Sean Scaplehorn is a programmer with 15 years of experience in the videogames industry work on projects for both console and mobile devices. He has worked on games published by companies including Sony, Electronic Arts, Konami, Square Enix and Namco.
Sean got his first home computer still at primary school which kickstarted his interest in programming.After learning to code from typing in listings printed in computer magazines he went on to write his own games shared with his school friends.He knew then that writing games was what he wanted to do when he grew up.
However, on leaving university, Sean spent a couple of years writingsoftware for printing che books.When he could stand it no longer he made the leap into videogames development and hasn't looked back.
He worked at Ideaworks3D, the company behind the Marmalade SDK, for four years.In this time he saw the Marmalade SDK evolve from in-house technology to being a product in its own right, when it was launched as the Airplay SDK.
Sean now works from his home in the South of England as a freelance game coder.
I would like to thank the following people for their help and support writing this book.To my wife Sandra and daughter Kara for their patience and understanding Daddy "wrote his book" and to Marc Evans, a longtime friend and colleague, for his invaluable feedback on my writing.
I would also like to thank Simon Pick for giving an eager young man the best first job in the games industry he could have wished for and Tim Closs, CTO of Marmalade, for kindly taking the time to review this book during its development to ensure its accuracy.
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