth setting / Built-in ICF settings
- stream
- strings
- stylus input
- sub-animations
- swipe
- swipe gesture
- SysAppVersion setting / Built-in ICF settings
- SysGlesVersion setting / Built-in ICF settings
- SysStackSize setting / Built-in ICF settings
T
- .tga extension
- Targa file format
- template functionality
- text
- text, getting into game
- text spreadsheet
- texture atlas
- textureFormat parameter
- TouchManager class
- touch screen
- transformPrecision parameter / Defining animation templates
- triStrip parameter / Defining model templates
- Twitter
- type
U
V
- vertex stream
- vertex system
- video codec support
- video playback
- Video project
- video queries
- view matrix
- view plane
- view space
- Virtual Resolution system
- Visual C++ 2010 Express
- volume
W
- web page
- winding order
- Windows extension
- Windows Simulator
- world space
X
Z
..................Content has been hidden....................
You can't read the all page of ebook, please click
here login for view all page.