Contents at a Glance
About the Authors
About the Technical Reviewers
Acknowledgments
Preface
Chapter 1: Introduction
Chapter 2: Getting Started
Chapter 3: Essentials
Chapter 4: Your First Game
Chapter 5: Game Building Blocks
Chapter 6: Sprites In-Depth
Chapter 7: Scrolling with Joy
Chapter 8: Shoot ’em Up
Chapter 9: Particle Effects
Chapter 10: Working with Tilemaps
Chapter 11: Isometric Tilemaps
Chapter 12: Physics Engines
Chapter 13: Pinball Game
Chapter 14: Game Center
Chapter 15: Cocos2d and UIKit Views
Chapter 16: Kobold2D Introduction
Chapter 17: Out of the Ordinary
Index
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