84 THE GAME PRODUCTION HANDBOOK, 2/E
During the initial pre-production phase, the publisher will expect to get de-
tailed design and technical documentation, a full budget, schedule, and staffing
plan, and a gameplay proof of concept. In some instances, these materials have
already been created and presented to the publisher in the initial pitch.
At this stage, the publisher may want further information on what produc-
tion processes will be used to track the progress of the game. This is a valid
concern since the publisher is making an investment in the game and wants to
realize a profit on this venture. If the PP is not confident in the DP’s ability to
manage the production process, the PP may become very involved in the day-to-
day production tasks being performed by the team. This is not an ideal situation,
as the publisher is not interested in running a development team—that’s why
the project was assigned to an external vendor in the first place. However, the
publisher will do whatever is necessary to protect the investment.
After full production has started on the title, the publisher expects to see
regular builds of the game. While reviewing the build, the PP will provide feed-
back and will request changes to the game. This is expected to happen within
a reasonable scope, and the additional feedback will likely improve the overall
quality of the game. For example, the PP might ask for a level to be rescripted or
for the game controls to be adjusted.
In some cases, the publisher will request a major feature change or for a new
feature to be added. When the DP receives these requests, he needs to evalu-
ate the request to see whether it fits within the agreed upon scope of the game,
as outlined in the documentation and milestone schedule. In some instances,
the request replaces a planned feature and, thus, might not impact the scope or
schedule negatively.
In other instances, the feature request will impact the schedule and resources,
meaning additional production costs are incurred by the both parties. When this
happens, the DP must immediately make the publisher aware of the impact: the
schedule may need an extension; the developer may need to hire more people; or
other features must be cut in order to accommodate the request. If any of these
changes happen, the DP and PP must renegotiate the milestones and payments.
A developer dealing with additional feature requests and feedback from the
publisher may get frustrated, but if a solid working relationship is established
with the PP, this frustration can be minimized. The PP is there to help the de-
veloper, and a good PP will work with the developer to deal with any unexpected
issues on the project.
ducer the team is working with, and so on. It is a good idea to ask other developers
about their experiences working with a publisher.