DOCUMENTATION Y / N NOTES
Contents of closing kit (at root of first CD in closing kit)
Design Documentation, including:
Design Documents
Cheats and Walkthroughs
User Interface Flow Chart
Test Plan
Technical Documentation, including:
Instructions on making builds (including localized versions)
Production Pipeline overview
Software requirements (including version numbers)
Hardware requirements
Instructions for proprietary tools
General Product Information, including:
Game information (platform, languages)
Contact information
List of known bugs
GAME ASSETS
Text
Source assets for all text files in the game
Checklist for all text files in the game
Voiceover
Uncompressed VO files for all game audio
Master voiceover script
Casting notes
Technical specifications for voiceover
Final in-game VO files for all audio
Checklist for all VO files in the game
Art
All source assets for art in the game
Source files for logo arts
Checklist for all art assets in the game
Cinematics
Uncompressed cinematic source files
Uncompressed cinematics
Final in-game compressed cinematics
Codecs and movie player used for cinematics
Audio track (uncompressed music, sound effects, and voiceover on
separate tracks)
Final audio mix
Checklist for cinematics
Localization
Glossaries
Packaging
Source files for packaging layout
Source files for manual layout
Uncompressed screenshots (incl. localized versions)
Checklist for box and docs to be localized
CODE ASSETS
Gold master duplicates
Game source code
Tools source code
Installer files
TOOLS
Plug-ins used with third-party software (include software specs)
Proprietary tools (including source code)
Localization tools (including source code)
OTHER QUESTIONS
Is content of closing kit clearly labeled?
Are directions clear and easy to understand?
Has kit been virus scanned?
Is kit missing any files?
Does kit contain any extra files?
Does kit contain current version of all assets?
Are discs labeled with game name, version number, platform, date, and
disc number?
Has kit been verified by someone outside the development team?
Are copies of the kit archived onsite and offsite?
FIGURE 25.2 Closing kit checklist.
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398 THE GAME PRODUCTION HANDBOOK, 2/E