DEVELOPER AND PUBLISHER RELATIONSHIPS 89
Although the management at Vicarious Visions provided a lot of support, espe-
cially early in the development process, during most of the development, the PM
was the main point of contact for the PP. This helps streamline the communication
between the developer and publisher. After a project is ready to begin, the PM is
provided a project charter that documents the internal goals and assumptions of the
game that were developed during the sales process, and this is used to prevent loss
of information during the hand-off to the development team.
As the project begins, the PM works closely with the PP on what the constraints
are for the IP. For example, specific guidelines are defined on what characters and
story elements can be used, what new content can be created, and what themes can
be used. As pre-production progresses, the PM works with their development team to
make sure that they understand the constraints and that open questions are resolved.
During pre-production, the PM works with the designer and leads to create the
game design and technical design documents, style guide, and development sched-
ule, which defines the details of the remaining milestones.
After the game design document is completed and the title goes into produc-
tion, the project requires much less marketing interaction and is entirely in the
hands of the PM as the team proceeds toward the agreed-upon features and sched-
ule. The PM is responsible for making sure that everyone has what is needed to be
productive, presenting the in-progress assets to the PP for review, filling out licen-
sor approval forms, and other things.
The PM role can change depending on how overworked or experienced the PP
is. Sometimes, the assigned PP has only one project and, thus, can provide more
support to the PM. In other cases, the PP will have 10 projects and cannot provide
a lot of support to the PM. This means the PM must be prepared to step up to
handle such diverse tasks as licensor approval paperwork, localization, early testing
coordination, and preparation of materials for marketing and PR, even if the PP is
ultimately responsible for them.
Ultimately, the PM must do whatever is necessary to keep the project orga-
nized and running smoothly. This includes attention to the game, reviewing features
and play-testing, monitoring progress through resource allocation, and tracking
schedules.
The PM must also write build notes and obtain milestone approvals from the
PP. Finally, as soon as the project runs into issues, the PM works with the project
leads to find solutions. It helps if the PM has some area of expertise in art, design,
or engineering so they can understand the hands-on details of how the game is put
together. Between all of these roles, the PM is also the team’s lead cheerleader and
attends to the care and feeding of the team, ensures that milestones are celebrated,
and everyone manages to have some fun between the deadlines.