420 THE GAME PRODUCTION HANDBOOK, 2/E
ate another version of the schedule that adds in another artist and designer on
some of these tasks, in order to reduce the amount of time it takes to complete
a level for the game. He needs to discuss this idea with the lead artist and lead
designer first, in order to figure out which tasks can be given to a second per-
son without impacting the work of the others.
FIGURE A.11 Initial schedule estimate for Justice Unit.
Engineering
Deliverables Completed for Concept Phase
21-Dec-07
Deliverables Completed for Requirements Phase
14-Mar-08
Engineering Prototypes Completed
27-Jun-08
Prototyping of new technology completed by first playable. Ideally first playable is
built on technology prototypes.
Art and Design Tools Completed
27-Sep-08
Tools must be completed by Alpha at the latest so that design can test tools, provide
feedback, and have everything working so they can begin scripting in Jan 2009.
Production Pipeline Completed
27-Sep-08
Build process must be running smoothly by Alpha. Once team hits alpha, daily
builds will be automatically generated.
All Major Game Play Features Implemented
27-Mar-09
Would like all features to be implemented one month before code freeze, so there is
time to provide feedback or fix any major issues before full code freeze.
Code Freeze
27-Apr-09
Ideally, code can freeze at this time. Will consult with lead engineer about any
feature requests that occur after this deadline.
Audio
Sound Designs Completed
19-Dec-08
Sound design will use mission design documents as basis for sound design.
Casting notes and VO samples will also be ready at this time. Will begin recording
placeholder VO.
Sound Prototypes Complete
27-Feb-09
Sound can continue work on prototypes while scripting is being playtested. This
allows them ample time to finish final sound designs by beta (5/27).
Placeholder VO Recorded
30-Jan-09
Will work with design to record some placeholder VO so it can be implemented in
the level prototypes for feedback. Will also use placeholder as a way to test
different types of voices and accents for various characters.
Final VO Recorded
27-Apr-09
Final VO must be recorded by code freeze so that localized VO can be recorded.
May schedule a pick-up session in late June 2009 if necessary.
Final Music Implemented in Game
27-May-09
May outsource music to an external vendor. If so, will want vendor to deliver before
this deadline to ensure there are no delays.
Localization
Determine Localization Needs
27-Jun-08
Ideally publisher will let us know by first playable which languages they want.
External vendors will be researched and one will be selected by this deadline.
Organize Assets for Translation
27-Mar-09
Design will have VO scripts and in-game text completed at this point. May send
assets in batches for translation if some areas of text are not fully final.
Integrate Assets
27-May-09
Planning for translations to be ready at beginning of May 2009. The localized VO for
cinematics will need some additional time for integration.
Functionality Testing
27-Jun-09
Will begin functional testing at end of May.
Linguistic Testing
27-Jun-09
Will begin linguistic testing at end of May. This will allow time to submit localized
builds to ratings boards for certification. Linguistic testing to be completed by beta.
QA
Test Plan Completed
27-Jun-08
Initial plan completed by first playable. Plan will continue to be updated as new
design documents and prototypes are completed.
First Playable Testing Completed
7-Jul-08
QA will begin checking first playable against milestone deliverables on Jun 30 (next
working day after first playable is completed).
Alpha Testing Completed
3-Oct-08
QA will spend 5 days checking alpha against milestone deliverables.
Playtesting Completed
27-Feb-09
1st Code Release Candidate to QA
27-Jul-09
Code Release
17-Aug-09
Cinematics (External Vendor)
Deliver Initial Specs to Vendor
???
Need to determine if cinematics should be outsourced.
Storyboard from Vendor
???
Animatic from Vendor
???
Rough Cut from Vendor
???
Final Movie from Vendor (no sound)
???
Movie to Sound Designer
???
Final Movie Ready for Game
???
Marketing
Demo Build
6-Jul-09
Marketing wants fully approved demo by Aug 7, 2009 so it can be included on cover
disc for Official Xbox Magazine. Demo needs to be submitted at least 4 weeks
before this deadline to make this date.
Preview Code for Journalists
27-May-09
Planning to send the beta build as preview code.
Review Code for Journalists
17-Aug-09
The build submitted to Microsoft for final approval will be used at review code.