There's more...

If the data for a uniform block needs to be changed at some later time, one can call glBufferSubData to replace all or part of the data within the buffer. If you do so, don't forget to first bind the buffer to the generic binding point, GL_UNIFORM_BUFFER.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.22.51.241