CASE STUDY—GAME PRODUCTION CYCLE 433
He sends these test music tracks along with the bid information so that the com-
posers can get a good idea of what the music should sound like in the game.
Figure A.25 is an example of a music bid for Justice Unit.
Once the composer is selected, he receives a playable build of the game and
documentation that describes the characters, setting, and story. This will help
him get a better idea of the game and will improve the quality of the music he
is composing for the game. The composer and sound designer set up a process
for the sound designer to review each track when the composer has an initial
version ready. Once the composer receives feedback, he creates another version
for review. The sound designer and composer find that two rounds of feedback
usually provide the desired results with the music.
As with the voiceover files, the sound designer integrated placeholder music
files into the game, so that they can easily be replaced with the final music files when
they are ready. Because the game supports adaptive music, the sound designer also
uses these placeholder music files to test how well the adaptive music is working.
After the composer delivers the final music files in April 2009, the sound
designer discovers he needs one more minute of music to loop behind some
Task Resource Deadline General Timeline
Music design determined
Sound Designer/Sound
Engineer 27-Jun-08
Before production starts
Initial music deliverables defined Sound Designer 27-Sep-08
By Alpha
Send bid packages to composers (if working with external
composer) Producer 27-Sep-08
By Alpha
Start negotiating for music rights (if licensing music) Producer 27-Sep-08
By Alpha
Add placeholder music in the game Sound Designer 21-Dec-08
Before Alpha
First set of compositions delivered by the composer Composer 27-Mar-09
~ 2 - 3 months before Beta
Composer delivers final music mixes Composer 27-Apr-09
~ 1 month before Beta
Secure all final music rights Producer 27-Apr-09
~ 1 month before Beta
Implement all final music in the game Sound Designer 27-May-09
By Beta
FIGURE A.24 Estimated music schedule for Justice Unit.
Music Cue Length Mixing Details Location Format Notes Deadline
Main Theme 120 secs Full Dolby 5.1 mix UI .wav
Main theme for the game, will be heard
whenever players are in the UI shell
screens. Must match the look and feel
outlined in enclosed "Music Vision"
document.
27-Mar-09
Loop 1 30 secs Stereo In-game .wav
Heard in game as a looping piece of
background music. Must match the look
and feel outlined in enclosed "Music
Vision" document.
27-Mar-09
Loop 2 30 secs Stereo In-game .wav
Heard in game as a looping piece of
background music. Must match the look
and feel outlined in enclosed "Music
Vision" document.
27-Mar-09
Intro Cinematic 180 secs
Stereo, music + voiceover
+ sound effects, music
must be timed to picture. Cinematic .wav
Deliver final music, vo, and sound effects
mixes on separate tracks.
27-Apr-09
Midtro Cinematic 60 secs
Stereo, music only,
background music, no
timing. Cinematic .wav
Deliver final music, vo, and sound effects
mixes on separate tracks.
27-Apr-09
Outro Cinematic 90 secs
Stereo, music + voiceover
+ sound effects, music
must be timed to picture. Cinematic .wav
Deliver final music, vo, and sound effects
mixes on separate tracks.
27-Apr-09
FIGURE A.25 Estimated music bid for Justice Unit.