Chapter 7. Using Fireworks with Flash Catalyst

IN THIS CHAPTER

  • Creating a new file in Fireworks

  • Fireworks tools

  • Working with color

  • Optimizing images

  • Exporting FXG files

While Adobe Illustrator excels at creating vector-based graphics and Photoshop remains an industry standard in raster or bitmap graphic editing, Adobe Fireworks nicely bridges the two.

Fireworks's real strength, however, is in working with graphics created specifically for the Web. While both Illustrator and Photoshop now contain tools for dealing with the specific demands of Web graphics, neither program was created for that purpose. Fireworks, however, was designed from the very beginning for Web graphics. Its mix of both vector and raster tools along with its superior Web optimization tools make it an ideal choice for creating images for your Web site.

With the release of Fireworks CS3, Adobe added features to the program to also make it a good tool for doing rapid prototyping of Web sites. Today, many professional Web designers begin the process of creating sites in Fireworks, which allows designers to create initial design comps to present to their clients.

Unfortunately, Fireworks does not, at this point, work seamlessly with Catalyst. In some ways the two products fill the same niche: Catalyst provides a means by which designers can create initial prototypes of Flex projects, whereas Fireworks provides the same tool for HTML-based sites.

That said, many designers still prefer Fireworks over Illustrator and Photoshop as their primary graphics tool. Adobe is not ignoring Fireworks in the Catalyst workflow, but a true round-trip workflow does not exist between Fireworks and Catalyst as it does with Illustrator.

Creating a New Fireworks File

As with other tools in the Creative Suite, Fireworks displays a Start screen on launch (see Figure 7.1). From here you will find a Create New category with a single option: Fireworks Document (PNG).

The Fireworks CS5 Start screen

Figure 7.1. The Fireworks CS5 Start screen

Clicking the option to create a new Fireworks PNG file displays the New Document dialog box (see Figure 7.2). From this dialog box, you can select the size, resolution, and canvas or background color.

Note

Fireworks's default file format is PNG. Most Web designers are already familiar with the PNG format due to its increasing popularity as a Web graphics format. PNG files often replace GIF and in some cases JPG files. However, Fireworks uses a specially modified version of the format that supports layers and other data needed by Fireworks. Therefore, a Fireworks PNG file cannot be placed directly on a Web page without first being converted to a traditional PNG.

Tip

When you create files for Catalyst keep in mind that you are still creating a file with the primary purpose of putting something online. Therefore, you should keep your resolution at 72 pixels per inch.

The New Document dialog box in Fireworks

Figure 7.2. The New Document dialog box in Fireworks

Fireworks Tools and Panels

As with other programs in the Creative Suite, Fireworks contains a set of tools and panels that allow you to interact with the application.

Tools

The Tools panel (see Figure 7.3), which by default displays on the left side of the screen, contains the main tools in the program. As with Illustrator and Photoshop, Fireworks groups its tools although it also displays headings for each group.

Like other graphics programs, Fireworks occasionally nests tools together requiring you to press and hold your mouse on one tool to display a menu of additional, related tools.

The Fireworks Tools panel

Figure 7.3. The Fireworks Tools panel

Table 7.1 lists all of the tools in Fireworks. Every tool can be selected by pressing an assigned key on the keyboard, as shown in the table. Those tools with multiple assigned keys can be selected with either key. Nested tools will often share the same key and can be selected by pressing the key repeatedly until the desired tool is chosen.

Table 7.1. Fireworks Tools

Tool

Description

Selection Key

Pointer

Used for selecting and moving objects on the screen.

V, 0 (zero)

Select Behind

Allows for selection of objects on lower layers without first locking or hiding the upper layer. The tool is nested with the Pointer tool.

V, 0 (zero)

Subselection

Allows for selecting paths or points on vectors.

A, 1

Scale

Used for scaling and rotating objects.

Q

Skew

Skewing shapes allows you to move specific points along a straight line relative to the side of the shape while keeping others locked in place. Nested with the Scale tool.

Q

Distort

The Distort tool lets you move a specific point in any direction while keeping other points locked in place. Nested with the Scale tool.

Q

9-Slice Scaling

9-Slice scaling is a technique in which you divide the shape into 9 pieces, representing the top left, top center, top right, middle left, center, middle right, bottom right, bottom center, and bottom right sections. This allows you to scale only the center section, keeping the other portions intact. 9-slice scaling can be particularly helpful for scaling objects such as rounded rectangles, where you want to make the object bigger without distorting the rounded edges. It is nested with the Scale tool.

Q

Crop

Cropping allows you to cut off edges of an object.

C

Export Area

This tool lets you define a portion of an image to be exported as a PNG, GIF, JPG, or other format. Nested with the Crop tool.

C

Marquee

Creates a rectangular selection marquee.

M

Oval Marquee

Creates an oval or circular selection marquee. Nested with the Marquee tool.

M

Lasso

Allows you to draw a free-form selection marquee.

L

Polygon Lasso

Creates a selection marquee using defined points and straight lines. Nested with the Lasso.

L

Magic Wand

Selects all of the pixels with similar colors.

W

Brush

Paints bitmap shapes.

B

Pencil

Draws bitmap lines.

B

Eraser

Erases bitmap lines and shapes.

E

Blur

Applies a Gaussian blur to bitmaps.

R

Sharpen

Sharpens bitmap edges. Nested with the Blur tool.

R

Dodge

Lightens selected pixels in bitmaps. Nested with the Blur tool.

R

Burn

Darkens selected pixels in bitmaps. Nested with the Blur tool.

R

Smudge

Mixes adjacent selected pixels in bitmaps. Nested with the Blur tool.

R

Rubber Stamp

Copies pixels from a target area to the selected area in bitmaps.

S

Replace Color

Replaces a selected color with another chosen color in bitmaps. Nested with the Rubber Stamp tool.

S

Red Eye Removal

Removes red eye from photographs. Nested with the Rubber Stamp tool.

S

Line

Draws a vector line.

N

Pen

Draws vector points.

P

Vector Path

Draws free-form vector paths. Nested with the Pen tool.

P

Redraw Path

Allows you to re-create paths. Nested with the Pen tool.

P

Rectangle

Draws vector rectangles.

U

Ellipse

Draws vector ellipses. Nested with the Rectangle tool.

U

Polygon

Draws vector polygons. Nested with the Rectangle tool.

U

Arrow

Draws vector arrow shapes. Nested with the Rectangle tool.

U

Arrow Line

Draws vector arrow lines. Nested with the Rectangle tool.

U

Beveled Rectangle

Draws vector beveled rectangles; in essence, octagons. Nested with the Rectangle tool.

U

Chamfer Rectangle

Draws vector chamfer rectangles. A chamfer rectangle is a rectangle with each corner recessed inward. Nested with the Rectangle tool.

U

Connector Line

Draws vector connector lines, such as those used in flow charts. Nested with the Rectangle tool.

U

Doughnut

Draws vector circles with empty center regions. Nested with the Rectangle tool.

U

L-Shape

Draws vector shapes that resemble a large L, or two joined rectangles. Nested with the Rectangle tool.

U

Measure

Allows you to measure the distance between two points. Nested with the Rectangle tool.

U

Pie

Draws vector pie charts. Nested with the Rectangle tool.

U

Rounded Rectangle.

Draws vector rounded rectangles. Nested with the Rectangle tool.

U

Smart Polygon

Draws vector polygons that include shape hints that make it easy to change the number of sides after the shape is drawn. Nested with the Rectangle tool.

U

Spiral

Draws vector spiral shapes. Nested with the Rectangle tool.

U

Star

Draws vector stars. Nested with the Rectangle tool.

U

Text

Creates text areas.

T

Reshape Area

Allows you to click and drag on a shape to distort it.

O

Freeform

Similar to the Reshape Area, but the Freeform tools only distorts the edge of the shape. Nested with the Reshape Area tool.

O

Path Scrubber – Additive

Allows you to distort paths drawn with pressure-sensitive strokes. Nested with the Reshape Area tool.

O

Path Scrubber – Subtractive

Allows you to distort paths drawn with pressure-sensitive strokes. Nested with the Reshape Area tool.

O

Knife

Allows you to cut vector shapes into individual shapes.

Y

Rectangle Hotspot

Creates a rectangular area that can be converted into an HTML link in an image map.

J

Circle Hotspot

Creates a circular area that can be converted into an HTML link in an image map. Nested with the Rectangular Hotspot tool.

J

Polygon Hotspot

Creates a polygon area that can be converted into an HTML link in an image map. Nested with the Rectangular Hotspot tool.

J

Slice

Allows you to create rectangular regions of images that can be individually optimized and exported as Web graphics.

K

Polygon Slice

Allows you to create polygonal regions of images that can be individually optimized and exported as Web graphics.

K

Hide Slices and Hotspots

Turns visibility of hotspot and slice indicators off.

2

Show Slices and Hotspots

Turns visibility of hotspot and slice indicators on.

2

Eyedropper

Picks up the color of the selected pixel and sets it as the foreground color.

I

Paint Bucket

Fills the selected region with the current foreground color.

G

Gradient

Fills the selected region with a gradient. Nested with the Paint Bucket.

G

Stroke Color

Sets the current stroke color.

N/A

Fill Color

Sets the current fill color.

N/A

Set Default Stroke/Fill Colors

Sets the stroke to black and fill to white.

D

No Stroke or Fill

Sets either the stroke or fill to none.

N/A

Swap Stroke/Fill Colors

Sets the stroke color to the current value of the fill color, and vice versa.

X

Standard Screen mode

Displays the screen with all menus and toolbars showing. In Windows, the taskbar will be visible.

F

Full Screen with Menus mode

Displays the screen with all menus and toolbars. In Windows, the taskbar will be hidden.

F

Full Screen mode

Displays the canvas only with no menus, toolbars, or panels. In Windows, the taskbar will be hidden; on Macs, the Dock and desktop will be hidden. Unused screen displays as black.

F

Hand

Allows you to move your view to other parts of the screen without selecting or moving objects.

H

Zoom

Changes the magnification of the screen.

H

Panels

The panels in Fireworks provide an easy way to access common program interface components (see Figure 7.4). Panels are grouped around the right and bottom edges of the screen but are fully customizable and can be opened, moved, ungrouped, regrouped, and closed as desired.

A set of panels is known as a workspace. Fireworks ships with three workspaces. Unlike Illustrator or Photoshop, these workspaces merely show or collapse the panel groups along the right edge of the screen. If you prefer, you can create your own workspaces with your desired panel arrangements.

The default panel layout in Fireworks CS5

Figure 7.4. The default panel layout in Fireworks CS5

Table 7.2 outlines the panels available in Fireworks and provides a brief description of the purpose of each panel. You can open all panels via the Windows menu, and most panels can also be opened directly with a keyboard shortcut, as noted in the table.

Table 7.2. The Fireworks Panels in the Default Workspace

Panel

Overview

Keyboard Shortcut

Optimize

Contains the tools used for optimizing Web graphics, a topic covered in more detail in this chapter

F6

History

Shows the actions you have most recently performed in the program and allows you to step back through them to undo

Shift+F10

Align

The tools on the Align panel let you line up objects by set axes. You can also distribute objects, equalize sizes, and space evenly.

None

Pages

Fireworks graphics can be organized into pages, which are roughly equivalent to using multiple art boards in Illustrator or creating multiple Web pages in Dreamweaver.

F5

States

A state represents a particular grouping of layers. Each state can contain a different layer hierarchy from other states.

Shift+F2

Layers

Provides a container for a specific set of visual objects in Fireworks, so layers serve the same basic purpose in Fireworks as they do in Photoshop, Illustrator, Flash, or almost any other graphics tool

F2

Styles

Allows you to save a set of visual attributes for an object, such as fill and stroke colors and applied filters, so that those same attributes can be easily applied to other objects

Ctrl+F11

Color Palette

Displays a variety of different means by which you can work with color in your file

None

Swatches

Save custom colors and then easily apply those colors to objects

Ctrl+F9

Path

Displays a series of commands that allow you to manipulate vector paths.

None

Image Editing

Manipulate raster-based images such as photographs

None

Special Characters

Presents a set of common special characters that can be easily inserted into text

None

Shapes

Allows you to easily insert complex, premade shapes such as 3-D boxes or calendars

None

Document Library

Stores symbols created in the current document

F11

Common Library

Stores commonly used, precreated symbols

F7

Properties

Displays properties or editable attributes for the currently selected object or tool

Ctrl+F3

Table 7.3 describes each of the panels that are not visible in the default workspace. Panels are listed in the order in which they appear in the Windows menu.

Table 7.3. Other Fireworks Panels

Panel

Overview

Keyboard Shortcut

Access CS Live

This panel allows you to access CS Live, a new resource provided by Adobe that will offer a single point of entry to many of Adobe's online services. Note that CS Live is not unique to Fireworks and will be available from any Creative Suite product.

none

CS News and Resources

This panel provides a link to Adobe's Web site, from which you can access news on Creative Suite products, access downloads such as updates, view tutorials, and more. Like CS Live, this feature will be available from any Creative Suite product.

none

Kuler

Adobe Kuler is a free, online resource for creating and sharing color palettes. The Kuler panel provides an interface to the Kuler Web site for use within Fireworks. The panel can be found in the Extensions submenu.

None

Search for Help

This panel provides an interface to the Adobe Help system for Fireworks.

None

URL

Fireworks allows you to create hotspots in an image that, when previewed in a Web browser, link to other files or Web sites. You can create a library of commonly used sites via the URL panel.

Alt+Shift+F10

Color Mixer

Yet another way to work with colors in Fireworks, the Color Mixer panel displays a color spectrum and includes boxes to enter values for Red, Green, and Blue.

Shift+F9

Info

This panel displays information about the current cursor location's Red, Green, Blue, and alpha values, and its x and y coordinates. While drawing shapes, the width and height and x and y scales are displayed.

Alt+Shift+F12

Behaviors

When creating HTML-based comps, the Behaviors panel can be used to add basic JavaScript actions such as rollover image effects.

Shift+F3

Find and Replace

This panel mimics the functionality of Find and Replace in other applications.

Ctrl+F

Symbol Properties

When using symbols, this panel allows you to tweak the settings of the selected symbol.

None

Working with Color

Fireworks provides a variety of tools and panels that enable you to work with color. The Color Palette and Swatches panels are the most commonly used. The Tools panel also provides a pair of color pickers, one each for the fill and stroke of shapes, as does the Properties panel when a shape is selected on the canvas.

Note

As with Illustrator and Photoshop, you can work in a variety of color modes in Fireworks. Keep in mind that Catalyst is a program devoted entirely to creating projects that will display on a computer screen. You will need to use RGB in your Fireworks projects that are destined for Catalyst.

The Color Palette panel

The primary panel for working with color in Fireworks is, appropriately, the Color Palette. The panel provides three methods of defining colors: Selector, Mixer, and Blender. You can switch among these modes using the buttons at the top of the panel.

All three modes have options at the top to determine whether your color will apply to the fill or stroke, as well as text boxes where you can type a hexadecimal color value.

Selector mode

Selector mode (see Figure 7.5) presents a fairly traditional set of tools from which you can define a color. A square displays the entire gamut of colors available in the selected color model, with a slider to the right to set the tint of the selected value.

Sliders are also available that you can drag to choose the desired amount of each color.

Mixer mode

The Mixer mode of the panel (see Figure 7.6) allows you to define five colors so that you can create and work with a consistent but limited color scheme in your document.

It contains a color wheel to help visualize related colors as well as a table of variations of the currently selected color. You can use the panel to export your schemes for use in other documents.

The Color Palette's Selector mode

Figure 7.5. The Color Palette's Selector mode

The Color Palette's Mixed mode

Figure 7.6. The Color Palette's Mixed mode

Blender mode

The panel's Blender mode (see Figure 7.7) primarily allows you to define two colors and then have the program calculate a set of gradations between those colors.

This panel can be helpful in setting up gradients or in using the gradations for color combinations in your document.

The Swatches panel

After you mix your colors, you can save them for reuse in the Swatches panel, shown in Figure 7.8. You must designate a color as either the fill or stroke color and then click in a blank area of the panel to add that color as a swatch. Swatches can be deleted by pressing Ctrl (

The Swatches panel

Tip

The default set of swatches in Fireworks is the so-called Web safe palette. In the early days of the Web, many users had computers that could display a maximum of 256 colors. The palette was developed as a compromise between the colors that could display on Windows-based computers and those that would display on Macs. Today, there is no technical reason to limit yourself to the palette; Fireworks merely uses it as a convenient set of colors to display in the panel.

The Color Palette's Blender mode

Figure 7.7. The Color Palette's Blender mode

The Swatches panel

Figure 7.8. The Swatches panel

The Kuler panel

In late 2006, Adobe released the first public beta of a new Web-based application known as Kuler. Built with Flex, the application allows users to create color themes with a variety of tools. After a free registration process, you can save themes and share them with others.

Fireworks — along with Illustrator, Photoshop and several other Adobe products — includes a Kuler panel. In Fireworks, you can open the Kuler panel by choosing Window

The Kuler panel

Add Text

You can add text to your Fireworks document with the Text tool. The Properties panel (see Figure 7.9) displays options for formatting text whenever the Text tool is selected including character attributes such as font, font style, font size, font color, and paragraph attributes such as alignment and line spacing.

The Properties panel with the Text tool selected

Figure 7.9. The Properties panel with the Text tool selected

You can add type to a document by simply clicking on the canvas and typing. You can edit text that has been added by either clicking on the text box with the Text tool or double-clicking it with the Pointer tool.

You can change attributes of the text, such as the font face, for an entire block of text by selecting it with the Pointer tool and making the necessary adjustments on the Properties panel.

Importing Bitmaps

Fireworks contains a unique set of tools that allows it to work as well with bitmap or raster graphics as it does with vectors. While you can use the tools to create either type of image, you can also directly import bitmap graphics for manipulation (see Figure 7.10).

You can import bitmaps into an existing Fireworks image by following these steps:

  1. Choose File

    Importing Bitmaps
  2. Select the image to import

  3. Click Open. Your cursor will appear as an angle bracket and represents the top-left corner of the image.

  4. Click the canvas at the point at which you want to place the image to finish the import process.

You can also open bitmap images directly in Fireworks. The program supports opening most common graphics file formats. Standard formats such as GIF and JPEG will open as a single flat image. Photoshop images will open with all layers intact.

Working with Filters

Fireworks includes a set of filters to perform common manipulations on bitmap images. Filters are available either from the Filters menu on the main menu bar or from the Filters pop-up menu on the Properties inspector. You must have an image onto which filters can be applied, and the image must be selected to add a filter.

A bitmap image imported into Fireworks

Figure 7.10. A bitmap image imported into Fireworks

Table 7.4 describes the filters available in Fireworks.

Table 7.4. Fireworks Filters

Filter

Description

Submenu

Auto Levels

Adjusts highlights, shadows, and midtones based on predefined settings

Adjust Color

Brightness/Contrast

Provides sliders to manually increase or decrease the brightness or contrast in the image

Adjust Color

Color Fill

Fills the color with a solid color; a dialog box appears to allow you to set the color, blend mode, and opacity of the fill

Adjust Color

Curves

Displays a dialog box allowing for adjustment of the lightness curves in the image, which allows you to lighten or darken the image

Adjust Color

Hue/Saturation

Displays a dialog box with sliders to adjust the hue, or overall color of the image, saturation, or amount of color, and lightness of the image

Adjust Color

Invert

Reverses the colors in the image, creating a film negative effect

Adjust Color

Levels

Displays a dialog box that allows you to adjust the highlights, shadows and midtones on the image via its histogram

Adjust Color

Inner Bevel

Adds borders around the image to create a beveled appearance, where the image will appear to be depressed below the page

Bevel and Emboss

Inset Emboss

Applies borders to two sides of the image to give the appearance that is has been embossed

Bevel and Emboss

Outer Bevel

Applies the opposite effect as Inner Bevel, where the image will appear to be raised above the page

Bevel and Emboss

Raised Emboss

Applies the opposite effect of Inset Emboss

Bevel and Emboss

Blur

Slightly blurs the image

Blur

Blur More

Applies a more pronounced blur to the image

Blur

Gaussian Blur

Displays a dialog box with a slider allowing you to adjust the level of a smooth, uniform blur

Blur

Motion Blur

Displays a dialog box allowing you to set the angle and distance of a single-direction blur

Blur

Radial Blur

Displays a dialog with settings for the amount and quality of a blur emanating from the center of the image and radiating from there

Blur

Zoom Blur

Displays a dialog box with settings for the amount and quality of a blur emanating from the center of the image and moving straight out

Blur

Add Noise

Adds color noise to the image

Noise

Convert to Alpha

Converts the image to a transparency based on its alpha properties

Other

Find Edges

Creates a relief-like effect

Other

Drop Shadow

Adds a shadow to the outside of image; the shadow's settings are configurable

Shadow and Glow

Glow

Adds a configurable color glow around the outside of the image

Shadow and Glow

Inner Shadow

Adds a configurable shadow effect to the inner edge of the image

Shadow and Glow

Solid Shadow

Displays a dialog box with settings to configure a reflection of the image

Shadow and Glow

Sharpen

Sharpens the edges of the image

Sharpen

Sharpen More

Applies a more dramatic sharpening

Sharpen

Unsharp Mask

Displays a dialog box with settings to configure the level of sharpening to be applied

Sharpen

Photoshop Live Effects

Opens a dialog box identical to the Layer Effects dialog box in Photoshop, allowing you to apply any effect available in Photoshop to a Fireworks image

None

Note

See Fireworks CS5 Bible for more detailed information on filters.

Saving Artwork as Symbols

Fireworks provides the ability for objects drawn or imported on the canvas to be saved as symbols. Symbols are reusable objects; once something is saved as a symbol, you can drag it from the Document Library panel onto the canvas at any point.

You can convert an object to a symbol by choosing Modify

Saving Artwork as Symbols

Fireworks supports three symbol types:

  • Graphic. Creates a static image that can be reused in the document

  • Animation. Allows you to create an animated image by determining the number of states, movement, direction and other attributes

  • Button. Automatically creates an HTML hotspot to which a behavior or URL can be attached.

Note

See Fireworks CS5 Bible for more information on animation and button symbols. As neither applies to Catalyst projects, details on them are beyond the scope of this book.

Once an object is converted to a symbol it's available in the Document Library. By default, the Library is in the bottom-right corner of the screen. If the library is not visible, you can opt to display it by choosing Window

Saving Artwork as Symbols
The Convert to Symbol dialog box

Figure 7.11. The Convert to Symbol dialog box

Instances of symbols retain a link back to the original. Therefore, if you edit a symbol, all instances are updated. You can edit symbols either by double-clicking the icon to the left of the symbol name in the Library or by right-clicking an instance and choosing Symbol

The Convert to Symbol dialog box

Adding Prototype Objects

Adobe primarily markets Fireworks as a rapid prototyping tool. Adobe's intent is to position it not as a competitor to Photoshop or Illustrator as a graphics tool, but rather as a logical piece in a Web development workflow.

Fireworks is a tool that designers can use to quickly create comps of sites to present to clients for approval prior to beginning the actual design. With this in mind, Fireworks ships with a set of common interface components for HTML, Flex, and other application frameworks.

All of these prototyping objects are contained in the Common Library (see Figure 7.12). Symbols created within documents are stored in a Document Library that is unique to that document; symbols in the Common Library are available to every document in Fireworks.

Note

If you want to use a custom symbol in more than one document, simply select the check box in the Convert to Symbol dialog box to save the symbol to the Common Library rather than the Document Library.

When creating Catalyst projects, you may want to use the Flex Components objects to add representations of components that will eventually be used in the project.

Of particular use is the ComboBox component. ComboBoxes, or drop-down lists, are very common elements in many Web applications. Unfortunately, Catalyst CS5 does not include the ability to convert artwork to a ComboBox. Therefore, if you want to use a ComboBox in your application you may want to add the ComboBox symbol to a Fireworks document and import that into your Catalyst project.

You will not get the actual functionality of a ComboBox — the symbol is nothing more than a graphical representation of a ComboBox — however, you will have an effective placeholder in your design comp that your Flex developer can later replace with an actual ComboBox in Flash Builder.

Most of the components in the Common Library can be configured with the Symbol Properties panel. For example, the ComboBox component simply says Text. However, if you plan to use this in a Catalyst project you will likely want to change that text to better represent the purpose of the ComboBox in the project.

You can open the Symbol Properties panel by choosing Window

Adding Prototype Objects
The common library panel

Figure 7.12. The common library panel

The Symbol Properties panel

Figure 7.13. The Symbol Properties panel

Exporting as FXG

You cannot import Fireworks documents directly into Catalyst. However, you can still use them as the basis for Catalyst projects, and you can import Fireworks images into Catalyst via the FXG format.

FXG is an XML-based format for describing Flash-based graphics. Its primary goal was to allow for other tools in the Adobe Creative Suite, such as Photoshop or even InDesign, to have a round-trip editing workflow with Flash.

Exporting your image is as easy as following these steps:

  1. Choose File

    Exporting as FXG
  2. In the Export dialog box, select FXG and images from the Export drop-down list.

  3. Type a name for the file.

  4. Click Save (see Figure 7.14).

The Export dialog box

Figure 7.14. The Export dialog box

Summary

This chapter introduced the third primary graphic design tool in the Adobe Creative Suite: Fireworks. In it you have learned how to:

  • Create a new Fireworks document

  • Use the tools and panels in Fireworks

  • Work with color

  • Add and format text

  • Import and work with bitmaps

  • Save artwork as symbols

  • Export graphics as FXG to use in Catalyst

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