Who this book is for

This book is for both new and experienced game designers willing to have more control over the technical side of their games. It is also for people who want a quick comprehensive guide to Unity and Playmaker that allows learning these tools from scratch.

You need to be comfortable enough using your operating system and standard software for it in order to be equally comfortable using Unity. While knowing the basics of programming (such as functions, variables, and values) is important to follow all of the steps in this book (specifically Chapter 5, Scripting and Custom Actions), this book provides links to free online resources that will help you learn these concepts quickly and efficiently.

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