TABLE OF CONTENTS ix
Creative Services 38
Sales 38
2.9 Chapter Summary 38
Chapter 3 Project Management Methods 41
3.1 Introduction 41
3.2 Pros and Cons 42
3.3 Personal Software Process (PSP) 44
3.4 Scrum 47
3.5 Project Management Institute (PMI) 52
3.6 Chapter Summary 57
Part II: Business Information 59
Chapter 4 Legal Information 61
4.1 Introduction 61
4.2 Intellectual Property Rights 62
Copyrights 63
Trademarks 63
Trade Secrets 64
Patents 65
4.3 Legal Agreements 65
Employee/Consultant Agreements 65
Work for Hire 66
Non-Disclosure Agreements (NDA) 67
Development Contracts 67
End User License Agreements (EULA) 68
4.4 Licenses 68
4.5 Chapter Summary 71
Chapter 5 Developer and Publisher Relationships 73
5.1 Introduction 73
5.2 Pitching a Game to a Publisher 73
5.3 Managing the Developer-Publisher Relationship 77
Independent Developer 82
Publisher-Owned Developer 87
5.4 Third-Party Game Approvals 90
5.5 Chapter Summary 90