Chapter 12. Considering the Audience

A story is not just something you push out into the world; it is created in the minds of everyone in the audience. In Chapter 2, we looked at the Story Triangle (see Figure 12-1) and the dynamic relationships that connect the storyteller, the audience, and the story.

Figure 12-1. In the Story Triangle, there is a connection between the storyteller and the audience, as well as between the audience and the story.

The first step in crafting a story is to identify and understand your audience. This may seem obvious, but it’s an easy point to forget when you are in the throes of story creation. This is as true in performance storytelling as it is in storytelling for user experience design. In both cases, your goal isn’t just to write (or tell) a great story, but to communicate something to other people. To help a group of people understand something in a new way. To persuade. Whether this is as simple as narrating a sequence of events, or as complex as allowing them to relate to a contradictory set of attitudes, reaching your audience is the most important part of the equation.

There are two relationships to keep in mind. Both affect how the audience understands the point of your story.

  • The relationship between the audience and the story

  • The relationship between you and the audience

The relationship between the audience and the story

When you create a story, you must consider the distance between the audience and the context of the story. How far will the audience have to travel in their imaginations to understand the details of the story and the motivations of the characters? Think of the story as a bridge between the audience as they are now and the audience as you want them to be.

The shorter your story, the more important it is to gauge this distance properly. In a novel or a three-act play, you have plenty of time to gradually introduce your audience to all the quirks of the world of your story. In the brief format of most UX stories, you have to rely on the audience to fill in the gaps. If the story is based on an experience that is familiar to them, it is easier for them to do this, and you can spend less time laying the groundwork. Once you know the distance between your audience and your context, you will be able to choose the details worth including and the ones that can be tacitly implied.

Steve Denning makes this point about what he calls springboard stories. The example story he uses in many of his workshops is about a healthcare worker in Zambia who finds the answer to a medical question on the Web. Here is an excerpt:

“In June 1995, a health worker in Kamana, Zambia, logged on to the Center for Disease Control’s Web site and got the answer to a question about how to treat malaria.

This story happened, not in June 2015, but in June 1995. This is not a rich country; it is Zambia, one of the least developed countries in the world. It is not even the capital of the country; it is six hundred kilometers away...”

Steve Denning, The Springboard: How Storytelling Ignites Action in Knowledge Era Organizations

The story as he told it at the World Bank went on to draw a connection between the health care worker and the work of that organization. There are many versions of the story; it is altered each time Denning tells it, as he adds and subtracts details to suit his audience. For example, if he tells the story to healthcare workers, he might include the specific information that the health worker in Zambia actually looked up. People interested in knowledge management or Web design might want details about how the health worker knew about the U.S. Center for Disease Control and Prevention or how he located the information on its site. These changes to the basic story help the audience connect to it and, more importantly, give them a context in which they can make the story their own.

Now, imagine that you are working on designing an electronic medical records system and want to create a story that would help explain the daily routine of hospital nurses as they check in on patients and keep records of their medical conditions. Table 12-1 shows just some of the relationships you might have to consider and the information they might need to connect with your story.

Table 12-1.  http://www.flickr.com/photos/rosenfeldmedia/4459992186/

AUDIENCES AND RELATIONSHIPS

Audience

Relationship

Needs

Hospital nurses

The audience is part of the story context and has the same role as one of your central characters.

Enough detail to assure them that you understand the context they know well.

A patient (contributed to the medical record, but doesn’t have access to it, or know medical terminology)

or

A doctor (reads the medical record and makes decisions based on it)

The audience is related to the story context, but has a different perspective than your central characters.

Details that help them see the difference between their perspective and the perspective of the nurses in the story.

A health policy analyst, who has never worked in a hospital

The audience knows the context, but is not part of it.

Specific details place the story in an acute care facility, not just a general, unspecified healthcare context.

A young, healthy adult who has not been in the hospital as an adult, and has never cared for someone who is seriously ill

The audience doesn’t have any experience of the story context.

Details that show the characters as they see themselves and help the audience empathize with them.

A database designer or developer who has been assigned to work on a healthcare system for the first time

The audience only knows the context from a technical perspective.

Details that show how different people use the information in the system.

For example, you might include details such as how many patients the nurse visits each hour, or a memory of an incident where these medical records were critical. These story fragments are written from three different perspectives.

  • The nurse’s perspective: 4 p.m. Time for nursing rounds again. Mary Jo picked up her notebook, got her cart, and walked past her 10 rooms to the end of the hall. She hoped Mr. D’s temperature had started to drop. She knew Dr. W would want to see how the new medication was working when he arrived for his evening rounds....

  • The patient’s perspective: 4 p.m. Mr. D listened to the rumble of the cart going past his room. That meant 15 minutes before Mary Jo, the nurse on his floor today, got done with the five rooms ahead of his. She’d take his temperature, pulse, and ask a few questions, scribbling them down into her notebook. Sometimes, he’d see her sitting at the computer station copying her notes into the computer....

  • The doctor’s perspective: 6:45 p.m. Dr. W liked to arrive after nursing rounds, so all of his patients’ charts would be up to date. On an acute care floor, the daily record of vital stats helped him catch up quickly. Had Mr. D’s medication started to bring his temperature down? Had the nurses added any notes on changes in the patient’s condition?

User experience designers often have to work with different groups of people with different perspectives and even different technical languages. In Isobel Frean’s story (in Chapter 8) about writing stories as part of the process of creating a new standard, the scenarios explained the context and activities for each function in a way that the nurses and other medical staff could understand them and review them for accuracy. The stories were connected to technical data models, so that the designers and engineers working on the standard could also understand how the computer function fit into that context.

Details from user research help ground stories

In user experience design, the work is often done by people who have little to no direct experience with the context or the people in the context. User research bridges this gap. Stories are an effective way to bring the details from that research back to the project team in a meaningful way.

A good example of this is a project that Adaptive Path, a UX design group, took on after reading an open letter to Apple CEO Steve Jobs asking why the company that invented the iPod couldn’t create a better portable medical device for people with diabetes. The story of this project is told in a series of blog entries at www.adaptivepath.com/blog. In one, Dan Saffer writes, “I read this plea and thought, wait, it’s not just Steve [Jobs] and Jonny [chief Apple designer Jonathan Ive] who can do this stuff. Don’t I work at a design firm? Don’t we have the experience design tools to tackle this challenge? Why, yes. Yes, we did.”

One striking aspect of this project is that they started by listening—meeting diabetics and diabetes educators—for the first three weeks. They came back with many story fragments to use in their presentation to help people understand some of what they learned:

One participant, Alice, pointed to her big black bag and said, “Sometimes I think it would be nice to carry around a tiny stylish purse, but that just isn’t possible for me.”

Between monitoring blood glucose levels and injecting insulin, most type I diabetics have to poke themselves with a needle 10-14 times a day.

“I watch my diet like a hawk, and I exercise, so when my numbers are high or low I get really pissed. I feel like I am doing everything I am supposed to do, so why is this happening? It can be really frustrating.”

Notice that the Adaptive Path designers didn’t sit down with a list of facts and technical details about diabetes and insulin. They started by listening to people with diabetes and learning what their lives were like. These stories had a clear influence on their design process. Instead of focusing on the medical processes and data, they focused on the experience of using the device. Sharing those stories helps anyone reading about the project also have those moments of insight.

What if they think they know, but they don’t?

It can be hard work gathering enough information to bridge gaps in understanding. But that’s still far more preferable than situations where everyone on the project mistakenly thinks they understand the audience. These unacknowledged gaps can be the hardest to fill—both for the storyteller and for the user experience design team in general.

Rahel Baillie’s story in Chapter 6 is about a company that thought it knew its users, but learned by listening that it didn’t have the whole picture. While we were gathering stories for this book, we found several similar situations. All of the people we talked to mentioned how hard it is to get this information across in a constructive way. Depending on how deep the disconnect is, bringing it up can challenge basic beliefs within a company.

One tactic to bridge the gap between the story’s audience and the characters in it is by building a picture that highlights not only the ways in which these situations are different from the audience’s expectations, but also to show why the characters’ attitudes and behaviors made sense for them.

This story is told through the eyes of a user experience research team. It uses their role as a bridge between two worlds—the customers and their colleagues. This explicit use of the researchers’ experience is a style that John Van Mannen calls a “confessional tale” in his book on writing ethnography, Tales of the Field. (See the section in Chapter 15 on Written stories for a more detailed discussion.)

Mirror stories are stories about ourselves

One variation on the problem of simply not understanding the context of the story can be found in a mirror story: stories about ourselves. Kevin coined this phrase for the stories we want to tell when we wake up in the morning, look in the mirror, and think, “I like that guy! He’s who I want to work for. My stories should be about him because he’s a heck of a nice guy.”

There’s nothing wrong with a mirror story in itself. The problem is that one main character cannot represent all people. So, if you see a pattern developing of stories that are all about the same character, or all the stories could apply to the people working on the design, it may be time for an intervention.

  • If you are telling mirror stories, you may be going too far in trying to help your audience identify with the story. You want the audience to do the work of identifying with the characters in the story, not just recognize the characters as themselves.

  • If the mirror stories are coming from people on your team, you need to find out why. Do they not know enough about any other customers or users? Or do they genuinely believe that they represent the model customer?

Maybe you can address this problem directly, but usually it requires a more subtle approach. One solution is to find another way to put the audience into the story. One way to do this is to make them a helpful companion to the main character. Tell the story through their eyes, even though the point of the story is focused on another character. In The Anatomy of a Screenplay, Dan Decker, a script writing coach, calls this a “window character”—the person through whom we see the real story unfold.

  • Instead of telling a story about an older adult struggling to use an unfamiliar technology, tell a story about someone who is great with computers helping a parent use one.

  • Tell a story about someone unexpectedly caring for a family member with a severe illness, combining the patient and caregiver perspectives into one story.

  • Create a window character that can provide an explanation for what is happening in the story, from the perspective of the audience, much as a chorus in a Greek play can comment on the events.

  • Set the story in a plausible future, where the advantages of the mirror character are turned around or negated by a change, such as how broadly a new technology is adopted or where a new regulation is in effect.

One value of using stories in user experience design is to get the team out of its comfort zone by helping people imagine situations they don’t know much about. Using too many mirror stories defeats that purpose by limiting the number of perspectives and experiences the stories represent.

This problem is not limited to user experience. It’s hard to remember that you are not the center of the universe. As John Andrew Holmes, American physician and writer, put it, “It is well to remember that the entire universe, with one trifling exception, is composed of others.”

The relationship between you and the audience

The next relationship to consider is the one between you and your audience. You may find yourself:

  • Part of a community of peers, such as a design or product team

  • Speaking as an outsider—from a different company, discipline, or culture

  • Talking “up” to managers, clients, or others with more influence or position than you

  • Communicating expertise as an expert or manager

Each of these relationships brings with it different degrees of shared experience or background and different expectations for how you will communicate. Your relationship to the audience affects not only what stories you choose to tell, but also how you tell them.

And, of course, you will frequently find yourself in a group with several of these relationships, having to bridge them all at once. When that happens, you’ve got to shift modes, for example go from the 50,000-foot view down to the 100-foot view, and do it in short order. One audience may need a high-level perspective to understand the story, but if you stay at that level too long, the story will seem ungrounded and disconnected from real needs. Another may be focused on the details that support the high-level view. Too much low-level can bog down your story. It’s one of the hardest challenges, but if you’re prepared for a heterogeneous audience, you’ll be better able to adjust quickly.

Both the relationship between you and the audience and the one between the audience and the story affect all communication in user experience design, especially the challenges of presenting design concepts or user research reports. In a 2005 workshop on writing usability test reports, the group identified the audience as one of the most important considerations in designing a report, saying that, “The content, presentation or writing style, and level of detail can all be affected by differences in business context, evaluation method, and the relationship of the author to the audience.”

In the next chapters, as you examine the different ingredients in a story, plan for different presentation styles, and think about structure, keep the audience in mind. Craft a story that reflects your relationship with them.

How much are you like the audience?

Do you have shared references and terminology that you can rely on? These can be shortcuts, but they can also make the story impossible for outsiders to understand, so be sure you aren’t excluding part of your audience. Terminology can be tricky in any world, but you also need to watch out for implicit knowledge of technical concepts and detailed facts.

Is your relationship to the story the same as the audience’s?

In Adaptive Path’s project to create a diabetes-monitoring device, none of the project team knew much about the disease, so everyone had the same relationship to the people who would use the device. Many of the people who read their account of the project will be in the same situation. The stories on the blog describe their process of discovery and design from this shared perspective.

We can imagine that someone with diabetes would read these stories differently, based on their very different relationship. Their first questions might be, “Do they get it? Does the experience they are designing for match mine?” In this case, you want your stories to show that you do get it.

A similarly imbalanced relationship might exist when you are working on a system for experts such as health professionals, engineers, or people with deep experience in their business. Things that were eye-opening insights to you may be “ho-hum” to them. Your stories can acknowledge that and show how collecting the story helped you understand something the audience already knew. You might even make yourself, as the researcher, the center of the story. This approach is often used in reports from ethnographic fieldwork, as authors share not only the final conclusions, but also the story of how they reached those conclusions.

Another case in which the relationships are not the same would be one in which you have done extensive field research and are bringing your insights back to a team. At the beginning of the project, you and your story audience might have been equally distant from the context, but now you are closer to it and bringing them in to share your new understanding.

Do you bring different pieces of the puzzle?

Kevin’s story, Parking Technology, in Chapter 10, is an example of this relationship. He brought an understanding of the urban environment in which automated parking made a lot of sense; the other researchers brought an awareness of legal and technical issues.

User experience professionals are often brought into a project to share the perspectives that their skills give them. But other perspectives are also important. Some design challenges require an understanding of several cultural perspectives. For example, if a company wanted to make a low-cost ebook device targeted to third-world markets, it might have to consider several social and legal perspectives:

  • An educational perspective. An ebook could be used in schools, so national ministries of education might have guidelines for what material was appropriate in their country. Education officials might want an easy way to determine that the material transferred to the ebook was appropriate for students.

  • A regulatory perspective. The device includes communications features that could be used to send messages between people, not just used to receive purchased books. Government officials might want to know that the system didn’t conflict with regulated industries.

  • A literacy perspective. An ebook might be used by some people who were not fully literate. The interface might need to be self-teaching without advanced language skills.

  • A resources perspective. An ebook might be used by many people for whom electric power is not always easy to come by. The ebook would need to manage power consumption efficiently.

The key is to share different perspectives with respect. Each story can acknowledge the other contexts and how they overlap. In doing this, you can explore possibilities outside of the audience’s comfort zone of easy ideas. If you are pushing a group to consider a new idea, it is helpful to use examples and stories that are simple or easy to relate to their own experiences. One solution is to look for ways to recast the example. For example, you could talk about power requirements as a mobile issue, not just a local resource issue. An interface for a low-literacy population can also be about breakthrough ease-of-use.

Help them get from here to there

There are many good reasons to keep your stories short: business meetings often have a packed agenda and attention spans are short. But don’t cut your stories so short that you leave out the details that will help your audience understand them. If you skip too much of the middle, they may not be able to follow you to the end.

This next story is a cautionary tale. Sometimes, you need to find the right stories for your audience or the right way to tell them. As we said in Chapter 11, you may need to be willing to try different approaches until you find one that works.

When a story is rejected, you may have tried to take the audience too far in a single jump. One tactic is to start with a story that illuminates what currently exists before you tell one that reaches for something completely new.

Use stories to advocate

Steve Denning says that stories are a way to leap past logical arguments that have to be won individually, one person at a time. Pioneers in accessibility spend much of their time advocating for good user experiences for people with disabilities. Accessibility advocates have tried many different approaches, from appeals to good will to making the case for a return on development investment to new laws and litigation.

Recently, we’ve been seeing storytelling used as an advocacy tool. This approach is similar to the way Michael Anderson used a simple story to draw an analogy, as seen in Chapter 2.

Sometimes, a simple story can make a point by creating a situation in which the problem is inescapable. Instead of lecturing the audience that they don’t “get it,” the story can create a situation in which they can come to the conclusion on their own.

The movie, Rory O’Shea Was Here (Inside I’m Dancing) makes the same point with a visual image. Two young men in wheelchairs are looking for an apartment. In one scene, they are following a real-estate agent down the street, listening to him describe the glories of an apartment. Suddenly they stop, and we hear the agent keep talking. The camera pulls back to show Rory O’Shea looking up a long set of stairs from his wheelchair. “See a problem?” he asks.

Bring them home safely

We’ve talked a lot in this chapter about pushing the audience to see a situation in a new light or getting them out of their comfort zone. Your job is to take them on a journey, not abandon them before they have finished it. As Kevin puts it in his performance-oriented storytelling workshops, you have a responsibility to “bring the audience home safely.”

As a storyteller, you are in charge of managing the relationship between the audience and the story, as well as the one between you and the audience. As Laura Packer described, if you leave them feeling too vulnerable, unsettled, or just uncomfortable, they may react badly. This might be as simple as their not liking your story, or it might mean that they reject the whole idea you are trying to communicate.

This doesn’t have to mean always providing a happy ending, but you do have to be sure you provide an ending, either within the story or during the discussion that follows. It’s like taking a college course where the final exam counts for 50% of the grade. In this case, the final images that end the story are at least 50% of what the audience remembers and retells about your story. So bringing them home safely not only refers to the safety of the audience, but also refers to your effectiveness as a storyteller. As we say in End the story well in Chapter 4, this doesn’t have to mean always providing a happy ending.

More reading

The Springboard: How Storytelling Ignites Action in Knowledge Era Organizations, Steve Denning

The story of the Adaptive Path’s project to develop the Charmr is told in a series of blog entries: www.adaptivepath.com/blog/2007/08/14/charmr-a-design-concept-for-diabetes-management-devices/

“Towards the Design of Effective Formative Test Reports,” Mary Theofanos and Whitney Quesenbery in the Journal of Usability Studies: www.usabilityprofessionals.org/upa_publications/jus/2005_november/formative.html

Summary

Remember that all storytelling is partly about the audience. Each person in the audience hears the story through their own perspective. When you craft your story to take that perspective and their background knowledge into account, the audience can listen to your story without distractions.

  • Consider your relationship to the audience and what you both know about the context of the story.

  • Choose details that will engage them and help them bridge the gap between their world and the place you want the story to take them.

  • Stories can be an effective way to advocate, by helping the audience see a situation from a different perspective.

  • Find a way to end the story that provides a memorable and settled resolution.

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