424 THE GAME PRODUCTION HANDBOOK, 2/E
Staffing
As discussed earlier, the producer plans for a large staff on this project in order
to realistically meet the desired ship date. If the budget is not approved as it
currently stands, the producer may look for cheaper staffing alternatives by out-
sourcing the work to India or Asia. For now, he keep as much internal staff as
possible, since he will have better control over the game and will have more flexi-
bility in adding or changing features.
Team Organization Flowchart
Figure A.17 is the team organization chart for Justice Unit. The team is around
60 people and the producer works with the leads to determine how to organize
the team. They decide that a traditional team structure will work best, with each
lead heading up their discipline. This means that the art director will manage all
Production Personnel Number Monthly Rate # of Months Cost
Producer 1 $8,000 24 $192,000
Associate Producer 3 $6,000 18 $324,000
Art Personnel
Lead Artist 1 $10,000 24 $240,000
Technical Artist 1 $8,000 24 $192,000
Concept Artist 2 $6,000 10 $120,000
World Builder 10 $6,000 12 $720,000
Object Artist 3 $6,000 8 $144,000
Texture Artist 4 $6,000 12 $288,000
Marketing Artist 1 $6,000 12 $72,000
Animator 3 $8,000 8 $192,000
Engineering Personnel
Lead Engineer 1 $10,000 24 $240,000
Networking Engineer 2 $8,000 16 $256,000
Graphics Engineer 4 $8,000 18 $576,000
UI Engineer 1 $8,000 12 $96,000
AI Engineer 4 $8,000 18 $576,000
Sound Engineer 1 $8,000 12 $96,000
Tools Engineer 3 $8,000 18 $432,000
General Engineer 5 $8,000 18 $720,000
AI Engineer 2 $8,000 12 $192,000
Design Personnel
Lead Designer 1 $8,000 24 $192,000
Designer 4 $6,000 18 $432,000
Sound Designer 1 $6,000 12 $72,000
Writer 1 $6,000 6 $36,000
QA Personnel
Lead QA Analyst 1 $8,000 24 $192,000
Tester 20 $6,000 10 $1,200,000
GRAND TOTAL 80 $7,792,000
Based on 24 month development cycle
Monthly rates are for example only, do not reflect actual rates
FIGURE A.15 Estimated budget for personnel costs for Justice Unit.