Chapter 9. Evaluating with Stories

An important part of any user experience process is to evaluate the design. We have several techniques for this, from expert review to usability testing.

Design teachers suggest tricks like looking at a drawing in a mirror to see it from a different perspective. Stories collected from users can act like a mirror, letting you look at a product from “the other side.”

Although we have placed this chapter near the end of the design process in the linear organization of this book, we assume that you have been testing your work—with users and through design reviews—all along. You can use stories to improve your evaluations, whether you are doing a formal, summative usability test or a quick “hey you” test with your neighbor. Many of the ways you can use stories in evaluation are covered in Chapter 6.

You should also be ready to collect new stories as you observe people using the product and to use those stories to improve the design.

Stories can be used in the following ways:

  • To create scenarios or tasks for usability testing

  • As a guide for expert reviews

  • For quality testing

And you may find yourself collecting new stories during these activities, as well.

Using stories to create usability tasks

One obvious use of stories is to create scenarios for participants in a usability test. The stories establishing goals and motivations can also provide a starting point for any usability-testing task. For example, you could take Ginny Redish’s story from Chapter 8, and turn it around for this purpose:

Her story:

Sarah Smith, a 25-year-old travel agent in a small, three-person agency in a storefront in a suburb of Chicago, takes a call from her friend, Jenny.

Jenny wants to go to Phoenix to see her special friend sometime in the next month. She can go any weekend, and she can take Friday and Monday off. But she can only go if she can afford it. Jenny asks Sarah to find the least expensive flights for any Friday to Monday during the next month.

The story as a usability test task:

You are a travel agent. Your customer, Jenny, calls to book a flight to Phoenix.

She wants to go any time in the next month, but only if she can find a ticket she can afford. She can go any weekend, and she can take Friday and Monday off.

Find the least expensive flight option for Jenny.

Turn user stories into “instant” usability tasks

Your stories can also be used as the starting point for a more open session, allowing the test participant to customize the tasks to match their own situation. This can be a more difficult session to moderate. You have to be able to think on your feet to react to the participant’s ideas. But the result can be richer information from the session.

Find out what your participants want to know at the beginning of the session. Ask about their interests first—before you introduce the site or material you are testing. For example, if you are testing an ecommerce site, find out what they might want to purchase and why.

Some people have trouble coming up with specific ideas on the spot, so you might want to ask them on a pre-session questionnaire. This gives them time to think about their choices without the pressure of someone waiting for them to answer.

You can also ask the participants to recall the last time they were on a site like yours. Or the last time they faced a situation similar to one you want to test. Give them a chance to tell you the story.

At this point you can either let their own stories guide the sessions, or you can adapt the tasks from a prepared list, picking the ones closest to their own questions or tasks.

“You said you wanted to know X, so let’s try Y.”

If you write tasks so that you can fill in the blank with information about the participants’ own interests, the adaptation is easier.

“I’d like you to purchase a sweater. You said you were looking for a red cardigan.

Please try to find one, and...”

Another solution is to let them select tasks to complete from a list with some degree of variety. This way, you don’t ask them to try tasks they are not interested in, or would not try on their own.

Turning tasks into stories

Apala Chavan, from Human Factors International, created a way of using stories to make usability test tasks compelling. She says that people in Asia are hesitant to say that a design is bad or to admit that they had trouble using it. Her solution was something she called “The Bollywood Technique,” after the storytelling style of movies from Bollywood, the Hollywood of India. These movies are full of complex, emotionally charged plots, so Chavan created a situation in which the participants were asked to enter into a story such as this one:

“The participant’s beautiful, young, and innocent niece is about to be married. But suddenly he gets news that the prospective groom is a member of the underground. He is a hit man! His whole life story is a sham, AND HE IS ALREADY MARRIED! The participant has the evidence and must book an airline ticket for himself and the groom’s current wife to Bangalore.

Time is of the essence!!!” (http://www.humanfactors.com/downloads/jun02.asp#bollywood)

The addition of a story lets participants dive in with excitement and point out things that made it difficult for them to solve the problem. You may not need to create such a broad fantasy, but a little storytelling can make your tasks more compelling than a dry set of instructions.

Collecting stories just in time for usability testing

We hate to admit it, but sometimes user experience people arrive on the scene just in time for usability testing. There are no stories and not much user research to create a meaningful set of tasks for the usability test sessions.

Using stories for reviews

These same sorts of stories can be used for an expert evaluation or a walkthrough of the design. By establishing a minimal character (or using a persona) and walking through the task from their perspective, you are less likely to simply follow the logical flow of the application and more likely to use the product the way a real user might.

Stories and personas are a great way to add structure to the review of a design. Give each person around the table a different persona and task and ask them to do the following:

  • Look at the first page or screen from the perspective of that person.

  • Identify what their first action might be (including “bailing out”).

  • Try to complete the task.

One danger of this sort of review is that, if you don’t know your users well (or don’t have good personas), you may find yourself falling back into looking at the site from an insider’s perspective. The group should be ready to challenge decisions that seem to simply follow the path of the design structure.

Or you may simply not have enough information to make a good decision. This is a good way to identify gaps in your knowledge; it can be the beginning of a lively discussion.

In either case, all the stories you selected while you analyzed the user research are invaluable. Use them to illustrate possible interpretations.

Collecting stories during a usability test

Like any user research, usability test sessions are an opportunity to collect stories. Sometimes, you’ll find new information about the user context and learn new questions to ask next time.

You can use an evaluation session for dual purposes. If you mix your specific tasks or interview questions with open questions to collect stories, you may gather enough information for two different reports: one on the specific topic of the user research or usability session, and one on the contextual information you gather.

Usability evaluation may not seem like a place for stories, but any time you work with users you have an opportunity to listen for stories.

More reading

“The Bollywood technique:” www.humanfactors.com/downloads/jun02.asp#bollywood

“The Hybrid User-Requirements Interface Evaluation (HURIE) Method,” Randolph Bias, Shannon Lucas, and Tammy Latham in User-Centered Design Case Studies, edited by Carol Righi and Janice James

“Guidelines for letting participants create their own tasks,” Whitney Quesenbery: www.wqusability.com/handouts/participant%20tasks.pdf

“Designing Web Sites for Older Adults: Expert Review of Usability for Older Adults at 50 Web Sites,” Ginny Redish and Dana Chisnell: http://assets.aarp.org/www.aarp.org_/articles/research/oww/AARP-50Sites.pdf

Summary

You can continue to collect stories during usability evaluations (or start doing so, if you are jumping into the middle of a process). These stories add more rich qualitative data to your understanding of users.

You can also use stories for usability tasks in several different ways:

  • Use your collection of stories to write usability tasks. The stories you collected earlier in the project can now be the starting point for a usability evaluation.

  • Create stories to set a context for usability tasks, making them more relevant to the test participants.

  • Start from a general story, but customize it with information you gather from each participant.

  • Collect “just-in-time” stories and use them immediately in a usability test.

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