Summary

In this chapter we've looked at how to use the Extensions Development Kit to extend the functionality of Marmalade. As you can see, it is relatively easy to create an extension that can make use of the APIs available on each of the platforms currently supported by the EDK.

The Gyroscope extension is a good example of supporting a hardware feature that hasn't yet been exposed in the main Marmalade SDK, but extensions can also come in extremely handy if you want to use any third party libraries that may have been created directly for a particular platform using its native SDK.

As this book draws to a close, you should now have a good grasp of the power of the Marmalade SDK and will hopefully be jumping at the opportunity of developing a game and launching it on a number of extremely popular platforms. Happy coding and best of luck writing the next big gaming phenomenon!

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