Chapter 4. Space Age

In this project, we will create a first-person shooter game called Space Age. We will learn how to utilize several Scratch 2.0 features to create this multilevel, fun-filled game. Let's start!

Space Age

Mission briefing

This is the year 3001, and the situation is dire. Your planet is under attack and is in imminent danger of complete destruction. Alien invaders from the planet of Gor are coming in waves. You and other six fighters are the last and only hope your planet has. You may not have chosen this mission but the mission has chosen you.

Why is it awesome?

We will build a multiple-level game, which contains a scoreboard, game manager, and different enemies for each level. This game is also configurable, so you can adjust the level of difficulty as well as add new levels.

Moreover, we will utilize several Scratch 2.0 features including More Blocks, Cloning, and Timer.

Your Hotshot objectives

We will build the game step by step; by first creating a player character, then adding enemies, and finally adding the environment. We will be performing the following tasks in this project:

  • Starting with the starter project
  • Adding scripts to Spaceship
  • Updating enemy sprites
  • Adding scripts to Spaceship Ammo and Enemy Ammo
  • Adding scripts to Shield and Shield Life
  • Meeting your Game Manager
  • Adding levels – three simple steps

Mission checklist

To speed up the process and allow us to focus on scripting, we will use prepackaged Scratch sprites wherever we can. Only some background sprites will be hand drawn.

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