Performing final adjustments

Though we've created the robot frame and colored it, we are not done yet. To make the robot look more natural and three-dimensional, we will adjust the position, including the layer position, of several shapes.

Prepare for lift off

Make sure that the robot shapes are ungrouped.

Engage thrusters

To adjust the head, perform the following steps:

  1. Click on the Select tool.
  2. Select a ear. Press the Shift key and click on the Back a layer button to send the ear back.
  3. Do the same for both ears, as shown in the following screenshot:
    Engage thrusters

Next, we will adjust the shapes on the upper body:

  1. Select an arm joint, press the Shift key and click on the Back a layer button to send the arm joint back.
  2. Select the right arm, press the Shift key, and click on the Back a layer button to send the right arm back.
  3. Do the same for the other joint and arm, as shown in the following screenshot:
    Engage thrusters

    To adjust the legs, we also first select the joint, send it to the back, then select the leg and send it to the back. The details are included in the following screenshot:

    Engage thrusters

Objective complete – mini debriefing

In this task, we added the gradients and adjusted the layers of the robot costume. As seen in the following screenshot, we are ready to animate it in the next section:

Objective complete – mini debriefing
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