CASE STUDY—GAME PRODUCTION CYCLE 403
The team’s goal is to refine the concept and create some prototypes be-
fore the holidays, as the office will be closed the last week in December 2007.
When they return to the office in January 2008, the prototypes and initial design
documents will be presented to management for approval. At this point, the
concept phase of the game is close to completion. Figure A.1 is an estimated
schedule for the Justice Unit concept phase. Refer to Chapter 14 for more infor-
mation about the concept phase.
Initial Concept
The initial concept for the game is based on the initial concept for the movie:
Can a group of misfits come together as the Justice Unit and save the world from
super villains? As the concept phase progress, the team will build on this initial
concept and figure out if the game should recreate the events that happen in the
movie, or if the game should present a different story experience, and maybe a
new character (either a villain or ally).
Supergame Studios will have a contact at the movie studio who will provide
them with the updated script, the casting information, and other things related
to the movie that will be needed by the development team in pre-production.
Genre
There is plenty of material to work with in Justice Unit, which makes it easier to
create different genres for the game. For example, Justice Unit could be any of
the following genres:
FIGURE A.1 Concept phase schedule estimate for Justice Unit.
Initial Concept Resources General Timeline Est. Start Est. End Tasks
Brainstorming
Producer runs sessions, team
participates. 1 week 1-Oct-07 5-Oct-07 Brainstorm initial concepts for game, including genre and platform.
Initial Concept Lead Designer 1 week 8-Oct-07 12-Oct-07
Review brainstorming notes. Define initial concept, genre, and platform.
Incorporate feedback from team.
Competitive Analysis Producer, Marketing 2 weeks 15-Oct-07 26-Oct-07
Review current and potential competition, complete SWOT analysis based
on initial concept.
Approve Initial Concept Producer runs meeting, leads attend.
2 - 3 weeks after pre-
production begins 29-Oct-07 31-Oct-07
Present intial concept, with genre and platform, for approval. Initial
competitive analysis completed. Incorporate management feedback.
Define Concept Resources General Timeline Tasks
Mission Statement
Producer runs sessions, team
participates. 1 - 2 days 1-Nov-07 2-Nov-07 Define mission statement for the game.
Game Setting Lead Designer, Lead Artist 3 - 5 days 5-Nov-07 9-Nov-07 Define game setting, including look and feel.
Game Play Mechanics Lead Designer 2 - 4 weeks 12-Nov-07 6-Dec-07
Create general overview of how major game elements will function:
challenges, rewards, learning curve, control scheme, audio elements,
multiplayer.
Story Synopsis Lead Designer, Writer 3 - 5 days 10-Dec-07 14-Dec-07
Create game's back story, character biographies, general outline of how
story unfolds in the game.
Concept Art Lead Artist, Concept Artist 3 - 5 weeks 12-Nov-07 7-Dec-07 Create concept art for game setting, characters, and objects.
Audio Elements Lead Designer, Sound Designer 2 - 4 days 17-Dec-07 21-Dec-07
Create general overview of how voiceover, sound effects, and music will
be presented in the game.
Prototyping Lead Designer, Producer 4 - 6 weeks 12-Nov-07 21-Dec-07 Prototype major game elements.
Risk Analysis
Producer runs sessions, team
participates. 2 - 3 days 19-Dec-07 21-Dec-07
Assess risks on project, determine resolution strategy, publish to the
team.
Pitch Idea Producer, Leads
2- 3 months after
approval of initial
concept 2-Jan-08 4-Jan-08
Present all major game play elements to management for approval,
incorporate their feedback.
Project Kick-off Producer
After management
approves pitch. 7-Jan-08 7-Jan-08
Meet with team to celebrate the concept approval. If working on console
title, submit game concept to console manfacturer for approval.
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All figures in this appendix may be found on this CD.