Chapter 8. Dungeon Crawl

This project will continue where we left off in the last project. Our maze game is interesting but still not all that engaging. It's quite easy to reach the exit and accumulate points. We are going to add more features to offer the player a challenging experience.

Mission briefing

We will add enemies to the game as well as items. This gives the player more things to look out for than just the level exit. The player has to avoid enemies or try to kill them. He/she can do this using the bomb or one of the other items that we will include in this project. The following gameplay screenshot from Gauntlet II will be the inspiration for what we will create in our project:

Mission briefing

Why is it awesome?

No questing game is complete without enemies and items. These are the things that change a simple exploration game into an exciting adventure. Every player likes to boast how they just barely avoided the menacing ghosts to achieve victory, or how they found a great treasure in the unlikeliest of places.

We will add a variety of elements to the maze. Each one will behave differently and offer a different challenge or opportunity for the player. Some earlier scripts can be reused, but we will adapt them to suit our purposes.

Your Hotshot objectives

We will add two types of enemies and items to the game. Each one of them will behave differently. The objectives for this project are:

  • Adding a knight
  • Adding a ghost
  • Creating a sword
  • Creating a bow and arrow
  • Tying up loose ends

Mission checklist

This project will continue on from the last one. So the first thing we have to do is load our previous project, the Maze game. You can load your own project or use the example project that's included with this book.

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